Core/Dungeon Finder: Code cleanup and minor optimizations
- Extend LfgState to keep control of the state of group and players using LFG - Move scripts to its own class and initialize only if Dungeon finder is enabled - Updated comments to doxygen format - Use constructor initialization list - All variables are declared in the inner most scope - Fix some mem leaks - Remove no longer needed code (Cleaner) - Normalize handler function names --HG-- branch : trunk
This commit is contained in:
@@ -27,113 +27,144 @@ class Player;
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enum LFGenum
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{
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LFG_TIME_ROLECHECK = 2*MINUTE,
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LFG_TIME_BOOT = 2*MINUTE,
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LFG_TIME_PROPOSAL = 2*MINUTE,
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LFG_TANKS_NEEDED = 1,
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LFG_HEALERS_NEEDED = 1,
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LFG_DPS_NEEDED = 3,
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LFG_QUEUEUPDATE_INTERVAL = 15*IN_MILLISECONDS,
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LFG_SPELL_DUNGEON_COOLDOWN = 71328,
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LFG_SPELL_DUNGEON_DESERTER = 71041,
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LFG_SPELL_LUCK_OF_THE_DRAW = 72221,
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LFG_TIME_ROLECHECK = 2*MINUTE,
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LFG_TIME_BOOT = 2*MINUTE,
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LFG_TIME_PROPOSAL = 2*MINUTE,
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LFG_TANKS_NEEDED = 1,
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LFG_HEALERS_NEEDED = 1,
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LFG_DPS_NEEDED = 3,
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LFG_QUEUEUPDATE_INTERVAL = 15*IN_MILLISECONDS,
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LFG_SPELL_DUNGEON_COOLDOWN = 71328,
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LFG_SPELL_DUNGEON_DESERTER = 71041,
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LFG_SPELL_LUCK_OF_THE_DRAW = 72221,
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};
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/// Determines the type of instance
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enum LfgType
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{
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LFG_TYPE_NONE = 0, // Internal use only
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LFG_TYPE_DUNGEON = 1,
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LFG_TYPE_RAID = 2,
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LFG_TYPE_QUEST = 3,
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LFG_TYPE_ZONE = 4,
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LFG_TYPE_HEROIC = 5,
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LFG_TYPE_RANDOM = 6,
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LFG_TYPE_NONE = 0, // Internal use only
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LFG_TYPE_DUNGEON = 1,
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LFG_TYPE_RAID = 2,
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LFG_TYPE_QUEST = 3,
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LFG_TYPE_ZONE = 4,
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LFG_TYPE_HEROIC = 5,
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LFG_TYPE_RANDOM = 6,
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};
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/// Proposal states
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enum LfgProposalState
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{
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LFG_PROPOSAL_INITIATING = 0,
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LFG_PROPOSAL_FAILED = 1,
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LFG_PROPOSAL_SUCCESS = 2,
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LFG_PROPOSAL_INITIATING = 0,
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LFG_PROPOSAL_FAILED = 1,
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LFG_PROPOSAL_SUCCESS = 2,
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};
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/// Instance lock types
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enum LfgLockStatusType
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{
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LFG_LOCKSTATUS_OK = 0, // Internal use only
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LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION = 1,
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LFG_LOCKSTATUS_TOO_LOW_LEVEL = 2,
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LFG_LOCKSTATUS_TOO_HIGH_LEVEL = 3,
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LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE = 4,
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LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE = 5,
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LFG_LOCKSTATUS_RAID_LOCKED = 6,
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LFG_LOCKSTATUS_ATTUNEMENT_TOO_LOW_LEVEL = 1001,
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LFG_LOCKSTATUS_ATTUNEMENT_TOO_HIGH_LEVEL = 1002,
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LFG_LOCKSTATUS_QUEST_NOT_COMPLETED = 1022,
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LFG_LOCKSTATUS_MISSING_ITEM = 1025,
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LFG_LOCKSTATUS_NOT_IN_SEASON = 1031,
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LFG_LOCKSTATUS_OK = 0, // Internal use only
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LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION = 1,
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LFG_LOCKSTATUS_TOO_LOW_LEVEL = 2,
