Core/Dungeon Finder: After a new player have been found for a existing LFG group, teleport player to any of the players inside dungeon not to the entrance. Also do not teleport players inside dungeon to entrance

--HG--
branch : trunk
This commit is contained in:
Spp
2010-10-06 15:52:39 +02:00
parent 4aff9d0203
commit e7817a4a49
3 changed files with 74 additions and 21 deletions
@@ -186,7 +186,7 @@ void WorldSession::HandleLfgTeleportOpcode(WorldPacket &recv_data)
recv_data >> out;
sLog.outDebug("CMSG_LFG_TELEPORT [" UI64FMTD "] out: %u", GetPlayer()->GetGUID(), out ? 1 : 0);
sLFGMgr.TeleportPlayer(GetPlayer(), out);
sLFGMgr.TeleportPlayer(GetPlayer(), out, true);
}
void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data*/)