*Implement GetSpellCooldowns() for get m_spellCooldowns(Player's map of spell CDs).
--HG-- branch : trunk
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@@ -1669,6 +1669,8 @@ class TRINITY_DLL_SPEC Player : public Unit
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//End of PvP System
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//End of PvP System
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inline SpellCooldowns GetSpellCooldowns() const { return m_spellCooldowns; }
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void SetDrunkValue(uint16 newDrunkValue, uint32 itemid=0);
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void SetDrunkValue(uint16 newDrunkValue, uint32 itemid=0);
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uint16 GetDrunkValue() const { return m_drunk; }
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uint16 GetDrunkValue() const { return m_drunk; }
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static DrunkenState GetDrunkenstateByValue(uint16 value);
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static DrunkenState GetDrunkenstateByValue(uint16 value);
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@@ -2152,7 +2154,6 @@ class TRINITY_DLL_SPEC Player : public Unit
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PlayerMails m_mail;
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PlayerMails m_mail;
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PlayerSpellMap m_spells;
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PlayerSpellMap m_spells;
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SpellCooldowns m_spellCooldowns;
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uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
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uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
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ActionButtonList m_actionButtons;
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ActionButtonList m_actionButtons;
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@@ -2285,6 +2286,8 @@ class TRINITY_DLL_SPEC Player : public Unit
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AchievementMgr m_achievementMgr;
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AchievementMgr m_achievementMgr;
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ReputationMgr m_reputationMgr;
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ReputationMgr m_reputationMgr;
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SpellCooldowns m_spellCooldowns;
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};
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};
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void AddItemsSetItem(Player*player,Item *item);
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void AddItemsSetItem(Player*player,Item *item);
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