From e7ff1196ed8e2a0782d777f8a7f843f31661ed8d Mon Sep 17 00:00:00 2001 From: tobmaps Date: Thu, 12 May 2011 19:15:11 +0700 Subject: [PATCH] Core/Player: Dismiss active pet before talent reset to prevent bugs --- src/server/game/Entities/Player/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index c235c6abd1..4fc87b9976 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4353,6 +4353,8 @@ bool Player::resetTalents(bool no_cost) } } + RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true); + for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i) { TalentEntry const *talentInfo = sTalentStore.LookupEntry(i); @@ -4405,8 +4407,6 @@ bool Player::resetTalents(bool no_cost) m_resetTalentsTime = time(NULL); } - //FIXME: remove pet before or after unlearn spells? for now after unlearn to allow removing of talent related, pet affecting auras - RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true); /* when prev line will dropped use next line if (Pet* pet = GetPet()) {