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LFG_LOCKSTATUS_TOO_HIGH_LEVEL = 3,
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LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE = 4,
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LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE = 5,
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LFG_LOCKSTATUS_RAID_LOCKED = 6,
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LFG_LOCKSTATUS_ATTUNEMENT_TOO_LOW_LEVEL = 1001,
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LFG_LOCKSTATUS_ATTUNEMENT_TOO_HIGH_LEVEL = 1002,
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LFG_LOCKSTATUS_QUEST_NOT_COMPLETED = 1022,
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LFG_LOCKSTATUS_MISSING_ITEM = 1025,
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LFG_LOCKSTATUS_NOT_IN_SEASON = 1031,
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};
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/// Teleport errors
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enum LfgTeleportError
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{
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LFG_TELEPORTERROR_OK = 0, // Internal use
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LFG_TELEPORTERROR_PLAYER_DEAD = 1,
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LFG_TELEPORTERROR_FALLING = 2,
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//LFG_TELEPORTERROR_UNK2 = 3, // You can't do that right now
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LFG_TELEPORTERROR_FATIGUE = 4,
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//LFG_TELEPORTERROR_UNK3 = 5, // No reaction
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LFG_TELEPORTERROR_INVALID_LOCATION = 6,
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//LFG_TELEPORTERROR_UNK4 = 7, // You can't do that right now
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//LFG_TELEPORTERROR_UNK5 = 8, // You can't do that right now
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// 3, 7, 8 = "You can't do that right now" | 5 = No client reaction
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LFG_TELEPORTERROR_OK = 0, // Internal use
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LFG_TELEPORTERROR_PLAYER_DEAD = 1,
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LFG_TELEPORTERROR_FALLING = 2,
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LFG_TELEPORTERROR_FATIGUE = 4,
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LFG_TELEPORTERROR_INVALID_LOCATION = 6,
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};
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/// Queue join results
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enum LfgJoinResult
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{
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LFG_JOIN_OK = 0, // Joined (no client msg)
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LFG_JOIN_FAILED = 1, // RoleCheck Failed
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LFG_JOIN_GROUPFULL = 2, // Your group is full
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//LFG_JOIN_UNK3 = 3, // No client reaction
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LFG_JOIN_INTERNAL_ERROR = 4, // Internal LFG Error
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LFG_JOIN_NOT_MEET_REQS = 5, // You do not meet the requirements for the chosen dungeons
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LFG_JOIN_PARTY_NOT_MEET_REQS = 6, // One or more party members do not meet the requirements for the chosen dungeons
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LFG_JOIN_MIXED_RAID_DUNGEON = 7, // You cannot mix dungeons, raids, and random when picking dungeons
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LFG_JOIN_MULTI_REALM = 8, // The dungeon you chose does not support players from multiple realms
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LFG_JOIN_DISCONNECTED = 9, // One or more party members are pending invites or disconnected
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LFG_JOIN_PARTY_INFO_FAILED = 10, // Could not retrieve information about some party members
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LFG_JOIN_DUNGEON_INVALID = 11, // One or more dungeons was not valid
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LFG_JOIN_DESERTER = 12, // You can not queue for dungeons until your deserter debuff wears off
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LFG_JOIN_PARTY_DESERTER = 13, // One or more party members has a deserter debuff
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LFG_JOIN_RANDOM_COOLDOWN = 14, // You can not queue for random dungeons while on random dungeon cooldown
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LFG_JOIN_PARTY_RANDOM_COOLDOWN = 15, // One or more party members are on random dungeon cooldown
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LFG_JOIN_TOO_MUCH_MEMBERS = 16, // You can not enter dungeons with more that 5 party members
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LFG_JOIN_USING_BG_SYSTEM = 17, // You can not use the dungeon system while in BG or arenas
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//LFG_JOIN_FAILED2 = 18, // RoleCheck Failed
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// 3 = No client reaction | 18 = "Rolecheck failed"
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LFG_JOIN_OK = 0, // Joined (no client msg)
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LFG_JOIN_FAILED = 1, // RoleCheck Failed
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LFG_JOIN_GROUPFULL = 2, // Your group is full
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LFG_JOIN_INTERNAL_ERROR = 4, // Internal LFG Error
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LFG_JOIN_NOT_MEET_REQS = 5, // You do not meet the requirements for the chosen dungeons
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LFG_JOIN_PARTY_NOT_MEET_REQS = 6, // One or more party members do not meet the requirements for the chosen dungeons
