Core: Remove "enumeration value 'xxx' not handled in switch" warnings

--HG--
branch : trunk
This commit is contained in:
Spp
2010-08-21 20:55:31 +02:00
parent 77bd968c63
commit e7856a831c
11 changed files with 68 additions and 5 deletions
+15 -1
View File
@@ -2229,6 +2229,8 @@ void Player::Regenerate(Powers power)
case POWER_HAPPINESS:
case POWER_HEALTH:
break;
default:
break;
}
// Mana regen calculated in Player::UpdateManaRegen()
@@ -5499,6 +5501,8 @@ void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply)
ApplyCastTimePercentMod(RatingChange,apply);
break;
}
default:
break;
}
UpdateRating(cr);
@@ -5831,6 +5835,8 @@ void Player::UpdateWeaponSkill (WeaponAttackType attType)
UpdateSkill(tmpitem->GetSkill(), weapon_skill_gain);
break;
}
default:
break;
}
UpdateAllCritPercentages();
}
@@ -7187,6 +7193,8 @@ void Player::DuelComplete(DuelCompleteType type)
duel->opponent->CastSpell(duel->opponent, 52994, true);
}
break;
default:
break;
}
//Remove Duel Flag object
@@ -8305,6 +8313,8 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
case MASTER_LOOT:
group->MasterLoot(loot, go);
break;
default:
break;
}
}
}
@@ -18118,7 +18128,9 @@ void Player::_SaveSkills(SQLTransaction& trans)
trans->PAppend("UPDATE character_skills SET value = '%u',max = '%u'WHERE guid = '%u' AND skill = '%u' ",
value, max, GetGUIDLow(), itr->first);
break;
};
default:
break;
}
itr->second.uState = SKILL_UNCHANGED;
++itr;
@@ -20976,6 +20988,8 @@ void Player::SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8
// these are the ONLY cases that have an extra argument in the packet!!!
data << uint8(arg);
break;
default:
break;
}
GetSession()->SendPacket(&data);
}
+15
View File
@@ -629,6 +629,8 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
}
case RANGED_ATTACK:
break;
default:
break;
}
}
@@ -3312,6 +3314,7 @@ uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target)
case BASE_ATTACK: value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND)); break;
case OFF_ATTACK: value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND)); break;
case RANGED_ATTACK: value += uint32(this->ToPlayer()->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED)); break;
default: break;
}
}
else
@@ -8895,9 +8898,13 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 /*damage*/, A
case POWER_RAGE: triggered_spell_id = 48541; break;
case POWER_ENERGY: triggered_spell_id = 48540; break;
case POWER_RUNIC_POWER: triggered_spell_id = 48543; break;
default:
break;
}
break;
}
default:
break;
}
// not processed
@@ -13022,6 +13029,8 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f
case TOTAL_PCT:
m_auraModifiersGroup[unitMod][modifierType] += (apply ? amount : -amount) / 100.0f;
break;
default:
break;
}
if (!CanModifyStats())
@@ -13389,6 +13398,8 @@ uint32 Unit::GetCreatePowers(Powers power) const
case POWER_RUNIC_POWER: return 1000;
case POWER_RUNE: return 0;
case POWER_HEALTH: return 0;
default:
break;
}
return 0;
@@ -16226,6 +16237,8 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form)
return 864;
case FORM_SPIRITOFREDEMPTION:
return 16031;
default:
break;
}
return 0;
}
@@ -16504,6 +16517,8 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE_ENABLED);
}
break;
default:
break;
}
*data << uint32(GetUnitMovementFlags()); // movement flags