*Add virtual bool IsEscorted() to escort_ai.h
*Some minor cleanup and optimization --HG-- branch : trunk
This commit is contained in:
@@ -71,6 +71,7 @@ struct TRINITY_DLL_DECL npc_escortAI : public ScriptedAI
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void SetEscortPaused(bool uPaused);
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bool HasEscortState(uint32 uiEscortState) { return (m_uiEscortState & uiEscortState); }
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virtual bool IsEscorted() { return true; }
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void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; }
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float GetMaxPlayerDistance() { return MaxPlayerDistance; }
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@@ -123,7 +123,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
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// Called when the creature is target of hostile action: swing, hostile spell landed, fear/etc)
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//virtual void AttackedBy(Unit* attacker);
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virtual bool IsEscorted() {return false;}
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virtual bool IsEscorted() { return false; }
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// Called when creature is spawned or respawned (for reseting variables)
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virtual void JustRespawned() { Reset(); }
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+2
-2
@@ -14944,9 +14944,9 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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{
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sLog.outError("Player (guidlow %d) was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.",guid);
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RelocateToHomebind();
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} else {
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Relocate(&_loc);
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}
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else
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Relocate(&_loc);
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// We are not in BG anymore
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m_bgData.bgInstanceID = 0;
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+19
-22
@@ -5989,15 +5989,15 @@ void Spell::Delayed() // only called in DealDamage()
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void Spell::DelayedChannel()
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{
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if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
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if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
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return;
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if(isDelayableNoMore()) // Spells may only be delayed twice
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if (isDelayableNoMore()) // Spells may only be delayed twice
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return;
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//check pushback reduce
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int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit
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int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
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int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
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((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
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delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
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if(delayReduce >= 100)
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@@ -6005,7 +6005,7 @@ void Spell::DelayedChannel()
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delaytime = delaytime * (100 - delayReduce) / 100;
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if(int32(m_timer) < delaytime)
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if(int32(m_timer) <= delaytime)
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{
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delaytime = m_timer;
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m_timer = 0;
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@@ -6016,16 +6016,9 @@ void Spell::DelayedChannel()
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sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
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for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
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{
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if ((*ihit).missCondition == SPELL_MISS_NONE)
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{
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Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
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if (unit)
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{
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if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
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unit->DelayAura(m_spellInfo->Id, m_caster->GetGUID(), delaytime);
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}
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}
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}
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// partially interrupt persistent area auras
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if(DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id))
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@@ -6036,15 +6029,16 @@ void Spell::DelayedChannel()
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void Spell::UpdatePointers()
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{
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if(m_originalCasterGUID==m_caster->GetGUID())
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if(m_originalCasterGUID == m_caster->GetGUID())
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m_originalCaster = m_caster;
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else
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{
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m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
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if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
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if (m_originalCaster && !m_originalCaster->IsInWorld())
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m_originalCaster = NULL;
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}
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if(m_castItemGUID && m_caster->GetTypeId() == TYPEID_PLAYER)
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if (m_castItemGUID && m_caster->GetTypeId() == TYPEID_PLAYER)
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m_CastItem = ((Player*)m_caster)->GetItemByGuid(m_castItemGUID);
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m_targets.Update(m_caster);
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@@ -6350,8 +6344,6 @@ bool SpellEvent::IsDeletable() const
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bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const
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{
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if (target->GetMapId() == MAPID_INVALID)
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return false;
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switch (type)
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{
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case TARGET_UNIT_TARGET_ENEMY:
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@@ -6369,7 +6361,12 @@ bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const
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bool Spell::IsValidSingleTargetSpell(Unit const* target) const
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{
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for (int i = 0; i < 3; ++i)
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if (target->GetMapId() == MAPID_INVALID)
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{
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sLog.outDebug("Spell::IsValidSingleTargetSpell - a spell was cast on '%s' (GUIDLow: %u), but they have an invalid map id!", target->GetName(), target->GetGUIDLow());
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return false;
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}
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for (uint8 i = 0; i < 3; ++i)
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{
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if(!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i])))
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return false;
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@@ -6383,9 +6380,9 @@ bool Spell::IsValidSingleTargetSpell(Unit const* target) const
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void Spell::CalculateDamageDoneForAllTargets()
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{
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float multiplier[3];
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for (int i = 0; i < 3; ++i)
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for (uint8 i = 0; i < 3; ++i)
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{
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if ( m_applyMultiplierMask & (1 << i) )
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if (m_applyMultiplierMask & (1 << i))
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{
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// Get multiplier
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multiplier[i] = m_spellInfo->DmgMultiplier[i];