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LFG_JOIN_MIXED_RAID_DUNGEON = 7, // You cannot mix dungeons, raids, and random when picking dungeons
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LFG_JOIN_MULTI_REALM = 8, // The dungeon you chose does not support players from multiple realms
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LFG_JOIN_DISCONNECTED = 9, // One or more party members are pending invites or disconnected
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LFG_JOIN_PARTY_INFO_FAILED = 10, // Could not retrieve information about some party members
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LFG_JOIN_DUNGEON_INVALID = 11, // One or more dungeons was not valid
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LFG_JOIN_DESERTER = 12, // You can not queue for dungeons until your deserter debuff wears off
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LFG_JOIN_PARTY_DESERTER = 13, // One or more party members has a deserter debuff
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LFG_JOIN_RANDOM_COOLDOWN = 14, // You can not queue for random dungeons while on random dungeon cooldown
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LFG_JOIN_PARTY_RANDOM_COOLDOWN = 15, // One or more party members are on random dungeon cooldown
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LFG_JOIN_TOO_MUCH_MEMBERS = 16, // You can not enter dungeons with more that 5 party members
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LFG_JOIN_USING_BG_SYSTEM = 17, // You can not use the dungeon system while in BG or arenas
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};
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enum LfgRoleCheckResult
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/// Role check states
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enum LfgRoleCheckState
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{
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LFG_ROLECHECK_FINISHED = 1, // Role check finished
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LFG_ROLECHECK_INITIALITING = 2, // Role check begins
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LFG_ROLECHECK_MISSING_ROLE = 3, // Someone didn't selected a role after 2 mins
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LFG_ROLECHECK_WRONG_ROLES = 4, // Can't form a group with that role selection
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LFG_ROLECHECK_ABORTED = 5, // Someone leave the group
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LFG_ROLECHECK_NO_ROLE = 6, // Someone selected no role
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LFG_ROLECHECK_FINISHED = 1, // Role check finished
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LFG_ROLECHECK_INITIALITING = 2, // Role check begins
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LFG_ROLECHECK_MISSING_ROLE = 3, // Someone didn't selected a role after 2 mins
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LFG_ROLECHECK_WRONG_ROLES = 4, // Can't form a group with that role selection
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LFG_ROLECHECK_ABORTED = 5, // Someone leave the group
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LFG_ROLECHECK_NO_ROLE = 6, // Someone selected no role
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};
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/// Answer state (Also used to check compatibilites)
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enum LfgAnswer
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{
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LFG_ANSWER_PENDING = -1,
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LFG_ANSWER_DENY = 0,
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LFG_ANSWER_AGREE = 1,
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LFG_ANSWER_PENDING = -1,
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LFG_ANSWER_DENY = 0,
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LFG_ANSWER_AGREE = 1,
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};
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// Dungeon and reason why player can't join
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// Forward declaration (just to have all typedef together)
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struct LfgReward;
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struct LfgLockStatus;
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struct LfgQueueInfo;
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struct LfgRoleCheck;
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struct LfgProposal;
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struct LfgProposalPlayer;
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struct LfgPlayerBoot;
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typedef std::set<uint64> LfgGuidSet;
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typedef std::list<uint64> LfgGuidList;
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typedef std::set<Player*> PlayerSet;
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typedef std::list<Player*> LfgPlayerList;
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typedef std::multimap<uint32, LfgReward const*> LfgRewardMap;
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typedef std::pair<LfgRewardMap::const_iterator, LfgRewardMap::const_iterator> LfgRewardMapBounds;
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typedef std::map<std::string, LfgAnswer> LfgCompatibleMap;
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typedef std::map<uint64, LfgDungeonSet*> LfgDungeonMap;
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typedef std::set<LfgLockStatus*> LfgLockStatusSet;
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typedef std::map<uint32, LfgLockStatusSet*> LfgLockStatusMap;
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typedef std::map<uint32, uint8> LfgRolesMap;
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typedef std::map<uint32, LfgAnswer> LfgAnswerMap;
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typedef std::map<uint32, LfgRoleCheck*> LfgRoleCheckMap;
