*Set correct target type for 'add socket' effect.
--HG-- branch : trunk
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@@ -75,6 +75,7 @@ SpellMgr::SpellMgr()
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case SPELL_EFFECT_FEED_PET:
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case SPELL_EFFECT_FEED_PET:
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case SPELL_EFFECT_PROSPECTING:
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case SPELL_EFFECT_PROSPECTING:
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case SPELL_EFFECT_MILLING:
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case SPELL_EFFECT_MILLING:
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case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
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EffectTargetType[i] = SPELL_REQUIRE_ITEM;
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EffectTargetType[i] = SPELL_REQUIRE_ITEM;
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break;
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break;
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//caster must be pushed otherwise no sound
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//caster must be pushed otherwise no sound
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