*Always remove aura when charge becomes 0 in dropcharge.
--HG-- branch : trunk
This commit is contained in:
@@ -1260,14 +1260,16 @@ void Aura::SetAuraCharges(uint8 charges)
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SendAuraUpdate();
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}
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bool Aura::DropAuraCharge()
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void Aura::DropAuraCharge()
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{
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if (m_procCharges == 0)
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return false;
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m_procCharges--;
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if(m_procCharges) //auras without charges always have charge = 0
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{
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--m_procCharges;
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if(m_procCharges) // Send charge change
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SendAuraUpdate();
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// return true if last charge dropped
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return m_procCharges == 0;
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else // Last charge dropped
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m_target->RemoveAura(this);
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}
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}
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bool Aura::IsPersistent() const
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@@ -73,7 +73,7 @@ class TRINITY_DLL_SPEC Aura
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void SetAuraSlot(uint8 slot) { m_auraSlot = slot; }
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uint8 GetAuraCharges() const { return m_procCharges; }
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void SetAuraCharges(uint8 charges);
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bool DropAuraCharge();
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void DropAuraCharge();
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void SetProcDamage(uint32 val) { m_procDamage = val; }
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uint32 GetProcDamage() const { return m_procDamage; }
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+15
-15
@@ -6297,8 +6297,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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{
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uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
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CastSpell(this, spell, true, castItem, triggeredByAura);
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if ((*itr)->GetParentAura()->DropAuraCharge())
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RemoveAurasDueToSpell((*itr)->GetId());
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(*itr)->GetParentAura()->DropAuraCharge();
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return true;
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}
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}
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@@ -6382,8 +6381,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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return false;
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}
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CastSpell(this, spell, true, castItem, triggeredByAura);
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if ((*itr)->GetParentAura()->DropAuraCharge())
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RemoveAurasDueToSpell((*itr)->GetId());
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(*itr)->GetParentAura()->DropAuraCharge();
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return true;
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}
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}
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@@ -8190,24 +8188,28 @@ Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
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if(spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE)
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return victim;
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//if((*itr)->GetParentAura()->DropAuraCharge())
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Unit::AuraList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
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for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
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Unit::AuraEffectList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
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for(Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
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if(Unit* magnet = (*itr)->GetCaster())
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if(magnet->isAlive())
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{
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(*itr)->GetParentAura()->DropAuraCharge();
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return magnet;
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}
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}
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// Melee && ranged case
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else
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{
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AuraList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
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for(AuraList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
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AuraEffectList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
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for(AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
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if(Unit* magnet = (*i)->GetCaster())
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if(magnet->isAlive() && magnet->IsWithinLOSInMap(this))
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if(roll_chance_i((*i)->GetModifier()->m_amount))
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if(roll_chance_i((*i)->GetAmount()))
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{
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(*i)->GetParentAura()->DropAuraCharge();
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return magnet;
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}
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}
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return victim;
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}
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@@ -8820,8 +8822,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
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// Fingers of Frost
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// TODO: Change this code to less hacky
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if (Aura * aur = GetAura(44544))
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if (aur->DropAuraCharge())
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RemoveAura(aur);
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aur->DropAuraCharge();
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break;
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case 7917: // Glyph of Shadowburn
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if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
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@@ -11805,8 +11806,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
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// Remove charge (aura can be removed by triggers)
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if(useCharges && takeCharges)
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{
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if (i->aura->DropAuraCharge())
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RemoveAura(i->aura);
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i->aura->DropAuraCharge();
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}
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}
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}
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+2
-1
@@ -1173,7 +1173,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage,Powers powertype);
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uint32 SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell = false, bool useSpellDamage = true);
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void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem= NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastSpell(Unit* Victim, SpellEntry const *spellInfo, bool triggered, Item *castItem= NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastCustomSpell(uint32 spellId, SpellValueMod mod, uint32 value, Unit* Victim = NULL, bool triggered = true, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim = NULL, bool triggered = true, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
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