Core/Dungeon Finder: After a new player have been found for a existing LFG group, teleport player to any of the players inside dungeon not to the entrance. Also do not teleport players inside dungeon to entrance

--HG--
branch : trunk
This commit is contained in:
Spp
2010-10-06 15:52:39 +02:00
parent 4aff9d0203
commit e7817a4a49
3 changed files with 74 additions and 21 deletions
+68 -15
View File
@@ -1811,7 +1811,8 @@ void LFGMgr::UpdateBoot(Player* plr, bool accept)
/// </summary> /// </summary>
/// <param name="Player*">Player</param> /// <param name="Player*">Player</param>
/// <param name="bool">Teleport out</param> /// <param name="bool">Teleport out</param>
void LFGMgr::TeleportPlayer(Player* plr, bool out) /// <param name="bool">Automatic or manual teleport</param>
void LFGMgr::TeleportPlayer(Player* plr, bool out, bool fromOpcode /*= false*/)
{ {
sLog.outError("DEBUG:LFGMgr::TeleportPlayer: [" UI64FMTD "] is being teleported %s", plr->GetGUID(), out ? "out" : "in"); sLog.outError("DEBUG:LFGMgr::TeleportPlayer: [" UI64FMTD "] is being teleported %s", plr->GetGUID(), out ? "out" : "in");
if (out) if (out)
@@ -1821,32 +1822,84 @@ void LFGMgr::TeleportPlayer(Player* plr, bool out)
return; return;
} }
if (!plr->isAlive()) // TODO Add support for LFG_TELEPORTERROR_FATIGUE
LfgTeleportError error = LFG_TELEPORTERROR_OK;
Group* grp = plr->GetGroup();
if (!grp || !grp->isLFGGroup()) // should never happen, but just in case...
error = LFG_TELEPORTERROR_INVALID_LOCATION;
else if (!plr->isAlive())
error = LFG_TELEPORTERROR_PLAYER_DEAD;
else if (plr->IsFalling() || plr->hasUnitState(UNIT_STAT_JUMPING))
error = LFG_TELEPORTERROR_FALLING;
else
{ {
plr->GetSession()->SendLfgTeleportError(LFG_TELEPORTERROR_PLAYER_DEAD); LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(grp->GetLfgDungeonEntry());
return;
if (!dungeon)
error = LFG_TELEPORTERROR_INVALID_LOCATION;
else if (plr->GetMapId() != uint32(dungeon->map)) // Do not teleport players in dungeon to the entrance
{
uint32 mapid = 0;
float x = 0;
float y = 0;
float z = 0;
float orientation = 0;
if (!fromOpcode)
{
Player *plrg;
// Select a player inside to be teleported to
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL && !mapid; itr = itr->next())
{
plrg = itr->getSource();
if (plrg && plrg != plr && plrg->GetMapId() == uint32(dungeon->map))
{
mapid = plrg->GetMapId();
x = plrg->GetPositionX();
y = plrg->GetPositionY();
z = plrg->GetPositionZ();
orientation = plrg->GetOrientation();
}
}
} }
if (plr->IsFalling() || plr->hasUnitState(UNIT_STAT_JUMPING)) if (!mapid)
{ {
plr->GetSession()->SendLfgTeleportError(LFG_TELEPORTERROR_FALLING); AreaTrigger const* at = sObjectMgr.GetMapEntranceTrigger(dungeon->map);
return; if (!at)
error = LFG_TELEPORTERROR_INVALID_LOCATION;
else
{
mapid = at->target_mapId;
x = at->target_X;
y = at->target_Y;
z = at->target_Z;
orientation = at->target_Orientation;
}
} }
// TODO Add support for LFG_TELEPORTERROR_FATIGUE and LFG_TELEPORTERROR_INVALID_LOCATION if (error == LFG_TELEPORTERROR_OK)
if (Group* grp = plr->GetGroup())
if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(grp->GetLfgDungeonEntry()))
if (AreaTrigger const* at = sObjectMgr.GetMapEntranceTrigger(dungeon->map))
{ {
if (!plr->GetMap()->IsDungeon() && !plr->GetMap()->IsRaid()) if (!plr->GetMap()->IsDungeon() && !plr->GetMap()->IsRaid())
plr->SetBattlegroundEntryPoint(); plr->SetBattlegroundEntryPoint();
if (plr->TeleportTo(mapid, x, y, z, orientation))
{
plr->RemoveAurasByType(SPELL_AURA_MOUNTED); plr->RemoveAurasByType(SPELL_AURA_MOUNTED);
// TODO: Teleport to group
if (plr->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation))
plr->CastSpell(plr, LFG_SPELL_LUCK_OF_THE_DRAW, false); plr->CastSpell(plr, LFG_SPELL_LUCK_OF_THE_DRAW, false);
else
sLog.outError("LfgMgr::TeleportPlayer: Failed to teleport [" UI64FMTD "] to map %u: ", plr->GetGUID(), at->target_mapId);
} }
else
{
error = LFG_TELEPORTERROR_INVALID_LOCATION;
sLog.outError("LfgMgr::TeleportPlayer: Failed to teleport [" UI64FMTD "] to map %u: ", plr->GetGUID(), mapid);
}
}
}
}
if (error != LFG_TELEPORTERROR_OK)
plr->GetSession()->SendLfgTeleportError(error);
} }
/// <summary> /// <summary>
+2 -2
View File
@@ -76,7 +76,7 @@ enum LfgLockStatusType
enum LfgTeleportError enum LfgTeleportError
{ {
//LFG_TELEPORTERROR_UNK1 = 0, // No reaction LFG_TELEPORTERROR_OK = 0, // Internal use
LFG_TELEPORTERROR_PLAYER_DEAD = 1, LFG_TELEPORTERROR_PLAYER_DEAD = 1,
LFG_TELEPORTERROR_FALLING = 2, LFG_TELEPORTERROR_FALLING = 2,
//LFG_TELEPORTERROR_UNK2 = 3, // You can't do that right now //LFG_TELEPORTERROR_UNK2 = 3, // You can't do that right now
@@ -252,7 +252,7 @@ class LFGMgr
void Join(Player* plr); void Join(Player* plr);
void Leave(Player* plr, Group* grp = NULL); void Leave(Player* plr, Group* grp = NULL);
void OfferContinue(Group* grp); void OfferContinue(Group* grp);
void TeleportPlayer(Player* plr, bool out); void TeleportPlayer(Player* plr, bool out, bool fromOpcode = false);
void UpdateProposal(uint32 proposalId, uint32 lowGuid, bool accept); void UpdateProposal(uint32 proposalId, uint32 lowGuid, bool accept);
void UpdateBoot(Player* plr, bool accept); void UpdateBoot(Player* plr, bool accept);
void UpdateRoleCheck(Group* grp, Player* plr = NULL); void UpdateRoleCheck(Group* grp, Player* plr = NULL);
@@ -186,7 +186,7 @@ void WorldSession::HandleLfgTeleportOpcode(WorldPacket &recv_data)
recv_data >> out; recv_data >> out;
sLog.outDebug("CMSG_LFG_TELEPORT [" UI64FMTD "] out: %u", GetPlayer()->GetGUID(), out ? 1 : 0); sLog.outDebug("CMSG_LFG_TELEPORT [" UI64FMTD "] out: %u", GetPlayer()->GetGUID(), out ? 1 : 0);
sLFGMgr.TeleportPlayer(GetPlayer(), out); sLFGMgr.TeleportPlayer(GetPlayer(), out, true);
} }
void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data*/) void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data*/)