Core/Maps

* Corrected liquid type extraction in maps - MCLQ chunk must be parsed together with MH2O (they stack)
* Fixed liquid detection in WMO objects
* Implemented LiquidType.dbc use, players will now get proper auras in special liquids
* Turned off slime damage by default (Naxxramas uses periodic damage aura for this purpose)
* Implemented liquid type overrides basing on area/zone
* Renamed final temp_gameobject_models to GameObjectModels.dtree (the temporary one produced by vmap extractor remains unaffected)

Note: Map and Vmap re-extraction is required
This commit is contained in:
Shauren
2012-03-07 13:09:35 +01:00
parent 9f93681625
commit e5d23103f3
17 changed files with 310 additions and 160 deletions
@@ -233,7 +233,7 @@ namespace VMAP
{
floor = info.ground_Z;
ASSERT(floor < std::numeric_limits<float>::max());
type = info.hitModel->GetLiquidType();
type = info.hitModel->GetLiquidType(); // entry from LiquidType.dbc
if (reqLiquidType && !(type & reqLiquidType))
return false;
if (info.hitInstance->GetLiquidLevel(pos, info, level))
+1 -1
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@@ -335,7 +335,7 @@ namespace VMAP
void TileAssembler::exportGameobjectModels()
{
FILE* model_list = fopen((iSrcDir + "/" + GAMEOBJECT_MODELS).c_str(), "rb");
FILE* model_list = fopen((iSrcDir + "/" + "temp_gameobject_models").c_str(), "rb");
FILE* model_list_copy = fopen((iDestDir + "/" + GAMEOBJECT_MODELS).c_str(), "wb");
if (!model_list || !model_list_copy)
return;
+1 -2
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@@ -392,9 +392,8 @@ namespace VMAP
uint32 GroupModel::GetLiquidType() const
{
// convert to type mask, matching MAP_LIQUID_TYPE_* defines in Map.h
if (iLiquid)
return (1 << iLiquid->GetType());
return iLiquid->GetType();
return 0;
}
+3 -3
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@@ -24,9 +24,9 @@
namespace VMAP
{
const char VMAP_MAGIC[] = "VMAP_4.0";
const char RAW_VMAP_MAGIC[] = "VMAP004"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "temp_gameobject_models";
const char VMAP_MAGIC[] = "VMAP_4.1";
const char RAW_VMAP_MAGIC[] = "VMAP041"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
// defined in TileAssembler.cpp currently...
bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len);
+2 -1
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@@ -119,7 +119,7 @@ DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore(ItemRandomSuffixfmt);
DBCStorage <ItemSetEntry> sItemSetStore(ItemSetEntryfmt);
DBCStorage <LFGDungeonEntry> sLFGDungeonStore(LFGDungeonEntryfmt);
//DBCStorage <LiquidTypeEntry> sLiquidTypeStore(LiquidTypeEntryfmt);
DBCStorage <LiquidTypeEntry> sLiquidTypeStore(LiquidTypefmt);
DBCStorage <LockEntry> sLockStore(LockEntryfmt);
DBCStorage <MailTemplateEntry> sMailTemplateStore(MailTemplateEntryfmt);
@@ -357,6 +357,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales, bad_dbc_files, sItemSetStore, dbcPath, "ItemSet.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sLFGDungeonStore, dbcPath, "LFGDungeons.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sLiquidTypeStore, dbcPath, "LiquidType.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sLockStore, dbcPath, "Lock.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sMailTemplateStore, dbcPath, "MailTemplate.dbc");
