Scripts/Icecrown Citadel: Implemented boss raid frames for Blood Prince Council
This commit is contained in:
@@ -39,6 +39,12 @@ class Creature;
|
||||
typedef std::set<GameObject*> DoorSet;
|
||||
typedef std::set<Creature*> MinionSet;
|
||||
|
||||
enum EncounterFrameType
|
||||
{
|
||||
ENCOUNTER_FRAME_ADD = 0,
|
||||
ENCOUNTER_FRAME_REMOVE = 1,
|
||||
};
|
||||
|
||||
enum EncounterState
|
||||
{
|
||||
NOT_STARTED = 0,
|
||||
@@ -190,7 +196,7 @@ class InstanceScript : public ZoneScript
|
||||
// Checks boss requirements (one boss required to kill other)
|
||||
virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = NULL) const { return true; }
|
||||
|
||||
void SendEncounterUnit(uint32 type, Unit* unit, uint8 param1 = 0, uint8 param2 = 0);
|
||||
void SendEncounterUnit(uint32 type, Unit* unit = NULL, uint8 param1 = 0, uint8 param2 = 0);
|
||||
|
||||
protected:
|
||||
void SetBossNumber(uint32 number) { bosses.resize(number); }
|
||||
|
||||
Reference in New Issue
Block a user