*Add virtual bool IsEscorted() to escort_ai.h

*Some minor cleanup and optimization

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-30 18:54:38 -07:00
parent 98d53f6a9d
commit e6e621bfad
6 changed files with 45 additions and 48 deletions
+1
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@@ -71,6 +71,7 @@ struct TRINITY_DLL_DECL npc_escortAI : public ScriptedAI
void SetEscortPaused(bool uPaused); void SetEscortPaused(bool uPaused);
bool HasEscortState(uint32 uiEscortState) { return (m_uiEscortState & uiEscortState); } bool HasEscortState(uint32 uiEscortState) { return (m_uiEscortState & uiEscortState); }
virtual bool IsEscorted() { return true; }
void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; } void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; }
float GetMaxPlayerDistance() { return MaxPlayerDistance; } float GetMaxPlayerDistance() { return MaxPlayerDistance; }
+1 -1
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@@ -123,7 +123,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
// Called when the creature is target of hostile action: swing, hostile spell landed, fear/etc) // Called when the creature is target of hostile action: swing, hostile spell landed, fear/etc)
//virtual void AttackedBy(Unit* attacker); //virtual void AttackedBy(Unit* attacker);
virtual bool IsEscorted() {return false;} virtual bool IsEscorted() { return false; }
// Called when creature is spawned or respawned (for reseting variables) // Called when creature is spawned or respawned (for reseting variables)
virtual void JustRespawned() { Reset(); } virtual void JustRespawned() { Reset(); }
+2 -2
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@@ -14944,9 +14944,9 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
{ {
sLog.outError("Player (guidlow %d) was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.",guid); sLog.outError("Player (guidlow %d) was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.",guid);
RelocateToHomebind(); RelocateToHomebind();
} else {
Relocate(&_loc);
} }
else
Relocate(&_loc);
// We are not in BG anymore // We are not in BG anymore
m_bgData.bgInstanceID = 0; m_bgData.bgInstanceID = 0;
+19 -22
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@@ -5989,15 +5989,15 @@ void Spell::Delayed() // only called in DealDamage()
void Spell::DelayedChannel() void Spell::DelayedChannel()
{ {
if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING) if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
return; return;
if(isDelayableNoMore()) // Spells may only be delayed twice if (isDelayableNoMore()) // Spells may only be delayed twice
return; return;
//check pushback reduce //check pushback reduce
int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit
int32 delayReduce = 100; // must be initialized to 100 for percent modifiers int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this); ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100; delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
if(delayReduce >= 100) if(delayReduce >= 100)
@@ -6005,7 +6005,7 @@ void Spell::DelayedChannel()
delaytime = delaytime * (100 - delayReduce) / 100; delaytime = delaytime * (100 - delayReduce) / 100;
if(int32(m_timer) < delaytime) if(int32(m_timer) <= delaytime)
{ {
delaytime = m_timer; delaytime = m_timer;
m_timer = 0; m_timer = 0;
@@ -6016,16 +6016,9 @@ void Spell::DelayedChannel()
sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer); sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if ((*ihit).missCondition == SPELL_MISS_NONE) if ((*ihit).missCondition == SPELL_MISS_NONE)
{ if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
if (unit)
{
unit->DelayAura(m_spellInfo->Id, m_caster->GetGUID(), delaytime); unit->DelayAura(m_spellInfo->Id, m_caster->GetGUID(), delaytime);
}
}
}
// partially interrupt persistent area auras // partially interrupt persistent area auras
if(DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id)) if(DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id))
@@ -6036,15 +6029,16 @@ void Spell::DelayedChannel()
