* Fix remaining errors in scripts project
* Remove now obsolete ScriptedInstance.h file --HG-- branch : trunk
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@@ -300,6 +300,7 @@ static float m_fVorshaCoord[]={3633.056885, 1172.924072, -5.388};
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class npc_muglash : public CreatureScript
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{
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public:
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npc_muglash() : CreatureScript("npc_muglash") { }
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struct npc_muglashAI : public npc_escortAI
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{
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@@ -425,7 +426,7 @@ class npc_muglash : public CreatureScript
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new npc_muglashAI(pCreature);
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}
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@@ -455,11 +456,11 @@ class go_naga_brazier : public GameObjectScript
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{
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}
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bool GOHello_go_naga_brazier(Player* player, GameObject* go)
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bool OnGossipHello(Player* player, GameObject* go)
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{
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if (Creature* creature = GetClosestCreatureWithEntry(go, NPC_MUGLASH, INTERACTION_DISTANCE*2))
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{
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if (npc_muglash::npc_muglashAI* pEscortAI = CAST_AI(npc_muglashAI, creature->AI()))
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if (npc_muglash::npc_muglashAI* pEscortAI = CAST_AI(npc_muglash::npc_muglashAI, creature->AI()))
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{
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DoScriptText(SAY_MUG_BRAZIER_WAIT, creature);
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