+1 -1
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@@ -119,7 +119,7 @@ extern DBCStorage <ItemRandomPropertiesEntry> sItemRandomPropertiesStore;
extern DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore;
extern DBCStorage <ItemSetEntry> sItemSetStore;
extern DBCStorage <LFGDungeonEntry> sLFGDungeonStore;
//extern DBCStorage <LiquidTypeEntry> sLiquidTypeStore;
extern DBCStorage <LiquidTypeEntry> sLiquidTypeStore;
extern DBCStorage <LockEntry> sLockStore;
extern DBCStorage <MailTemplateEntry> sMailTemplateStore;
extern DBCStorage <MapEntry> sMapStore;
+21 -21
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@@ -527,6 +527,7 @@ struct AreaTableEntry
char* area_name[16]; // 11-26
// 27, string flags, unused
uint32 team; // 28
uint32 LiquidTypeOverride[4]; // 29-32 liquid override by type
// helpers
bool IsSanctuary() const
@@ -1214,30 +1215,29 @@ struct LFGDungeonEntry
uint32 Entry() const { return ID + (type << 24); }
};
/*
struct LiquidTypeEntry
{
uint32 ID; // 0
char* name; // 1
uint32 flags; // 2 Water: 1|2|4|8, Magma: 8|16|32|64, Slime: 2|64|256, WMO Ocean: 1|2|4|8|512
uint32 type; // 3 0: Water, 1: Ocean, 2: Magma, 3: Slime
uint32 soundid; // 4 Reference to SoundEntries.dbc
uint32 spellID; // 5 Reference to Spell.dbc
float maxDarkenDepth // 6 Only Slime (6) and Magma (7)
float fogDarkenIntensity // 7 Only oceans got values here!
float ambDarkenIntensity // 8 Only oceans got values here!
float dirDarkenIntensity // 9 Only oceans got values here!
uint32 lightID // 10 Only Slime (6) and Magma (7)
float particleScale // 11 0: Slime, 1: Water/Ocean, 4: Magma
uint32 particleMovement // 12
uint32 particleTexSlots // 13
uint32 LiquidMaterialID // 14 Reference to LiquidMaterial.dbc
char* texture[6]; // 15-20
uint32 color[2] // 21-22
float floats[18]; // 23-40 Most likely these are attributes for the shaders. Water: (23, TextureTilesPerBlock),(24, Rotation) Magma: (23, AnimationX),(24, AnimationY)
uint32 ints[4] // 41-44
uint32 Id;
//char* Name;
//uint32 Flags;
uint32 Type;
//uint32 SoundId;
uint32 SpellId;
//float MaxDarkenDepth;
//float FogDarkenIntensity;
//float AmbDarkenIntensity;
//float DirDarkenIntensity;
//uint32 LightID;
//float ParticleScale;
//uint32 ParticleMovement;
//uint32 ParticleTexSlots;
//uint32 LiquidMaterialID;
//char* Texture[6];
//uint32 Color[2];
//float Unk1[18];
//uint32 Unk2[4];
};
*/
#define MAX_LOCK_CASE 8
+2 -2
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@@ -23,7 +23,7 @@ const char Achievementfmt[]="niixssssssssssssssssxxxxxxxxxxxxxxxxxxiixixxxxxxxxx
const std::string CustomAchievementfmt="pppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaapapaaaaaaaaaaaaaaaaaapp";
const std::string CustomAchievementIndex = "ID";
const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiiiix";
const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx";
const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxiiiiixxx";
const char AreaGroupEntryfmt[]="niiiiiii";
