Core/Dungeon Finder: After a new player have been found for a existing LFG group, teleport player to any of the players inside dungeon not to the entrance. Also do not teleport players inside dungeon to entrance
--HG-- branch : trunk
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@@ -76,7 +76,7 @@ enum LfgLockStatusType
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enum LfgTeleportError
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{
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//LFG_TELEPORTERROR_UNK1 = 0, // No reaction
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LFG_TELEPORTERROR_OK = 0, // Internal use
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LFG_TELEPORTERROR_PLAYER_DEAD = 1,
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LFG_TELEPORTERROR_FALLING = 2,
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//LFG_TELEPORTERROR_UNK2 = 3, // You can't do that right now
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@@ -252,7 +252,7 @@ class LFGMgr
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void Join(Player* plr);
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void Leave(Player* plr, Group* grp = NULL);
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void OfferContinue(Group* grp);
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void TeleportPlayer(Player* plr, bool out);
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void TeleportPlayer(Player* plr, bool out, bool fromOpcode = false);
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void UpdateProposal(uint32 proposalId, uint32 lowGuid, bool accept);
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void UpdateBoot(Player* plr, bool accept);
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void UpdateRoleCheck(Group* grp, Player* plr = NULL);
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