*Always remove aura when charge becomes 0 in dropcharge.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-19 12:10:53 -05:00
parent 2a875fb5e0
commit e6868e73f1
4 changed files with 27 additions and 24 deletions
+8 -6
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@@ -1260,14 +1260,16 @@ void Aura::SetAuraCharges(uint8 charges)
SendAuraUpdate(); SendAuraUpdate();
} }
bool Aura::DropAuraCharge() void Aura::DropAuraCharge()
{ {
if (m_procCharges == 0) if(m_procCharges) //auras without charges always have charge = 0
return false; {
m_procCharges--; --m_procCharges;
if(m_procCharges) // Send charge change
SendAuraUpdate(); SendAuraUpdate();
// return true if last charge dropped else // Last charge dropped
return m_procCharges == 0; m_target->RemoveAura(this);
}
} }
bool Aura::IsPersistent() const bool Aura::IsPersistent() const
+1 -1
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@@ -73,7 +73,7 @@ class TRINITY_DLL_SPEC Aura
void SetAuraSlot(uint8 slot) { m_auraSlot = slot; } void SetAuraSlot(uint8 slot) { m_auraSlot = slot; }
uint8 GetAuraCharges() const { return m_procCharges; } uint8 GetAuraCharges() const { return m_procCharges; }
void SetAuraCharges(uint8 charges); void SetAuraCharges(uint8 charges);
bool DropAuraCharge(); void DropAuraCharge();
void SetProcDamage(uint32 val) { m_procDamage = val; } void SetProcDamage(uint32 val) { m_procDamage = val; }
uint32 GetProcDamage() const { return m_procDamage; } uint32 GetProcDamage() const { return m_procDamage; }
+15 -15
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@@ -6297,8 +6297,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
{ {
uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()]; uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
CastSpell(this, spell, true, castItem, triggeredByAura); CastSpell(this, spell, true, castItem, triggeredByAura);
if ((*itr)->GetParentAura()->DropAuraCharge()) (*itr)->GetParentAura()->DropAuraCharge();
RemoveAurasDueToSpell((*itr)->GetId());
return true; return true;
} }
} }
@@ -6382,8 +6381,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return false; return false;
} }
CastSpell(this, spell, true, castItem, triggeredByAura); CastSpell(this, spell, true, castItem, triggeredByAura);
if ((*itr)->GetParentAura()->DropAuraCharge()) (*itr)->GetParentAura()->DropAuraCharge();
RemoveAurasDueToSpell((*itr)->GetId());
return true; return true;
} }
} }
@@ -8190,24 +8188,28 @@ Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
if(spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE) if(spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE)
return victim; return victim;
//if((*itr)->GetParentAura()->DropAuraCharge()) Unit::AuraEffectList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
for(Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
Unit::AuraList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
if(Unit* magnet = (*itr)->GetCaster()) if(Unit* magnet = (*itr)->GetCaster())
if(magnet->isAlive()) if(magnet->isAlive())
{
(*itr)->GetParentAura()->DropAuraCharge();
return magnet; return magnet;
} }
}
// Melee && ranged case // Melee && ranged case
else else
{ {
AuraList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER); AuraEffectList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
for(AuraList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i) for(AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
if(Unit* magnet = (*i)->GetCaster()) if(Unit* magnet = (*i)->GetCaster())
if(magnet->isAlive() && magnet->IsWithinLOSInMap(this)) if(magnet->isAlive() && magnet->IsWithinLOSInMap(this))
if(roll_chance_i((*i)->GetModifier()->m_amount)) if(roll_chance_i((*i)->GetAmount()))
{
(*i)->GetParentAura()->DropAuraCharge();
return magnet; return magnet;
} }
}
return victim; return victim;
} }
@@ -8820,8 +8822,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
// Fingers of Frost // Fingers of Frost
// TODO: Change this code to less hacky // TODO: Change this code to less hacky
if (Aura * aur = GetAura(44544)) if (Aura * aur = GetAura(44544))
if (aur->DropAuraCharge()) aur->DropAuraCharge();
RemoveAura(aur);
break; break;
case 7917: // Glyph of Shadowburn case 7917: // Glyph of Shadowburn
if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
@@ -11805,8 +11806,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
// Remove charge (aura can be removed by triggers) // Remove charge (aura can be removed by triggers)
if(useCharges && takeCharges) if(useCharges && takeCharges)
{ {
if (i->aura->DropAuraCharge()) i->aura->DropAuraCharge();
RemoveAura(i->aura);
} }
} }
} }
+1
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@@ -1174,6 +1174,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
uint32 SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell = false, bool useSpellDamage = true); uint32 SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell = false, bool useSpellDamage = true);
void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0); void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
void CastSpell(Unit* Victim, SpellEntry const *spellInfo, bool triggered, Item *castItem= NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0); void CastSpell(Unit* Victim, SpellEntry const *spellInfo, bool triggered, Item *castItem= NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
void CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0); void CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
void CastCustomSpell(uint32 spellId, SpellValueMod mod, uint32 value, Unit* Victim = NULL, bool triggered = true, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0); void CastCustomSpell(uint32 spellId, SpellValueMod mod, uint32 value, Unit* Victim = NULL, bool triggered = true, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
void CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim = NULL, bool triggered = true, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0); void CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim = NULL, bool triggered = true, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);