*Merge
--HG-- branch : trunk
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@@ -443,6 +443,8 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
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// Haunt
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else if (m_spellInfo->SpellFamilyFlags[1] & 0x40000)
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{
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// Save damage for future healing
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// TODO: Implement spell proc on aura expire
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m_currentBasePoints[1] = int32(damage * m_currentBasePoints[1] / 100);
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}
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@@ -3702,7 +3704,7 @@ void Spell::EffectAddFarsight(uint32 i)
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dynObj->GetMap()->Add(dynObj); //grid will also be loaded
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// Need to update visibility of object for client to accept farsight guid
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((Player*)m_caster)->SetSeer(dynObj);
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((Player*)m_caster)->CreateSeer(dynObj);
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//((Player*)m_caster)->UpdateVisibilityOf(dynObj);
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}
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@@ -5610,16 +5610,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
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basepoints0 = damage * triggerAmount / 100;
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break;
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}
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// Haunt
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if (dummySpell->SpellFamilyFlags[1] & 0x40000)
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{
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if(!pVictim || !pVictim->isAlive())
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return false;
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basepoints0 = dummySpell->EffectBasePoints[1];
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triggered_spell_id = 48210;
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return true;
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}
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switch(dummySpell->Id)
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{
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// Nightfall
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