const char AreaPOIEntryfmt[]="niiiiiiiiiiifffixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix";
const char AreaTriggerEntryfmt[]="niffffffff";
@@ -78,7 +78,7 @@ const char ItemRandomPropertiesfmt[]="nxiiixxssssssssssssssssx";
const char ItemRandomSuffixfmt[]="nssssssssssssssssxxiiixxiiixx";
const char ItemSetEntryfmt[]="dssssssssssssssssxiiiiiiiiiixxxxxxxiiiiiiiiiiiiiiiiii";
const char LFGDungeonEntryfmt[]="nxxxxxxxxxxxxxxxxxiiiiiiixixxixixxxxxxxxxxxxxxxxx";
//const char LiquidTypeEntryfmt[]="nsiiiiffffifiiisssssiiffffffffffffffffffiiii";
const char LiquidTypefmt[]="nxxixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
const char LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx";
const char MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxssssssssssssssssx";
const char MapEntryfmt[]="nxixxssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixiffxiix";
+34 -14
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@@ -724,6 +724,7 @@ Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_rep
for (uint8 i=0; i<MAX_TIMERS; i++)
m_MirrorTimer[i] = DISABLED_MIRROR_TIMER;
_lastLiquid = NULL;
m_MirrorTimerFlags = UNDERWATER_NONE;
m_MirrorTimerFlagsLast = UNDERWATER_NONE;
m_isInWater = false;
@@ -1416,14 +1417,14 @@ void Player::HandleDrowning(uint32 time_diff)
SendMirrorTimer(FATIGUE_TIMER, DarkWaterTime, m_MirrorTimer[FATIGUE_TIMER], 10);
}
if (m_MirrorTimerFlags & (UNDERWATER_INLAVA|UNDERWATER_INSLIME))
if (m_MirrorTimerFlags & (UNDERWATER_INLAVA /*| UNDERWATER_INSLIME*/) && !(_lastLiquid && _lastLiquid->SpellId))
{
// Breath timer not activated - activate it
if (m_MirrorTimer[FIRE_TIMER] == DISABLED_MIRROR_TIMER)
m_MirrorTimer[FIRE_TIMER] = getMaxTimer(FIRE_TIMER);
else
{
m_MirrorTimer[FIRE_TIMER]-=time_diff;
m_MirrorTimer[FIRE_TIMER] -= time_diff;
if (m_MirrorTimer[FIRE_TIMER] < 0)
{
m_MirrorTimer[FIRE_TIMER]+= 1*IN_MILLISECONDS;
@@ -1434,8 +1435,8 @@ void Player::HandleDrowning(uint32 time_diff)
EnvironmentalDamage(DAMAGE_LAVA, damage);
// need to skip Slime damage in Undercity,
// maybe someone can find better way to handle environmental damage
else if (m_zoneUpdateId != 1497)
EnvironmentalDamage(DAMAGE_SLIME, damage);
//else if (m_zoneUpdateId != 1497)
// EnvironmentalDamage(DAMAGE_SLIME, damage);
}
}
}
@@ -23059,15 +23060,34 @@ void Player::UpdateUnderwaterState(Map* m, float x, float y, float z)
ZLiquidStatus res = m->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &liquid_status);
if (!res)
{
m_MirrorTimerFlags &= ~(UNDERWATER_INWATER|UNDERWATER_INLAVA|UNDERWATER_INSLIME|UNDERWARER_INDARKWATER);
// Small hack for enable breath in WMO
/* if (IsInWater())
m_MirrorTimerFlags|=UNDERWATER_INWATER; */
m_MirrorTimerFlags &= ~(UNDERWATER_INWATER | UNDERWATER_INLAVA | UNDERWATER_INSLIME | UNDERWARER_INDARKWATER);
if (_lastLiquid && _lastLiquid->SpellId)
RemoveAurasDueToSpell(_lastLiquid->SpellId);
_lastLiquid = NULL;
return;
}
if (uint32 liqEntry = liquid_status.entry)
{
LiquidTypeEntry const* liquid = sLiquidTypeStore.LookupEntry(liqEntry);
if (_lastLiquid && _lastLiquid->SpellId && _lastLiquid->Id != liqEntry)
RemoveAurasDueToSpell(_lastLiquid->SpellId);
if (liquid && liquid->SpellId)