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typedef std::map<uint64, LfgQueueInfo*> LfgQueueInfoMap;
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typedef std::map<uint32, LfgProposal*> LfgProposalMap;
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typedef std::map<uint32, LfgProposalPlayer*> LfgProposalPlayerMap;
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typedef std::map<uint32, LfgPlayerBoot*> LfgPlayerBootMap;
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/// Dungeon and reason why player can't join
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struct LfgLockStatus
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{
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uint32 dungeon;
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LfgLockStatusType lockstatus;
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uint32 dungeon; ///< Dungeon Id
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LfgLockStatusType lockstatus; ///< Lock type
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};
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// Reward info
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/// Reward info
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struct LfgReward
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{
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uint32 maxLevel;
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@@ -156,34 +187,29 @@ struct LfgReward
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}
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};
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typedef std::map<uint32, uint8> LfgRolesMap;
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typedef std::map<uint32, LfgAnswer> LfgAnswerMap;
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typedef std::list<uint64> LfgGuidList;
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typedef std::map<uint64, LfgDungeonSet*> LfgDungeonMap;
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// Stores player or group queue info
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/// Stores player or group queue info
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struct LfgQueueInfo
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{
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LfgQueueInfo(): tanks(LFG_TANKS_NEEDED), healers(LFG_HEALERS_NEEDED), dps(LFG_DPS_NEEDED) {};
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time_t joinTime; // Player queue join time (to calculate wait times)
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uint8 tanks; // Tanks needed
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uint8 healers; // Healers needed
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uint8 dps; // Dps needed
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LfgDungeonSet dungeons; // Selected Player/Group Dungeon/s
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LfgRolesMap roles; // Selected Player Role/s
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time_t joinTime; ///< Player queue join time (to calculate wait times)
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uint8 tanks; ///< Tanks needed
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uint8 healers; ///< Healers needed
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uint8 dps; ///< Dps needed
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LfgDungeonSet dungeons; ///< Selected Player/Group Dungeon/s
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LfgRolesMap roles; ///< Selected Player Role/s
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};
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/// Stores player data related to proposal to join
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struct LfgProposalPlayer
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{
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LfgProposalPlayer(): role(0), accept(LFG_ANSWER_PENDING), groupLowGuid(0) {};
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uint8 role; // Proposed role
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LfgAnswer accept; // Accept status (-1 not answer | 0 Not agree | 1 agree)
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uint32 groupLowGuid; // Original group guid (Low guid) 0 if no original group
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uint8 role; ///< Proposed role
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LfgAnswer accept; ///< Accept status (-1 not answer | 0 Not agree | 1 agree)
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uint32 groupLowGuid; ///< Original group guid (Low guid) 0 if no original group
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};
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typedef std::map<uint32, LfgProposalPlayer*> LfgProposalPlayerMap;
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// Stores all Dungeon Proposal after matching candidates
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/// Stores group data related to proposal to join
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struct LfgProposal
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{
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LfgProposal(uint32 dungeon): dungeonId(dungeon), state(LFG_PROPOSAL_INITIATING), groupLowGuid(0), leaderLowGuid(0) {}
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@@ -195,89 +221,88 @@ struct LfgProposal
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players.clear();
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queues.clear();
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};
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uint32 dungeonId; // Dungeon to join
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LfgProposalState state; // State of the proposal
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uint32 groupLowGuid; // Proposal group (0 if new)
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uint32 leaderLowGuid; // Leader guid.
