Core/DBLayer: Convert PExecute() queries to prepared statements No. 2
This commit is contained in:
@@ -3416,19 +3416,24 @@ void Player::AddNewMailDeliverTime(time_t deliver_time)
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}
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}
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bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning)
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bool Player::AddTalent(uint32 spellId, uint8 spec, bool learning)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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{
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// do character spell book cleanup (all characters)
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if (!IsInWorld() && !learning) // spell load case
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{
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sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.", spell_id);
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CharacterDatabase.PExecute("DELETE FROM character_talent WHERE spell = '%u'", spell_id);
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sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.", spellId);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_SPELL);
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stmt->setUInt32(0, spellId);
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CharacterDatabase.Execute(stmt);
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}
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else
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sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request.", spell_id);
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sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request.", spellId);
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return false;
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}
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@@ -3438,19 +3443,24 @@ bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning)
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// do character spell book cleanup (all characters)
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if (!IsInWorld() && !learning) // spell load case
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{
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sLog->outError("Player::addTalent: Broken spell #%u learning not allowed, deleting for all characters in `character_talent`.", spell_id);
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CharacterDatabase.PExecute("DELETE FROM character_talent WHERE spell = '%u'", spell_id);
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sLog->outError("Player::addTalent: Broken spell #%u learning not allowed, deleting for all characters in `character_talent`.", spellId);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_SPELL);
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stmt->setUInt32(0, spellId);
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CharacterDatabase.Execute(stmt);
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}
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else
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sLog->outError("Player::addTalent: Broken spell #%u learning not allowed.", spell_id);
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sLog->outError("Player::addTalent: Broken spell #%u learning not allowed.", spellId);
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return false;
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}
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PlayerTalentMap::iterator itr = m_talents[spec]->find(spell_id);
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PlayerTalentMap::iterator itr = m_talents[spec]->find(spellId);
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if (itr != m_talents[spec]->end())
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itr->second->state = PLAYERSPELL_UNCHANGED;
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else if (TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id))
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else if (TalentSpellPos const* talentPos = GetTalentSpellPos(spellId))
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{
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if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
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{
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@@ -3458,7 +3468,7 @@ bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning)
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{
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// skip learning spell and no rank spell case
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uint32 rankSpellId = talentInfo->RankID[rank];
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if (!rankSpellId || rankSpellId == spell_id)
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if (!rankSpellId || rankSpellId == spellId)
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continue;
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itr = m_talents[spec]->find(rankSpellId);
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@@ -3473,25 +3483,30 @@ bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning)
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newtalent->state = state;
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newtalent->spec = spec;
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(*m_talents[spec])[spell_id] = newtalent;
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(*m_talents[spec])[spellId] = newtalent;
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return true;
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}
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return false;
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}
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bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled, bool loading /*=false*/)
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bool Player::addSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading /*= false*/)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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{
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// do character spell book cleanup (all characters)
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if (!IsInWorld() && !learning) // spell load case
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{
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sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.", spell_id);
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CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'", spell_id);
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sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.", spellId);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_SPELL);
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stmt->setUInt32(0, spellId);
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CharacterDatabase.Execute(stmt);
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}
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else
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sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request.", spell_id);
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sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request.", spellId);
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return false;
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}
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@@ -3501,11 +3516,16 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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// do character spell book cleanup (all characters)
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if (!IsInWorld() && !learning) // spell load case
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{
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sLog->outError("Player::addSpell: Broken spell #%u learning not allowed, deleting for all characters in `character_spell`.", spell_id);
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CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'", spell_id);
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sLog->outError("Player::addSpell: Broken spell #%u learning not allowed, deleting for all characters in `character_spell`.", spellId);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_SPELL);
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stmt->setUInt32(0, spellId);
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CharacterDatabase.Execute(stmt);
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}
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else
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sLog->outError("Player::addSpell: Broken spell #%u learning not allowed.", spell_id);
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sLog->outError("Player::addSpell: Broken spell #%u learning not allowed.", spellId);
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return false;
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}
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@@ -3516,18 +3536,18 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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bool disabled_case = false;
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bool superceded_old = false;
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PlayerSpellMap::iterator itr = m_spells.find(spell_id);
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PlayerSpellMap::iterator itr = m_spells.find(spellId);
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// Remove temporary spell if found to prevent conflicts
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if (itr != m_spells.end() && itr->second->state == PLAYERSPELL_TEMPORARY)
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RemoveTemporarySpell(spell_id);
