*Use virtual function for GetFollowAngle
--HG-- branch : trunk
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@@ -54,7 +54,7 @@ class Minion : public TempSummon
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void InitSummon();
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void RemoveFromWorld();
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Unit *GetOwner() { return m_owner; }
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float GetFollowAngle() { return m_followAngle; }
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float GetFollowAngle() const { return m_followAngle; }
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void SetFollowAngle(float angle) { m_followAngle = angle; }
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bool IsPetGhoul() const {return GetEntry() == 26125;} // Ghoul may be guardian or pet
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protected:
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