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time_t cancelTime; // Time when we will cancel this proposal
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LfgGuidList queues; // Queue Ids to remove/readd
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LfgProposalPlayerMap players; // Player current groupId
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uint32 dungeonId; ///< Dungeon to join
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LfgProposalState state; ///< State of the proposal
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uint32 groupLowGuid; ///< Proposal group (0 if new)
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uint32 leaderLowGuid; ///< Leader guid.
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time_t cancelTime; ///< Time when we will cancel this proposal
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LfgGuidList queues; ///< Queue Ids to remove/readd
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LfgProposalPlayerMap players; ///< Players data
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};
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// Stores all rolecheck info of a group that wants to join LFG
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/// Stores all rolecheck info of a group that wants to join
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struct LfgRoleCheck
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{
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time_t cancelTime;
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LfgRolesMap roles;
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LfgRoleCheckResult result;
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LfgDungeonSet dungeons;
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uint32 leader;
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time_t cancelTime; ///< Time when the rolecheck will fail
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LfgRolesMap roles; ///< Player selected roles
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LfgRoleCheckState result; ///< State of the rolecheck
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LfgDungeonSet dungeons; ///< Dungeons group is applying for
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uint32 leader; ///< Leader of the group
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};
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// Stores information of a current vote to kick someone from a group
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/// Stores information of a current vote to kick someone from a group
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struct LfgPlayerBoot
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{
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time_t cancelTime; // Time left to vote
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bool inProgress; // Vote in progress
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LfgAnswerMap votes; // Player votes (-1 not answer | 0 Not agree | 1 agree)
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uint32 victimLowGuid; // Player guid to be kicked (can't vote)
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uint8 votedNeeded; // Votes needed to kick the player
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std::string reason; // kick reason
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time_t cancelTime; ///< Time left to vote
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bool inProgress; ///< Vote in progress
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LfgAnswerMap votes; ///< Player votes (-1 not answer | 0 Not agree | 1 agree)
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uint32 victimLowGuid; ///< Player guid to be kicked (can't vote)
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uint8 votedNeeded; ///< Votes needed to kick the player
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std::string reason; ///< kick reason
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};
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typedef std::set<Player*> PlayerSet;
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typedef std::set<LfgLockStatus*> LfgLockStatusSet;
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typedef std::map<uint32, LfgLockStatusSet*> LfgLockStatusMap;
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typedef std::map<uint64, LfgQueueInfo*> LfgQueueInfoMap;
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typedef std::map<uint32, LfgRoleCheck*> LfgRoleCheckMap;
