*Remove Arcane Blast on Arcane Missiles and Arcane Barrage cast
*Spell_affect entry for Fingers of frost - by Larva *use spellaffect entries in every affect check *Allow spell_affect table to modify affect data for any spell --HG-- branch : trunk
This commit is contained in:
+28
-2
@@ -17073,10 +17073,36 @@ void Player::RestoreSpellMods(Spell * spell)
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void Player::RemoveSpellMods(Spell * spell)
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{
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if (!spell || spell->m_appliedMods.empty())
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if (!spell)
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return;
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std::set <Aura *> checkedSpells;
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AuraEffectList const & auraList = GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
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for(AuraEffectList::const_iterator itr = auraList.begin(); itr != auraList.end(); ++itr)
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{
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if (!(*itr)->GetParentAura()->GetAuraCharges())
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continue;
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SpellEntry const * spellInfo = (*itr)->GetSpellProto();
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if (spellInfo->SpellFamilyName != spell->m_spellInfo->SpellFamilyName ||
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checkedSpells.find((*itr)->GetParentAura()) != checkedSpells.end())
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continue;
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flag96 const * mask = spellmgr.GetSpellAffect((*itr)->GetId(), (*itr)->GetEffIndex());
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if (!mask)
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mask = &spellInfo->EffectSpellClassMask[(*itr)->GetEffIndex()];
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if (spell->m_spellInfo->SpellFamilyFlags & *mask)
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{
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checkedSpells.insert((*itr)->GetParentAura());
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spell->m_appliedMods.erase((*itr)->GetParentAura());
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if ((*itr)->GetParentAura()->DropAuraCharge())
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itr = auraList.begin();
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}
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}
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if (spell->m_appliedMods.empty())
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return;
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std::set <uint32> checkedSpells;
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for(int i=0;i<MAX_SPELLMOD;++i)
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{
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for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();)
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+9
-27
@@ -161,7 +161,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
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&AuraEffect::HandleAuraHover, //106 SPELL_AURA_HOVER
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&AuraEffect::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER
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&AuraEffect::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER
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&AuraEffect::HandleAddTargetTrigger, //109 SPELL_AURA_ADD_TARGET_TRIGGER
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&AuraEffect::HandleNoImmediateEffect, //109 SPELL_AURA_ADD_TARGET_TRIGGER
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&AuraEffect::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
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&AuraEffect::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
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&AuraEffect::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
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@@ -1513,8 +1513,13 @@ bool AuraEffect::isAffectedOnSpell(SpellEntry const *spell) const
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// Check family name
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if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
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return false;
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// Check EffectClassMask
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if (m_spellProto->EffectSpellClassMask[m_effIndex] & spell->SpellFamilyFlags)
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// Check EffectClassMask and Spell_Affect table
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flag96 const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
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if (!spellAffect)
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spellAffect = &m_spellProto->EffectSpellClassMask[m_effIndex];
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if (*spellAffect & spell->SpellFamilyFlags)
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return true;
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return false;
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}
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@@ -1589,7 +1594,7 @@ void AuraEffect::HandleAddModifier(bool apply, bool Real, bool changeAmount)
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Aura * aur = iter->second;
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// only passive auras-active auras should have amount set on spellcast and not be affected
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// if aura is casted by others, it will not be affected
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if (aur->IsPassive() && aur->GetCasterGUID() == guid && isAffectedOnSpell(aur->GetSpellProto()))
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if (aur->IsPassive() && aur->GetCasterGUID() == guid && spellmgr.IsAffectedByMod(aur->GetSpellProto(), m_spellmod))
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{
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if (modOp == SPELLMOD_ALL_EFFECTS)
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{
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@@ -1621,29 +1626,6 @@ void AuraEffect::HandleAddModifier(bool apply, bool Real, bool changeAmount)
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break;
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}
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}
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void AuraEffect::HandleAddTargetTrigger(bool apply, bool Real, bool /*changeAmount*/)
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{
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// Use SpellModifier structure for check
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// used only fields:
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// spellId, mask, mask2
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if (apply)
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{
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SpellModifier *mod = new SpellModifier;
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mod->spellId = GetId();
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flag96 const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
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if (!spellAffect)
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spellAffect = &m_spellProto->EffectSpellClassMask[m_effIndex];
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mod->mask = *spellAffect;
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m_spellmod = mod;
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}
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else
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{
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delete m_spellmod;
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m_spellmod = NULL;
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}
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}
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void AuraEffect::TriggerSpell()
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{
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@@ -209,7 +209,6 @@ class TRINITY_DLL_SPEC AuraEffect
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void HandleAuraFeatherFall(bool Apply, bool Real, bool changeAmount);
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void HandleAuraHover(bool Apply, bool Real, bool changeAmount);
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void HandleAddModifier(bool Apply, bool Real, bool changeAmount);
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void HandleAddTargetTrigger(bool Apply, bool Real, bool changeAmount);
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void HandleAuraModStun(bool Apply, bool Real, bool changeAmount);
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void HandleModDamageDone(bool Apply, bool Real, bool changeAmount);
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void HandleAuraUntrackable(bool Apply, bool Real, bool changeAmount);
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@@ -1078,15 +1078,6 @@ void SpellMgr::LoadSpellAffects()
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continue;
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}
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if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA ||
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spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER &&
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spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER &&
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spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER )
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{
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sLog.outErrorDb("Spell %u listed in `spell_affect` have not SPELL_AURA_ADD_FLAT_MODIFIER (%u) or SPELL_AURA_ADD_PCT_MODIFIER (%u) or SPELL_AURA_ADD_TARGET_TRIGGER (%u) for effect index (%u)", entry,SPELL_AURA_ADD_FLAT_MODIFIER,SPELL_AURA_ADD_PCT_MODIFIER,SPELL_AURA_ADD_TARGET_TRIGGER,effectId);
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continue;
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}
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flag96 affect(fields[2].GetUInt32(), fields[3].GetUInt32(), fields[4].GetUInt32());
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// Spell.dbc have own data
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@@ -1111,32 +1102,6 @@ void SpellMgr::LoadSpellAffects()
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sLog.outString();
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sLog.outString( ">> Loaded %u custom spell affect definitions", count );
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for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id)
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{
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
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if (!spellInfo)
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continue;
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for (int effectId = 0; effectId < 3; ++effectId)
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{
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if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA ||
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(spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER &&
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spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER &&
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spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER) )
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continue;
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flag96 dbc_affect;
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dbc_affect = spellInfo->EffectSpellClassMask[effectId];
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if(dbc_affect)
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continue;
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if(mSpellAffectMap.find((id<<8) + effectId) != mSpellAffectMap.end())
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continue;
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sLog.outErrorDb("Spell %u (%s) misses spell_affect for effect %u",id,spellInfo->SpellName[sWorld.GetDefaultDbcLocale()], effectId);
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}
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}
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}
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bool SpellMgr::IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod) const
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@@ -9168,10 +9168,6 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
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if (!pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
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break;
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crit_chance+=modChance;
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// Fingers of Frost
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// TODO: Change this code to less hacky
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if (Aura * aur = GetAura(44544))
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aur->DropAuraCharge();
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break;
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case 7917: // Glyph of Shadowburn
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if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
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@@ -12035,7 +12031,6 @@ bool InitTriggerAuraData()
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isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE] = true;
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isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
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isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
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isTriggerAura[SPELL_AURA_ABILITY_IGNORE_AURASTATE] = true;
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isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
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isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
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