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RemoveTemporarySpell(spellId);
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else if (itr != m_spells.end())
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{
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uint32 next_active_spell_id = 0;
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// fix activate state for non-stackable low rank (and find next spell for !active case)
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if (!spellInfo->IsStackableWithRanks() && spellInfo->IsRanked())
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{
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if (uint32 next = sSpellMgr->GetNextSpellInChain(spell_id))
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if (uint32 next = sSpellMgr->GetNextSpellInChain(spellId))
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{
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if (HasSpell(next))
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{
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@@ -3570,7 +3590,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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if (active)
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{
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if (spellInfo->IsPassive() && IsNeedCastPassiveSpellAtLearn(spellInfo))
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CastSpell (this, spell_id, true);
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CastSpell (this, spellId, true);
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}
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else if (IsInWorld())
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{
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@@ -3578,14 +3598,14 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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{
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// update spell ranks in spellbook and action bar
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WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
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data << uint32(spell_id);
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data << uint32(spellId);
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data << uint32(next_active_spell_id);
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GetSession()->SendPacket(&data);
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}
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else
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{
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WorldPacket data(SMSG_REMOVED_SPELL, 4);
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data << uint32(spell_id);
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data << uint32(spellId);
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GetSession()->SendPacket(&data);
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}
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}
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@@ -3629,7 +3649,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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if (!disabled_case) // skip new spell adding if spell already known (disabled spells case)
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{
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// talent: unlearn all other talent ranks (high and low)
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if (TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id))
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if (TalentSpellPos const* talentPos = GetTalentSpellPos(spellId))
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{
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if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
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{
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@@ -3637,7 +3657,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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{
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// skip learning spell and no rank spell case
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uint32 rankSpellId = talentInfo->RankID[rank];
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if (!rankSpellId || rankSpellId == spell_id)
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if (!rankSpellId || rankSpellId == spellId)
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continue;
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removeSpell(rankSpellId, false, false);
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@@ -3645,7 +3665,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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}
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}
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// non talent spell: learn low ranks (recursive call)
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else if (uint32 prev_spell = sSpellMgr->GetPrevSpellInChain(spell_id))
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else if (uint32 prev_spell = sSpellMgr->GetPrevSpellInChain(spellId))
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{
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if (!IsInWorld() || disabled) // at spells loading, no output, but allow save
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addSpell(prev_spell, active, true, true, disabled);
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@@ -3678,7 +3698,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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{
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WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
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data << uint32(itr2->first);
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data << uint32(spell_id);
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data << uint32(spellId);
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GetSession()->SendPacket(&data);
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}
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@@ -3693,7 +3713,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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if (IsInWorld()) // not send spell (re-/over-)learn packets at loading
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{
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WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
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data << uint32(spell_id);
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data << uint32(spellId);
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data << uint32(itr2->first);
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GetSession()->SendPacket(&data);
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}
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@@ -3708,31 +3728,31 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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}
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}
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m_spells[spell_id] = newspell;
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m_spells[spellId] = newspell;
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// return false if spell disabled
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if (newspell->disabled)
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return false;
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}
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uint32 talentCost = GetTalentSpellCost(spell_id);
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uint32 talentCost = GetTalentSpellCost(spellId);
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// cast talents with SPELL_EFFECT_LEARN_SPELL (other dependent spells will learned later as not auto-learned)
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// note: all spells with SPELL_EFFECT_LEARN_SPELL isn't passive
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if (!loading && talentCost > 0 && spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
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{
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// ignore stance requirement for talent learn spell (stance set for spell only for client spell description show)
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CastSpell(this, spell_id, true);
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CastSpell(this, spellId, true);
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}
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// also cast passive spells (including all talents without SPELL_EFFECT_LEARN_SPELL) with additional checks
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else if (spellInfo->IsPassive())
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{
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if (IsNeedCastPassiveSpellAtLearn(spellInfo))
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CastSpell(this, spell_id, true);
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CastSpell(this, spellId, true);
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}
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else if (spellInfo->HasEffect(SPELL_EFFECT_SKILL_STEP))
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{
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CastSpell(this, spell_id, true);
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CastSpell(this, spellId, true);
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return false;
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}
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@@ -3749,9 +3769,9 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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// add dependent skills
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uint16 maxskill = GetMaxSkillValueForLevel();
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SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spell_id);
