*Add virtual bool IsEscorted() to escort_ai.h
*Some minor cleanup and optimization --HG-- branch : trunk
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@@ -14944,9 +14944,9 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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{
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sLog.outError("Player (guidlow %d) was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.",guid);
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RelocateToHomebind();
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} else {
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Relocate(&_loc);
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}
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else
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Relocate(&_loc);
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// We are not in BG anymore
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m_bgData.bgInstanceID = 0;
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