*Update creature damamge formula. Use damage mod in config as total_pct modifier.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-06 10:38:46 -05:00
parent e645927759
commit e8330e4162
3 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -160,7 +160,7 @@ class TRINITY_DLL_SPEC Object
uint32 GetEntry() const { return GetUInt32Value(OBJECT_FIELD_ENTRY); }
void SetEntry(uint32 entry) { SetUInt32Value(OBJECT_FIELD_ENTRY, entry); }
uint8 GetTypeId() const { return m_objectTypeId; }
TypeID GetTypeId() const { return m_objectTypeId; }
bool isType(uint16 mask) const { return (mask & m_objectType); }
virtual void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
@@ -337,7 +337,7 @@ class TRINITY_DLL_SPEC Object
uint16 m_objectType;
uint8 m_objectTypeId;
TypeID m_objectTypeId;
uint16 m_updateFlag;
union