AddAura(liquid->SpellId, this);
_lastLiquid = liquid;
}
else if (_lastLiquid && _lastLiquid->SpellId)
{
RemoveAurasDueToSpell(_lastLiquid->SpellId);
_lastLiquid = NULL;
}
// All liquids type - check under water position
if (liquid_status.type&(MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN|MAP_LIQUID_TYPE_MAGMA|MAP_LIQUID_TYPE_SLIME))
if (liquid_status.type_flags & (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME))
{
if (res & LIQUID_MAP_UNDER_WATER)
m_MirrorTimerFlags |= UNDERWATER_INWATER;
@@ -23076,23 +23096,23 @@ void Player::UpdateUnderwaterState(Map* m, float x, float y, float z)
}
// Allow travel in dark water on taxi or transport
if ((liquid_status.type & MAP_LIQUID_TYPE_DARK_WATER) && !isInFlight() && !GetTransport())
if ((liquid_status.type_flags & MAP_LIQUID_TYPE_DARK_WATER) && !isInFlight() && !GetTransport())
m_MirrorTimerFlags |= UNDERWARER_INDARKWATER;
else
m_MirrorTimerFlags &= ~UNDERWARER_INDARKWATER;
// in lava check, anywhere in lava level
if (liquid_status.type&MAP_LIQUID_TYPE_MAGMA)
if (liquid_status.type_flags & MAP_LIQUID_TYPE_MAGMA)
{
if (res & (LIQUID_MAP_UNDER_WATER|LIQUID_MAP_IN_WATER|LIQUID_MAP_WATER_WALK))
if (res & (LIQUID_MAP_UNDER_WATER | LIQUID_MAP_IN_WATER | LIQUID_MAP_WATER_WALK))
m_MirrorTimerFlags |= UNDERWATER_INLAVA;
else
m_MirrorTimerFlags &= ~UNDERWATER_INLAVA;
}
// in slime check, anywhere in slime level
if (liquid_status.type&MAP_LIQUID_TYPE_SLIME)
if (liquid_status.type_flags & MAP_LIQUID_TYPE_SLIME)
{
if (res & (LIQUID_MAP_UNDER_WATER|LIQUID_MAP_IN_WATER|LIQUID_MAP_WATER_WALK))
if (res & (LIQUID_MAP_UNDER_WATER | LIQUID_MAP_IN_WATER | LIQUID_MAP_WATER_WALK))
m_MirrorTimerFlags |= UNDERWATER_INSLIME;
else
m_MirrorTimerFlags &= ~UNDERWATER_INSLIME;
+1
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@@ -2813,6 +2813,7 @@ class Player : public Unit, public GridObject<Player>
uint32 m_lastFallTime;
float m_lastFallZ;
LiquidTypeEntry const* _lastLiquid;
int32 m_MirrorTimer[MAX_TIMERS];
uint8 m_MirrorTimerFlags;
uint8 m_MirrorTimerFlagsLast;
+97 -26
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@@ -41,7 +41,7 @@ union u_map_magic
};
u_map_magic MapMagic = { {'M','A','P','S'} };
u_map_magic MapVersionMagic = { {'v','1','.','1'} };
u_map_magic MapVersionMagic = { {'v','1','.','2'} };
u_map_magic MapAreaMagic = { {'A','R','E','A'} };
u_map_magic MapHeightMagic = { {'M','H','G','T'} };
u_map_magic MapLiquidMagic = { {'M','L','I','Q'} };
@@ -1044,7 +1044,8 @@ GridMap::GridMap()
_liquidWidth = 0;
_liquidHeight = 0;
_liquidLevel = INVALID_HEIGHT;
_liquidData = NULL;
_liquidEntry = NULL;
_liquidFlags = NULL;
_liquidMap = NULL;
}
@@ -1106,12 +1107,14 @@ void GridMap::unloadData()
delete[] _areaMap;
delete[] m_V9;
delete[] m_V8;
delete[] _liquidData;
delete[] _liquidEntry;
delete[] _liquidFlags;
delete[] _liquidMap;
_areaMap = NULL;
m_V9 = NULL;
m_V8 = NULL;
_liquidData = NULL;
_liquidEntry = NULL;
_liquidFlags = NULL;
_liquidMap = NULL;
_gridGetHeight = &GridMap::getHeightFromFlat;
}
@@ -1192,18 +1195,22 @@ bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/)
_liquidOffX = header.offsetX;
_liquidOffY = header.offsetY;