void Spell::UpdatePointers() void Spell::UpdatePointers()
{ {
if(m_originalCasterGUID==m_caster->GetGUID()) if(m_originalCasterGUID == m_caster->GetGUID())
m_originalCaster = m_caster; m_originalCaster = m_caster;
else else
{ {
m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID); m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL; if (m_originalCaster && !m_originalCaster->IsInWorld())
m_originalCaster = NULL;
} }
if(m_castItemGUID && m_caster->GetTypeId() == TYPEID_PLAYER) if (m_castItemGUID && m_caster->GetTypeId() == TYPEID_PLAYER)
m_CastItem = ((Player*)m_caster)->GetItemByGuid(m_castItemGUID); m_CastItem = ((Player*)m_caster)->GetItemByGuid(m_castItemGUID);
m_targets.Update(m_caster); m_targets.Update(m_caster);
@@ -6350,8 +6344,6 @@ bool SpellEvent::IsDeletable() const
bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const
{ {
if (target->GetMapId() == MAPID_INVALID)
return false;
switch (type) switch (type)
{ {
case TARGET_UNIT_TARGET_ENEMY: case TARGET_UNIT_TARGET_ENEMY:
@@ -6369,7 +6361,12 @@ bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const
bool Spell::IsValidSingleTargetSpell(Unit const* target) const bool Spell::IsValidSingleTargetSpell(Unit const* target) const
{ {
for (int i = 0; i < 3; ++i) if (target->GetMapId() == MAPID_INVALID)
{
sLog.outDebug("Spell::IsValidSingleTargetSpell - a spell was cast on '%s' (GUIDLow: %u), but they have an invalid map id!", target->GetName(), target->GetGUIDLow());
return false;
}
for (uint8 i = 0; i < 3; ++i)
{ {
if(!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i]))) if(!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i])))
return false; return false;
@@ -6383,9 +6380,9 @@ bool Spell::IsValidSingleTargetSpell(Unit const* target) const
void Spell::CalculateDamageDoneForAllTargets() void Spell::CalculateDamageDoneForAllTargets()
{ {
float multiplier[3]; float multiplier[3];
for (int i = 0; i < 3; ++i) for (uint8 i = 0; i < 3; ++i)
{ {
if ( m_applyMultiplierMask & (1 << i) ) if (m_applyMultiplierMask & (1 << i))
{ {
// Get multiplier // Get multiplier
multiplier[i] = m_spellInfo->DmgMultiplier[i]; multiplier[i] = m_spellInfo->DmgMultiplier[i];
@@ -6396,7 +6393,7 @@ void Spell::CalculateDamageDoneForAllTargets()
} }
} }
bool usesAmmo=true; bool usesAmmo = true;
Unit::AuraEffectList const& Auras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO); Unit::AuraEffectList const& Auras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO);
for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
{ {
@@ -6409,7 +6406,7 @@ void Spell::CalculateDamageDoneForAllTargets()
TargetInfo &target = *ihit; TargetInfo &target = *ihit;
uint32 mask = target.effectMask; uint32 mask = target.effectMask;
if(!mask) if (!mask)
continue; continue;
Unit* unit = m_caster->GetGUID()==target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID); Unit* unit = m_caster->GetGUID()==target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID);
+6 -5
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@@ -2354,11 +2354,11 @@ void Spell::EffectJump(uint32 i)
void Spell::EffectTeleportUnits(uint32 i) void Spell::EffectTeleportUnits(uint32 i)
{ {
if(!unitTarget || unitTarget->isInFlight()) if (!unitTarget || unitTarget->isInFlight())
return; return;
// If not exist data for dest location - return // If not exist data for dest location - return
if(!m_targets.HasDst()) if (!m_targets.HasDst())
{ {
sLog.outError( "Spell::EffectTeleportUnits - does not have destination for spell ID %u\n", m_spellInfo->Id ); sLog.outError( "Spell::EffectTeleportUnits - does not have destination for spell ID %u\n", m_spellInfo->Id );
return; return;
@@ -2366,7 +2366,8 @@ void Spell::EffectTeleportUnits(uint32 i)
// Init dest coordinates // Init dest coordinates
uint32 mapid = m_targets.m_dstPos.GetMapId(); uint32 mapid = m_targets.m_dstPos.GetMapId();
if(mapid == MAPID_INVALID) mapid = unitTarget->GetMapId(); if(mapid == MAPID_INVALID)
mapid = unitTarget->GetMapId();
float x, y, z; float x, y, z;
m_targets.m_dstPos.GetPosition(x, y, z); m_targets.m_dstPos.GetPosition(x, y, z);
