*Update creature damamge formula. Use damage mod in config as total_pct modifier.
--HG-- branch : trunk
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+2
-2
@@ -160,7 +160,7 @@ class TRINITY_DLL_SPEC Object
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uint32 GetEntry() const { return GetUInt32Value(OBJECT_FIELD_ENTRY); }
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void SetEntry(uint32 entry) { SetUInt32Value(OBJECT_FIELD_ENTRY, entry); }
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uint8 GetTypeId() const { return m_objectTypeId; }
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TypeID GetTypeId() const { return m_objectTypeId; }
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bool isType(uint16 mask) const { return (mask & m_objectType); }
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virtual void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
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@@ -337,7 +337,7 @@ class TRINITY_DLL_SPEC Object
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uint16 m_objectType;
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uint8 m_objectTypeId;
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TypeID m_objectTypeId;
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uint16 m_updateFlag;
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union
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