Scripts/Icecrown Citadel: Implemented boss raid frames for Blood Prince Council

This commit is contained in:
Shauren
2011-01-23 21:42:32 +01:00
parent ac689f456d
commit e5b4f8e84d
3 changed files with 27 additions and 5 deletions
+7 -1
View File
@@ -39,6 +39,12 @@ class Creature;
typedef std::set<GameObject*> DoorSet;
typedef std::set<Creature*> MinionSet;
enum EncounterFrameType
{
ENCOUNTER_FRAME_ADD = 0,
ENCOUNTER_FRAME_REMOVE = 1,
};
enum EncounterState
{
NOT_STARTED = 0,
@@ -190,7 +196,7 @@ class InstanceScript : public ZoneScript
// Checks boss requirements (one boss required to kill other)
virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = NULL) const { return true; }
void SendEncounterUnit(uint32 type, Unit* unit, uint8 param1 = 0, uint8 param2 = 0);
void SendEncounterUnit(uint32 type, Unit* unit = NULL, uint8 param1 = 0, uint8 param2 = 0);
protected:
void SetBossNumber(uint32 number) { bosses.resize(number); }