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@@ -6396,7 +6393,7 @@ void Spell::CalculateDamageDoneForAllTargets()
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}
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}
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bool usesAmmo=true;
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bool usesAmmo = true;
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Unit::AuraEffectList const& Auras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO);
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for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
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{
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@@ -6409,7 +6406,7 @@ void Spell::CalculateDamageDoneForAllTargets()
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TargetInfo &target = *ihit;
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uint32 mask = target.effectMask;
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if(!mask)
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if (!mask)
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continue;
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Unit* unit = m_caster->GetGUID()==target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID);
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@@ -2354,11 +2354,11 @@ void Spell::EffectJump(uint32 i)
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void Spell::EffectTeleportUnits(uint32 i)
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{
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if(!unitTarget || unitTarget->isInFlight())
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if (!unitTarget || unitTarget->isInFlight())
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return;
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// If not exist data for dest location - return
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if(!m_targets.HasDst())
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if (!m_targets.HasDst())
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{
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sLog.outError( "Spell::EffectTeleportUnits - does not have destination for spell ID %u\n", m_spellInfo->Id );
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return;
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@@ -2366,7 +2366,8 @@ void Spell::EffectTeleportUnits(uint32 i)
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// Init dest coordinates
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uint32 mapid = m_targets.m_dstPos.GetMapId();
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if(mapid == MAPID_INVALID) mapid = unitTarget->GetMapId();
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if(mapid == MAPID_INVALID)
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mapid = unitTarget->GetMapId();
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float x, y, z;
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m_targets.m_dstPos.GetPosition(x, y, z);
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float orientation = m_targets.getUnitTarget() ? m_targets.getUnitTarget()->GetOrientation() : unitTarget->GetOrientation();
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@@ -2375,10 +2376,10 @@ void Spell::EffectTeleportUnits(uint32 i)
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if(mapid == unitTarget->GetMapId())
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unitTarget->NearTeleportTo(x, y, z, orientation, unitTarget == m_caster);
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else if(unitTarget->GetTypeId() == TYPEID_PLAYER)
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((Player*)unitTarget)->TeleportTo(mapid, x, y, z, orientation, unitTarget==m_caster ? TELE_TO_SPELL : 0);
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((Player*)unitTarget)->TeleportTo(mapid, x, y, z, orientation, unitTarget == m_caster ? TELE_TO_SPELL : 0);
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// post effects for TARGET_DST_DB
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switch ( m_spellInfo->Id )
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switch (m_spellInfo->Id)
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{
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// Dimensional Ripper - Everlook
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case 23442:
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+16
-18
@@ -10601,33 +10601,33 @@ void Unit::CombatStart(Unit* target, bool initialAggro)
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void Unit::SetInCombatState(bool PvP, Unit* enemy)
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{
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// only alive units can be in combat
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if(!isAlive())
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if (!isAlive())
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return;
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if(PvP)
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if (PvP)
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m_CombatTimer = 5000;
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if(isInCombat() || hasUnitState(UNIT_STAT_EVADE))
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if (isInCombat() || hasUnitState(UNIT_STAT_EVADE))
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return;
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SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
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if(GetTypeId() != TYPEID_PLAYER)
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if (GetTypeId() != TYPEID_PLAYER)
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{
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// Set home position at place of engaging combat for escorted creatures
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if(( ((Creature*)this)->IsAIEnabled && ((Creature*)this)->AI()->IsEscorted() ) ||
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((Creature*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
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if(( IsAIEnabled && ((Creature*)this)->AI()->IsEscorted() ) ||
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GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
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((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
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if(enemy)
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if (enemy)
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{
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if(((Creature*)this)->IsAIEnabled)
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if (IsAIEnabled)
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((Creature*)this)->AI()->EnterCombat(enemy);
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if(((Creature*)this)->GetFormation())
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if (((Creature*)this)->GetFormation())
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((Creature*)this)->GetFormation()->MemberAttackStart((Creature*)this, enemy);
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}
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if(((Creature*)this)->isPet())
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if (isPet())
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{
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UpdateSpeed(MOVE_RUN, true);
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UpdateSpeed(MOVE_SWIM, true);
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@@ -10648,25 +10648,23 @@ void Unit::ClearInCombat()
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
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// Player's state will be cleared in Player::UpdateContestedPvP
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if(GetTypeId() != TYPEID_PLAYER)
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if (GetTypeId() != TYPEID_PLAYER)
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{
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clearUnitState(UNIT_STAT_ATTACK_PLAYER);
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if(HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER))
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if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER))
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SetUInt32Value(UNIT_DYNAMIC_FLAGS, ((Creature*)this)->GetCreatureInfo()->dynamicflags);
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}
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else
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((Player*)this)->UpdatePotionCooldown();
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if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
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if (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
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{
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if(Unit *owner = GetOwner())
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{
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if (Unit *owner = GetOwner())
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for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
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if(owner->GetSpeedRate(UnitMoveType(i)) > GetSpeedRate(UnitMoveType(i)))
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if (owner->GetSpeedRate(UnitMoveType(i)) > GetSpeedRate(UnitMoveType(i)))
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SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true);
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}
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}
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else if(!isCharmed())
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else if (!isCharmed())
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return;
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
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