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SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spellId);
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SkillLineAbilityMapBounds skill_bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spell_id);
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SkillLineAbilityMapBounds skill_bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
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if (spellLearnSkill)
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{
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@@ -3809,7 +3829,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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}
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// learn dependent spells
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SpellLearnSpellMapBounds spell_bounds = sSpellMgr->GetSpellLearnSpellMapBounds(spell_id);
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SpellLearnSpellMapBounds spell_bounds = sSpellMgr->GetSpellLearnSpellMapBounds(spellId);
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for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2)
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{
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@@ -3831,7 +3851,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, _spell_idx->second->skillId);
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}
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, spell_id);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, spellId);
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}
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// return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell
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@@ -4921,8 +4941,14 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
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}
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// The character gets unlinked from the account, the name gets freed up and appears as deleted ingame
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case CHAR_DELETE_UNLINK:
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CharacterDatabase.PExecute("UPDATE characters SET deleteInfos_Name=name, deleteInfos_Account=account, deleteDate='" UI64FMTD "', name='', account=0 WHERE guid=%u", uint64(time(NULL)), guid);
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_DELETE_INFO);
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stmt->setUInt32(0, guid);
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CharacterDatabase.Execute(stmt);
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break;
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}
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default:
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sLog->outError("Player::DeleteFromDB: Unsupported delete method: %u.", charDelete_method);
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}
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@@ -7317,7 +7343,14 @@ uint32 Player::GetZoneIdFromDB(uint64 guid)
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zone = sMapMgr->GetZoneId(map, posx, posy, posz);
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if (zone > 0)
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CharacterDatabase.PExecute("UPDATE characters SET zone='%u' WHERE guid='%u'", zone, guidLow);
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ZONE);
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stmt->setUInt16(0, uint16(zone));
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stmt->setUInt32(1, guidLow);
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CharacterDatabase.Execute(stmt);
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}
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}
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return zone;
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@@ -12348,7 +12381,13 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
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DestroyItem(slot, i, update);
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if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
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CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
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stmt->setUInt32(0, pItem->GetGUIDLow());
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CharacterDatabase.Execute(stmt);
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}
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RemoveEnchantmentDurations(pItem);
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RemoveItemDurations(pItem);
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@@ -16466,7 +16505,13 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
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if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS ||
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(AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()) && sObjectMgr->IsReservedName(m_name)))
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{
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CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid ='%u'", uint32(AT_LOGIN_RENAME), guid);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_AT_LOGIN_FLAG);
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stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
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stmt->setUInt32(1, guid);
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CharacterDatabase.Execute(stmt);
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return false;
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}
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@@ -17487,29 +17532,33 @@ void Player::_LoadMailedItems(Mail* mail)
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{
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Field* fields = result->Fetch();
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uint32 item_guid_low = fields[11].GetUInt32();
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uint32 item_template = fields[12].GetUInt32();
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uint32 itemGuid = fields[11].GetUInt32();
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uint32 itemTemplate = fields[12].GetUInt32();
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mail->AddItem(item_guid_low, item_template);
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mail->AddItem(itemGuid, itemTemplate);
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ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item_template);
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ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemTemplate);
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if (!proto)
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{
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sLog->outError("Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), item_guid_low, item_template, mail->messageID);
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CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low);
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sLog->outError("Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), itemGuid, itemTemplate, mail->messageID);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_MAIL_ITEM);
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stmt->setUInt32(0, itemGuid);
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CharacterDatabase.Execute(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
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stmt->setUInt32(0, item_guid_low);
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stmt->setUInt32(0, itemGuid);
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CharacterDatabase.Execute(stmt);
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continue;
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}
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Item* item = NewItemOrBag(proto);
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if (!item->LoadFromDB(item_guid_low, MAKE_NEW_GUID(fields[13].GetUInt32(), 0, HIGHGUID_PLAYER), fields, item_template))
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if (!item->LoadFromDB(itemGuid, MAKE_NEW_GUID(fields[13].GetUInt32(), 0, HIGHGUID_PLAYER), fields, itemTemplate))
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{
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sLog->outError("Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, item_guid_low);
|
||||
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low);
|
||||
sLog->outError("Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, itemGuid);
|
||||
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", itemGuid);
|
||||
item->FSetState(ITEM_REMOVED);
|
||||
|
||||
SQLTransaction temp = SQLTransaction(NULL);
|
||||
|
||||
@@ -1650,7 +1650,7 @@ class Player : public Unit, public GridObject<Player>
|
||||
|
||||
void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask);
|
||||
void SendInitialSpells();
|
||||
bool addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled, bool loading = false);
|
||||
bool addSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading = false);
|
||||
void learnSpell(uint32 spell_id, bool dependent);
|
||||
void removeSpell(uint32 spell_id, bool disabled = false, bool learn_low_rank = true);
|
||||
void resetSpells(bool myClassOnly = false);
|
||||
@@ -1674,7 +1674,7 @@ class Player : public Unit, public GridObject<Player>
|
||||
void LearnTalent(uint32 talentId, uint32 talentRank);
|
||||
void LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank);
|
||||
|
||||
bool AddTalent(uint32 spell, uint8 spec, bool learning);
|
||||
bool AddTalent(uint32 spellId, uint8 spec, bool learning);
|
||||
bool HasTalent(uint32 spell_id, uint8 spec) const;
|
||||
|
||||
uint32 CalculateTalentsPoints() const;
|
||||
|
||||
Reference in New Issue
Block a user