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typedef std::map<uint32, LfgProposal*> LfgProposalMap;
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typedef std::map<uint32, LfgPlayerBoot*> LfgPlayerBootMap;
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typedef std::multimap<uint32, LfgReward const*> LfgRewardMap;
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typedef std::pair<LfgRewardMap::const_iterator, LfgRewardMap::const_iterator> LfgRewardMapBounds;
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typedef std::list<Player*> LfgPlayerList;
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typedef std::set<uint64> LfgGuidSet;
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typedef std::map<std::string, LfgAnswer> LfgCompatibleMap;
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class LFGMgr
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{
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friend class ACE_Singleton<LFGMgr, ACE_Null_Mutex>;
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public:
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LFGMgr();
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~LFGMgr();
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void Join(Player* plr, uint8 roles, LfgDungeonSet* dungeons, std::string comment);
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void Leave(Player* plr, Group* grp = NULL);
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void OfferContinue(Group* grp);
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void TeleportPlayer(Player* plr, bool out, bool fromOpcode = false);
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void UpdateProposal(uint32 proposalId, uint32 lowGuid, bool accept);
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void UpdateBoot(Player* plr, bool accept);
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void UpdateRoleCheck(Group* grp, Player* plr = NULL, bool newRoleCheck = false);
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void Update(uint32 diff);
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bool isRandomDungeon(uint32 dungeonId);
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void InitBoot(Group* grp, uint32 plowGuid, uint32 vlowGuid, std::string reason);
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// Reward
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void LoadDungeonEncounters();
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void LoadRewards();
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void RewardDungeonDoneFor(const uint32 dungeonId, Player* player);
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uint32 GetDungeonIdForAchievement(uint32 achievementId);
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LfgLockStatusMap* GetPartyLockStatusDungeons(Player* plr, LfgDungeonSet* dungeons = NULL);
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LfgDungeonSet* GetRandomDungeons(uint8 level, uint8 expansion);
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LfgLockStatusSet* GetPlayerLockStatusDungeons(Player* plr, LfgDungeonSet* dungeons = NULL, bool useEntry = true);
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LfgReward const* GetRandomDungeonReward(uint32 dungeon, uint8 level);
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private:
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void Cleaner();
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void AddGuidToNewQueue(uint64 guid);
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// Queue
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void Join(Player* plr, uint8 roles, LfgDungeonSet* dungeons, std::string comment);
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void Leave(Player* plr, Group* grp = NULL);
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|
||||
bool RemoveFromQueue(uint64 guid);
|
||||
// Role Check
|
||||
void UpdateRoleCheck(Group* grp, Player* plr = NULL, bool newRoleCheck = false);
|
||||
|
||||
// Proposals
|
||||
void UpdateProposal(uint32 proposalId, uint32 lowGuid, bool accept);
|
||||
|
||||
// Teleportation
|
||||
void TeleportPlayer(Player* plr, bool out, bool fromOpcode = false);
|
||||
|
||||
// Vote kick
|
||||
void InitBoot(Group* grp, uint32 plowGuid, uint32 vlowGuid, std::string reason);
|
||||
void UpdateBoot(Player* plr, bool accept);
|
||||
void OfferContinue(Group* grp);
|
||||
|
||||
// Lock info
|
||||
LfgLockStatusMap* GetPartyLockStatusDungeons(Player* plr, LfgDungeonSet* dungeons = NULL);
|
||||
