Support for quest Troll Patrol Intestinal Fortitude, by Malcrom. Thanks to raczman and biglad.
For a full fix see TDB Forum - Core related DB content. --HG-- branch : trunk
This commit is contained in:
@@ -891,6 +891,111 @@ CreatureAI* GetAI_npc_released_offspring_harkoa(Creature* pCreature)
|
||||
return new npc_released_offspring_harkoaAI(pCreature);
|
||||
}
|
||||
|
||||
/*######
|
||||
## npc_crusade_recruit
|
||||
######*/
|
||||
|
||||
enum eCrusade_recruit
|
||||
{
|
||||
SPELL_QUEST_CREDIT = 50633,
|
||||
|
||||
QUEST_TROLL_PATROL_INTESTINAL_FORTITUDE = 12509,
|
||||
|
||||
GOSSIP_CRUSADE_TEXT = 13069,
|
||||
|
||||
SAY_RECRUIT_1 = -1571036,
|
||||
SAY_RECRUIT_2 = -1571037,
|
||||
SAY_RECRUIT_3 = -1571038
|
||||
};
|
||||
|
||||
#define GOSSIP_ITEM_1 "Get out there and make those Scourge wish they were never reborn!"
|
||||
|
||||
struct npc_crusade_recruitAI : public ScriptedAI
|
||||
{
|
||||
npc_crusade_recruitAI(Creature* pCreature) : ScriptedAI(pCreature) {}
|
||||
|
||||
uint8 m_uiPhase; //The current phase we are in
|
||||
uint32 m_uiTimer; //Timer until phase transition
|
||||
float m_heading; //Store creature heading
|
||||
|
||||
void Reset()
|
||||
{
|
||||
m_uiTimer = 0;
|
||||
m_uiPhase = 0;
|
||||
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER);
|
||||
m_heading = m_creature->GetOrientation();
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
if (m_uiPhase)
|
||||
{
|
||||
if (m_uiTimer <= uiDiff)
|
||||
{
|
||||
switch(m_uiPhase)
|
||||
{
|
||||
case 1:
|
||||
// say random text
|
||||
m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
|
||||
DoScriptText(RAND(SAY_RECRUIT_1,SAY_RECRUIT_2,SAY_RECRUIT_3), m_creature);
|
||||
m_uiTimer = 3000;
|
||||
m_uiPhase = 2;
|
||||
break;
|
||||
case 2:
|
||||
// walk forward
|
||||
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
m_creature->GetMotionMaster()->MovePoint(0,m_creature->GetPositionX() + (cos(m_heading) * 10), m_creature->GetPositionY() + (sin(m_heading) * 10), m_creature->GetPositionZ());
|
||||
m_uiTimer = 5000;
|
||||
m_uiPhase = 3;
|
||||
break;
|
||||
case 3:
|
||||
// despawn
|
||||
m_creature->DisappearAndDie();
|
||||
m_uiTimer = 0;
|
||||
m_uiPhase = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
m_uiTimer -= uiDiff;
|
||||
}
|
||||
ScriptedAI::UpdateAI(uiDiff);
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_npc_crusade_recruit(Creature* pCreature)
|
||||
{
|
||||
return new npc_crusade_recruitAI (pCreature);
|
||||
}
|
||||
|
||||
bool GossipHello_npc_crusade_recruit(Player* pPlayer, Creature* pCreature)
|
||||
{
|
||||
if (pPlayer->GetQuestStatus(QUEST_TROLL_PATROL_INTESTINAL_FORTITUDE) == QUEST_STATUS_INCOMPLETE)
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(GOSSIP_CRUSADE_TEXT, pCreature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_crusade_recruit(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
{
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF +1)
|
||||
{
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pCreature->CastSpell(pPlayer, SPELL_QUEST_CREDIT, true);
|
||||
CAST_AI(npc_crusade_recruitAI, (pCreature->AI()))->m_uiPhase = 1;
|
||||
pCreature->SetInFront(pPlayer);
|
||||
pCreature->SendMovementFlagUpdate();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void AddSC_zuldrak()
|
||||
{
|
||||
Script *newscript;
|
||||
@@ -941,4 +1046,10 @@ void AddSC_zuldrak()
|
||||
newscript->Name = "npc_released_offspring_harkoa";
|
||||
newscript->GetAI = &GetAI_npc_released_offspring_harkoa;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript->Name = "npc_crusade_recruit";
|
||||
newscript->GetAI = &GetAI_npc_crusade_recruit;
|
||||
newscript->pGossipHello = &GossipHello_npc_crusade_recruit;
|
||||
newscript->pGossipSelect = &GossipSelect_npc_crusade_recruit;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user