float orientation = m_targets.getUnitTarget() ? m_targets.getUnitTarget()->GetOrientation() : unitTarget->GetOrientation(); float orientation = m_targets.getUnitTarget() ? m_targets.getUnitTarget()->GetOrientation() : unitTarget->GetOrientation();
@@ -2375,10 +2376,10 @@ void Spell::EffectTeleportUnits(uint32 i)
if(mapid == unitTarget->GetMapId()) if(mapid == unitTarget->GetMapId())
unitTarget->NearTeleportTo(x, y, z, orientation, unitTarget == m_caster); unitTarget->NearTeleportTo(x, y, z, orientation, unitTarget == m_caster);
else if(unitTarget->GetTypeId() == TYPEID_PLAYER) else if(unitTarget->GetTypeId() == TYPEID_PLAYER)
((Player*)unitTarget)->TeleportTo(mapid, x, y, z, orientation, unitTarget==m_caster ? TELE_TO_SPELL : 0); ((Player*)unitTarget)->TeleportTo(mapid, x, y, z, orientation, unitTarget == m_caster ? TELE_TO_SPELL : 0);
// post effects for TARGET_DST_DB // post effects for TARGET_DST_DB
switch ( m_spellInfo->Id ) switch (m_spellInfo->Id)
{ {
// Dimensional Ripper - Everlook // Dimensional Ripper - Everlook
case 23442: case 23442:
+16 -18
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@@ -10601,33 +10601,33 @@ void Unit::CombatStart(Unit* target, bool initialAggro)
void Unit::SetInCombatState(bool PvP, Unit* enemy) void Unit::SetInCombatState(bool PvP, Unit* enemy)
{ {
// only alive units can be in combat // only alive units can be in combat
if(!isAlive()) if (!isAlive())
return; return;
if(PvP) if (PvP)
m_CombatTimer = 5000; m_CombatTimer = 5000;
if(isInCombat() || hasUnitState(UNIT_STAT_EVADE)) if (isInCombat() || hasUnitState(UNIT_STAT_EVADE))
return; return;
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
if(GetTypeId() != TYPEID_PLAYER) if (GetTypeId() != TYPEID_PLAYER)
{ {
// Set home position at place of engaging combat for escorted creatures // Set home position at place of engaging combat for escorted creatures
if(( ((Creature*)this)->IsAIEnabled && ((Creature*)this)->AI()->IsEscorted() ) || if(( IsAIEnabled && ((Creature*)this)->AI()->IsEscorted() ) ||
((Creature*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
if(enemy) if (enemy)
{ {
if(((Creature*)this)->IsAIEnabled) if (IsAIEnabled)
((Creature*)this)->AI()->EnterCombat(enemy); ((Creature*)this)->AI()->EnterCombat(enemy);
if(((Creature*)this)->GetFormation()) if (((Creature*)this)->GetFormation())
((Creature*)this)->GetFormation()->MemberAttackStart((Creature*)this, enemy); ((Creature*)this)->GetFormation()->MemberAttackStart((Creature*)this, enemy);
} }
if(((Creature*)this)->isPet()) if (isPet())
{ {
UpdateSpeed(MOVE_RUN, true); UpdateSpeed(MOVE_RUN, true);
UpdateSpeed(MOVE_SWIM, true); UpdateSpeed(MOVE_SWIM, true);
@@ -10648,25 +10648,23 @@ void Unit::ClearInCombat()
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
// Player's state will be cleared in Player::UpdateContestedPvP // Player's state will be cleared in Player::UpdateContestedPvP
if(GetTypeId() != TYPEID_PLAYER) if (GetTypeId() != TYPEID_PLAYER)
{ {
clearUnitState(UNIT_STAT_ATTACK_PLAYER); clearUnitState(UNIT_STAT_ATTACK_PLAYER);
if(HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER)) if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER))
SetUInt32Value(UNIT_DYNAMIC_FLAGS, ((Creature*)this)->GetCreatureInfo()->dynamicflags); SetUInt32Value(UNIT_DYNAMIC_FLAGS, ((Creature*)this)->GetCreatureInfo()->dynamicflags);
} }
else else
((Player*)this)->UpdatePotionCooldown(); ((Player*)this)->UpdatePotionCooldown();
if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet()) if (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
{ {
if(Unit *owner = GetOwner()) if (Unit *owner = GetOwner())
{
for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
if(owner->GetSpeedRate(UnitMoveType(i)) > GetSpeedRate(UnitMoveType(i))) if (owner->GetSpeedRate(UnitMoveType(i)) > GetSpeedRate(UnitMoveType(i)))
SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true); SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true);
}
} }
else if(!isCharmed()) else if (!isCharmed())
return; return;
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);