_liquidWidth = header.width;
_liquidHeight= header.height;
_liquidHeight = header.height;
_liquidLevel = header.liquidLevel;
if (!(header.flags & MAP_LIQUID_NO_TYPE))
{
_liquidData = new uint8 [16*16];
if (fread(_liquidData, sizeof(uint8), 16*16, in) != 16*16)
_liquidEntry = new uint16[16*16];
if (fread(_liquidEntry, sizeof(uint16), 16*16, in) != 16*16)
return false;
_liquidFlags = new uint8[16*16];
if (fread(_liquidFlags, sizeof(uint8), 16*16, in) != 16*16)
return false;
}
if (!(header.flags & MAP_LIQUID_NO_HEIGHT))
{
_liquidMap = new float [_liquidWidth*_liquidHeight];
_liquidMap = new float[_liquidWidth*_liquidHeight];
if (fread(_liquidMap, sizeof(float), _liquidWidth*_liquidHeight, in) != _liquidWidth*_liquidHeight)
return false;
}
@@ -1462,23 +1469,24 @@ float GridMap::getLiquidLevel(float x, float y)
return _liquidMap[cx_int*_liquidWidth + cy_int];
}
// Why does this return LIQUID data?
uint8 GridMap::getTerrainType(float x, float y)
{
if (!_liquidData)
if (!_liquidFlags)
return 0;
x = 16 * (32 - x/SIZE_OF_GRIDS);
y = 16 * (32 - y/SIZE_OF_GRIDS);
int lx = (int)x & 15;
int ly = (int)y & 15;
return _liquidData[lx*16 + ly];
return _liquidFlags[lx*16 + ly];
}
// Get water state on map
inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data)
{
// Check water type (if no water return)
if (!_liquidType && !_liquidData)
if (!_liquidType && !_liquidFlags)
return LIQUID_MAP_NO_WATER;
// Get cell
@@ -1489,7 +1497,37 @@ inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 R
int y_int = (int)cy & (MAP_RESOLUTION-1);
// Check water type in cell
uint8 type = _liquidData ? _liquidData[(x_int>>3)*16 + (y_int>>3)] : _liquidType;
int idx=(x_int>>3)*16 + (y_int>>3);
uint8 type = _liquidFlags ? _liquidFlags[idx] : _liquidType;
uint32 entry = 0;
if (_liquidEntry)
{
if (LiquidTypeEntry const* liquidEntry = sLiquidTypeStore.LookupEntry(_liquidEntry[idx]))
{
entry = liquidEntry->Id;
type &= MAP_LIQUID_TYPE_DARK_WATER;
uint32 liqTypeIdx = liquidEntry->Type;
if (entry < 21)
{
if (AreaTableEntry const* area = GetAreaEntryByAreaFlagAndMap(getArea(x, y), MAPID_INVALID))
{
uint32 overrideLiquid = area->LiquidTypeOverride[liquidEntry->Type];
if (!overrideLiquid && area->zone)
if (area = GetAreaEntryByAreaID(area->zone))
overrideLiquid = area->LiquidTypeOverride[liquidEntry->Type];
if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid))
{
entry = overrideLiquid;
liqTypeIdx = liq->Type;
}
}
}
type |= 1 << liqTypeIdx;
}
}
if (type == 0)
return LIQUID_MAP_NO_WATER;
@@ -1518,20 +1556,20 @@ inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 R
// All ok in water -> store data
if (data)
{
data->type = type;
data->entry = entry;
data->type_flags = type;
data->level = liquid_level;
data->depth_level = ground_level;
}
// For speed check as int values
int delta = int((liquid_level - z) * 10);
float delta = liquid_level - z;
// Get position delta
if (delta > 20) // Under water
if (delta > 2.0f) // Under water
return LIQUID_MAP_UNDER_WATER;
if (delta > 0) // In water
if (delta > 0.0f) // In water
return LIQUID_MAP_IN_WATER;
if (delta > -1) // Walk on water
if (delta > -0.1f) // Walk on water
return LIQUID_MAP_WATER_WALK;
