Core/Dungeon Finder: After a new player have been found for a existing LFG group, teleport player to any of the players inside dungeon not to the entrance. Also do not teleport players inside dungeon to entrance
--HG-- branch : trunk
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@@ -186,7 +186,7 @@ void WorldSession::HandleLfgTeleportOpcode(WorldPacket &recv_data)
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recv_data >> out;
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sLog.outDebug("CMSG_LFG_TELEPORT [" UI64FMTD "] out: %u", GetPlayer()->GetGUID(), out ? 1 : 0);
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sLFGMgr.TeleportPlayer(GetPlayer(), out);
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sLFGMgr.TeleportPlayer(GetPlayer(), out, true);
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}
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void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data*/)
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