LfgLockStatusSet* GetPlayerLockStatusDungeons(Player* plr, LfgDungeonSet* dungeons = NULL, bool useEntry = true);
|
||||
|
||||
// Generic
|
||||
bool isRandomDungeon(uint32 dungeonId);
|
||||
LfgDungeonSet* GetRandomDungeons(uint8 level, uint8 expansion);
|
||||
|
||||
private:
|
||||
// Queue
|
||||
void AddToQueue(uint64& guid);
|
||||
bool RemoveFromQueue(uint64& guid);
|
||||
|
||||
// Proposals
|
||||
void RemoveProposal(LfgProposalMap::iterator itProposal, LfgUpdateType type);
|
||||
|
||||
// Group Matching
|
||||
LfgProposal* FindNewGroups(LfgGuidList check, LfgGuidList all);
|
||||
|
||||
bool CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag = true);
|
||||
bool CheckCompatibility(LfgGuidList check, LfgProposal*& pProposal);
|
||||
LfgDungeonSet* CheckCompatibleDungeons(LfgDungeonMap* dungeonsMap, PlayerSet* players);
|
||||
@@ -285,35 +310,42 @@ class LFGMgr
|
||||
void SetCompatibles(std::string concatenatedGuids, bool compatibles);
|
||||
LfgAnswer GetCompatibles(std::string concatenatedGuids);
|
||||
void RemoveFromCompatibles(uint64 guid);
|
||||
std::string ConcatenateGuids(LfgGuidList check);
|
||||
std::string ConcatenateDungeons(LfgDungeonSet* dungeons);
|
||||
|
||||
// Lock info
|
||||
LfgLockStatusMap* GetGroupLockStatusDungeons(PlayerSet* pPlayers, LfgDungeonSet* dungeons, bool useEntry = true);
|
||||
|
||||
// Generic
|
||||
LfgDungeonSet* GetDungeonsByRandom(uint32 randomdungeon);
|
||||
LfgDungeonSet* GetAllDungeons();
|
||||
LfgType GetDungeonType(uint32 dungeon);
|
||||
std::string ConcatenateGuids(LfgGuidList check);
|
||||
std::string ConcatenateDungeons(LfgDungeonSet* dungeons);
|
||||
|
||||
LfgRewardMap m_RewardMap; // Stores rewards for random dungeons
|
||||
std::map<uint32, uint32> m_EncountersByAchievement; // Stores dungeon ids associated with achievements (for rewards)
|
||||
LfgDungeonMap m_CachedDungeonMap; // Stores all dungeons by groupType
|
||||
LfgQueueInfoMap m_QueueInfoMap; // Queued groups
|
||||
LfgGuidList m_currentQueue; // Ordered list. Used to find groups
|
||||
LfgGuidList m_newToQueue; // New groups to add to queue
|
||||
LfgCompatibleMap m_CompatibleMap; // Compatible dungeons
|
||||
LfgProposalMap m_Proposals; // Current Proposals
|
||||
LfgPlayerBootMap m_Boots; // Current player kicks
|
||||
LfgRoleCheckMap m_RoleChecks; // Current Role checks
|
||||
uint32 m_QueueTimer; // used to check interval of update
|
||||
uint32 m_lfgProposalId; // used as internal counter for proposals
|
||||
int32 m_WaitTimeAvg;
|
||||
int32 m_WaitTimeTank;
|
||||
int32 m_WaitTimeHealer;
|
||||
int32 m_WaitTimeDps;
|
||||
uint32 m_NumWaitTimeAvg;
|
||||
uint32 m_NumWaitTimeTank;
|
||||
uint32 m_NumWaitTimeHealer;
|
||||
uint32 m_NumWaitTimeDps;
|
||||
bool m_update;
|
||||
// General variables
|
||||
bool m_update; ///< Doing an update?
|
||||
uint32 m_QueueTimer; ///< used to check interval of update
|
||||
uint32 m_lfgProposalId; ///< used as internal counter for proposals
|
||||
int32 m_WaitTimeAvg; ///< Average wait time to find a group queuing as multiple roles
|
||||
int32 m_WaitTimeTank; ///< Average wait time to find a group queuing as tank
|
||||
int32 m_WaitTimeHealer; ///< Average wait time to find a group queuing as healer
|
||||
int32 m_WaitTimeDps; ///< Average wait time to find a group queuing as dps
|
||||
uint32 m_NumWaitTimeAvg; ///< Num of players used to calc avs wait time
|
||||
uint32 m_NumWaitTimeTank; ///< Num of players used to calc tank wait time
|
||||
uint32 m_NumWaitTimeHealer; ///< Num of players used to calc healers wait time
|
||||
uint32 m_NumWaitTimeDps; ///< Num of players used to calc dps wait time
|
||||
LfgDungeonMap m_CachedDungeonMap; ///< Stores all dungeons by groupType
|
||||
// Reward System
|
||||
LfgRewardMap m_RewardMap; ///< Stores rewards for random dungeons
|
||||
std::map<uint32, uint32> m_EncountersByAchievement;///< Stores dungeon ids associated with achievements (for rewards)
|
||||
// Queue
|
||||
LfgQueueInfoMap m_QueueInfoMap; ///< Queued groups
|
||||
LfgGuidList m_currentQueue; ///< Ordered list. Used to find groups
|
||||
LfgGuidList m_newToQueue; ///< New groups to add to queue
|
||||
LfgCompatibleMap m_CompatibleMap; ///< Compatible dungeons
|
||||
// Rolecheck - Proposal - Vote Kicks
|
||||
LfgRoleCheckMap m_RoleChecks; ///< Current Role checks
|
||||
LfgProposalMap m_Proposals; ///< Current Proposals
|
||||
LfgPlayerBootMap m_Boots; ///< Current player kicks
|
||||
};
|
||||
|
||||
#define sLFGMgr (*ACE_Singleton<LFGMgr, ACE_Null_Mutex>::instance())
|
||||
|
||||
Reference in New Issue
Block a user