// Above water
return LIQUID_MAP_ABOVE_WATER;
@@ -1722,8 +1760,9 @@ ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidTyp
{
ZLiquidStatus result = LIQUID_MAP_NO_WATER;
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
float liquid_level, ground_level = INVALID_HEIGHT;
uint32 liquid_type;
float liquid_level = INVALID_HEIGHT;
float ground_level = INVALID_HEIGHT;
uint32 liquid_type = 0;
if (vmgr->GetLiquidLevel(GetId(), x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type))
{
sLog->outDebug(LOG_FILTER_MAPS, "getLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type);
@@ -1733,20 +1772,46 @@ ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidTyp
// All ok in water -> store data
if (data)
{
data->type = liquid_type;
// hardcoded in client like this
if (GetId() == 530 && liquid_type == 2)
liquid_type = 15;
uint32 liquidFlagType = 0;
if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(liquid_type))
liquidFlagType = liq->Type;
if (liquid_type && liquid_type < 21)
{
if (AreaTableEntry const* area = GetAreaEntryByAreaFlagAndMap(GetAreaFlag(x, y, z), GetId()))
{
uint32 overrideLiquid = area->LiquidTypeOverride[liquidFlagType];
if (!overrideLiquid && area->zone)
if (area = GetAreaEntryByAreaID(area->zone))
overrideLiquid = area->LiquidTypeOverride[liquidFlagType];
if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid))
{
liquid_type = overrideLiquid;
liquidFlagType = liq->Type;
}
}
}
data->level = liquid_level;
data->depth_level = ground_level;
data->entry = liquid_type;
data->type_flags = 1 << liquidFlagType;
}
// For speed check as int values
int delta = int((liquid_level - z) * 10);
float delta = liquid_level - z;
// Get position delta
if (delta > 20) // Under water
if (delta > 2.0f) // Under water
return LIQUID_MAP_UNDER_WATER;
if (delta > 0 ) // In water
if (delta > 0.0f) // In water
return LIQUID_MAP_IN_WATER;
if (delta > -1) // Walk on water
if (delta > -0.1f) // Walk on water
return LIQUID_MAP_WATER_WALK;
result = LIQUID_MAP_ABOVE_WATER;
}
@@ -1760,7 +1825,13 @@ ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidTyp
if (map_result != LIQUID_MAP_NO_WATER && (map_data.level > ground_level))
{
if (data)
{
// hardcoded in client like this
if (GetId() == 530 && map_data.entry == 2)
map_data.entry = 15;
*data = map_data;
}
return map_result;
}
}
+4 -2
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@@ -136,7 +136,8 @@ enum ZLiquidStatus
struct LiquidData
{
uint32 type;
uint32 type_flags;
uint32 entry;
float level;
float depth_level;
};
@@ -163,7 +164,8 @@ class GridMap
// Liquid data
float _liquidLevel;
uint8* _liquidData;
uint16* _liquidEntry;
uint8* _liquidFlags;
float* _liquidMap;
uint16 _gridArea;
uint16 _liquidType;
+1 -1
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@@ -122,7 +122,7 @@ public:
ZLiquidStatus status = map->getLiquidStatus(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus);
if (status)
handler->PSendSysMessage(LANG_LIQUID_STATUS, liquidStatus.level, liquidStatus.depth_level, liquidStatus.type, status);
handler->PSendSysMessage(LANG_LIQUID_STATUS, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status);
return true;
}