[7776] Completed implementation of CMSG_SPELLCLICK Author: arrai
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
--HG--
branch : trunk
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@@ -242,7 +242,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
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void OnCharmed(bool apply);
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virtual void SpellClick(Player *player) {}
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//virtual void SpellClick(Player *player) {}
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// Called at reaching home after evade
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virtual void JustReachedHome() {}
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