*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
This commit is contained in:
@@ -15,25 +15,33 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_WINTERGRASP_H
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#define TRINITY_WINTERGRASP_H
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#include "OutdoorPvPImpl.h"
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#define ZONE_WINTERGRASP 4197
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#define POS_X_CENTER 4700
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#define MAX_VEHICLE_PER_WORKSHOP 4
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const uint32 WintergraspFaction[3] = {1732, 1735, 35};
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const uint32 WG_MARK_OF_HONOR = 43589;
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const uint32 VehNumWorldState[2] = {3680,3490};
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const uint32 MaxVehNumWorldState[2] = {3681,3491};
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const uint32 ClockWorldState[5] = {3785,3784,3782,3976,3975};
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enum WintergraspSpell
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{
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SPELL_RECRUIT = 37795,
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SPELL_CORPORAL = 33280,
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SPELL_LIEUTENANT = 55629,
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SPELL_TENACITY = 58549,
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SPELL_TENACITY_VEHICLE = 59911,
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SPELL_TELEPORT_DALARAN = 53360,
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SPELL_TOWER_CONTROL = 62064,
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SPELL_VICTORY_REWARD = 56902,
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SPELL_DEFEAT_REWARD = 58494,
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@@ -46,6 +54,7 @@ enum WintergraspSpell
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// SPELL_RULERS_OF_WG = 52108,
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// SPELL_ESSENCE_OF_WG = 58045,
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};
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enum WintergraspRewardEvent
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{
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WIN_BATTLE,
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@@ -57,8 +66,11 @@ enum WintergraspRewardEvent
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WG_REWARD_EVENT_MAX,
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};
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/* