*Add virtual bool IsEscorted() to escort_ai.h
*Some minor cleanup and optimization --HG-- branch : trunk
This commit is contained in:
@@ -71,6 +71,7 @@ struct TRINITY_DLL_DECL npc_escortAI : public ScriptedAI
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void SetEscortPaused(bool uPaused);
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void SetEscortPaused(bool uPaused);
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bool HasEscortState(uint32 uiEscortState) { return (m_uiEscortState & uiEscortState); }
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bool HasEscortState(uint32 uiEscortState) { return (m_uiEscortState & uiEscortState); }
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virtual bool IsEscorted() { return true; }
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void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; }
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void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; }
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float GetMaxPlayerDistance() { return MaxPlayerDistance; }
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float GetMaxPlayerDistance() { return MaxPlayerDistance; }
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+2
-2
@@ -14944,9 +14944,9 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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{
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{
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sLog.outError("Player (guidlow %d) was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.",guid);
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sLog.outError("Player (guidlow %d) was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.",guid);
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RelocateToHomebind();
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RelocateToHomebind();
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} else {
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Relocate(&_loc);
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}
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}
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else
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Relocate(&_loc);
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// We are not in BG anymore
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// We are not in BG anymore
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m_bgData.bgInstanceID = 0;
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m_bgData.bgInstanceID = 0;
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+11
-14
@@ -6005,7 +6005,7 @@ void Spell::DelayedChannel()
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delaytime = delaytime * (100 - delayReduce) / 100;
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delaytime = delaytime * (100 - delayReduce) / 100;
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if(int32(m_timer) < delaytime)
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if(int32(m_timer) <= delaytime)
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{
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{
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delaytime = m_timer;
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delaytime = m_timer;
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m_timer = 0;
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m_timer = 0;
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@@ -6016,16 +6016,9 @@ void Spell::DelayedChannel()
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sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
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sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
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for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
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for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
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{
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if ((*ihit).missCondition == SPELL_MISS_NONE)
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if ((*ihit).missCondition == SPELL_MISS_NONE)
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{
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if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
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Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
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if (unit)
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{
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unit->DelayAura(m_spellInfo->Id, m_caster->GetGUID(), delaytime);
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unit->DelayAura(m_spellInfo->Id, m_caster->GetGUID(), delaytime);
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}
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}
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}
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// partially interrupt persistent area auras
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// partially interrupt persistent area auras
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if(DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id))
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if(DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id))
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@@ -6041,7 +6034,8 @@ void Spell::UpdatePointers()
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else
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else
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{
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{
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m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
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m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
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if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
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if (m_originalCaster && !m_originalCaster->IsInWorld())
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m_originalCaster = NULL;
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}
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}
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if (m_castItemGUID && m_caster->GetTypeId() == TYPEID_PLAYER)
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if (m_castItemGUID && m_caster->GetTypeId() == TYPEID_PLAYER)
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@@ -6350,8 +6344,6 @@ bool SpellEvent::IsDeletable() const
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bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const
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bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const
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{
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{
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if (target->GetMapId() == MAPID_INVALID)
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return false;
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switch (type)
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switch (type)
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{
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{
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case TARGET_UNIT_TARGET_ENEMY:
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case TARGET_UNIT_TARGET_ENEMY:
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@@ -6369,7 +6361,12 @@ bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const
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bool Spell::IsValidSingleTargetSpell(Unit const* target) const
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bool Spell::IsValidSingleTargetSpell(Unit const* target) const
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{
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{
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for (int i = 0; i < 3; ++i)
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if (target->GetMapId() == MAPID_INVALID)
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{
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sLog.outDebug("Spell::IsValidSingleTargetSpell - a spell was cast on '%s' (GUIDLow: %u), but they have an invalid map id!", target->GetName(), target->GetGUIDLow());
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return false;
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}
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for (uint8 i = 0; i < 3; ++i)
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{
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{
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if(!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i])))
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if(!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i])))
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return false;
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return false;
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@@ -6383,7 +6380,7 @@ bool Spell::IsValidSingleTargetSpell(Unit const* target) const
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void Spell::CalculateDamageDoneForAllTargets()
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void Spell::CalculateDamageDoneForAllTargets()
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{
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{
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float multiplier[3];
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float multiplier[3];
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for (int i = 0; i < 3; ++i)
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for (uint8 i = 0; i < 3; ++i)
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{
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{
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if (m_applyMultiplierMask & (1 << i))
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if (m_applyMultiplierMask & (1 << i))
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{
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{
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@@ -2366,7 +2366,8 @@ void Spell::EffectTeleportUnits(uint32 i)
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// Init dest coordinates
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// Init dest coordinates
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uint32 mapid = m_targets.m_dstPos.GetMapId();
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uint32 mapid = m_targets.m_dstPos.GetMapId();
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if(mapid == MAPID_INVALID) mapid = unitTarget->GetMapId();
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if(mapid == MAPID_INVALID)
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mapid = unitTarget->GetMapId();
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float x, y, z;
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float x, y, z;
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m_targets.m_dstPos.GetPosition(x, y, z);
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m_targets.m_dstPos.GetPosition(x, y, z);
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float orientation = m_targets.getUnitTarget() ? m_targets.getUnitTarget()->GetOrientation() : unitTarget->GetOrientation();
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float orientation = m_targets.getUnitTarget() ? m_targets.getUnitTarget()->GetOrientation() : unitTarget->GetOrientation();
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+4
-6
@@ -10615,19 +10615,19 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
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if (GetTypeId() != TYPEID_PLAYER)
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if (GetTypeId() != TYPEID_PLAYER)
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{
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{
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// Set home position at place of engaging combat for escorted creatures
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// Set home position at place of engaging combat for escorted creatures
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if(( ((Creature*)this)->IsAIEnabled && ((Creature*)this)->AI()->IsEscorted() ) ||
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if(( IsAIEnabled && ((Creature*)this)->AI()->IsEscorted() ) ||
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((Creature*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
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GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
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((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
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((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
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if (enemy)
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if (enemy)
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{
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{
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if(((Creature*)this)->IsAIEnabled)
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if (IsAIEnabled)
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((Creature*)this)->AI()->EnterCombat(enemy);
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((Creature*)this)->AI()->EnterCombat(enemy);
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if (((Creature*)this)->GetFormation())
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if (((Creature*)this)->GetFormation())
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((Creature*)this)->GetFormation()->MemberAttackStart((Creature*)this, enemy);
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((Creature*)this)->GetFormation()->MemberAttackStart((Creature*)this, enemy);
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}
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}
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if(((Creature*)this)->isPet())
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if (isPet())
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{
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{
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UpdateSpeed(MOVE_RUN, true);
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UpdateSpeed(MOVE_RUN, true);
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UpdateSpeed(MOVE_SWIM, true);
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UpdateSpeed(MOVE_SWIM, true);
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@@ -10660,12 +10660,10 @@ void Unit::ClearInCombat()
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if (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
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if (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
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{
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{
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if (Unit *owner = GetOwner())
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if (Unit *owner = GetOwner())
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{
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for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
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for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
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if (owner->GetSpeedRate(UnitMoveType(i)) > GetSpeedRate(UnitMoveType(i)))
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if (owner->GetSpeedRate(UnitMoveType(i)) > GetSpeedRate(UnitMoveType(i)))
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SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true);
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SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true);
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}
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}
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}
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else if (!isCharmed())
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else if (!isCharmed())
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return;
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return;
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