Core/PacketIO: Updated to 11.0.0
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@@ -8885,9 +8885,10 @@ void Unit::SetInteractionAllowedInCombat(bool interactionAllowed)
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void Unit::UpdateNearbyPlayersInteractions()
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{
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for (uint32 i = 0; i < m_unitData->NpcFlags.size(); ++i)
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if (m_unitData->NpcFlags[i])
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ForceUpdateFieldChange(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags, i));
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if (m_unitData->NpcFlags)
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ForceUpdateFieldChange(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags));
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if (m_unitData->NpcFlags2)
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ForceUpdateFieldChange(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::NpcFlags2));
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}
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//======================================================================
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@@ -13176,6 +13177,40 @@ bool Unit::SetCollision(bool disable)
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return true;
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}
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bool Unit::SetEnableFullSpeedTurning(bool enable)
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{
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if (GetTypeId() != TYPEID_PLAYER)
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return false;
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if (enable == HasExtraUnitMovementFlag(MOVEMENTFLAG2_FULL_SPEED_TURNING))
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return false;
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if (enable)
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AddExtraUnitMovementFlag(MOVEMENTFLAG2_FULL_SPEED_TURNING);
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else
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RemoveExtraUnitMovementFlag(MOVEMENTFLAG2_FULL_SPEED_TURNING);
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static constexpr OpcodeServer fullSpeedTurningOpcodeTable[2] =
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{
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SMSG_MOVE_DISABLE_FULL_SPEED_TURNING,
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SMSG_MOVE_ENABLE_FULL_SPEED_TURNING
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};
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if (Player* playerMover = Unit::ToPlayer(GetUnitBeingMoved()))
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{
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WorldPackets::Movement::MoveSetFlag packet(fullSpeedTurningOpcodeTable[enable]);
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packet.MoverGUID = GetGUID();
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packet.SequenceIndex = m_movementCounter++;
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playerMover->SendDirectMessage(packet.Write());
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WorldPackets::Movement::MoveUpdate moveUpdate;
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moveUpdate.Status = &m_movementInfo;
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SendMessageToSet(moveUpdate.Write(), playerMover);
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}
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return true;
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}
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bool Unit::SetCanTransitionBetweenSwimAndFly(bool enable)
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{
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if (GetTypeId() != TYPEID_PLAYER)
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