*Check auraname when auraeffect is constructed
--HG-- branch : trunk
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@@ -377,11 +377,11 @@ class TRINITY_DLL_SPEC AuraEffect
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Unit * const m_target;
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uint64 m_sourceGUID; // Spell::m_caster/trap? for normal aura, totem/paladin for areaaura, dynobj for persistent aura
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SpellEntry const *m_spellProto;
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uint32 m_tickNumber;
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uint8 m_effIndex;
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AuraType m_auraName;
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const SpellEntry * const m_spellProto;
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const uint8 m_effIndex;
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const AuraType m_auraName;
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int32 m_currentBasePoints;
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int32 m_amount;
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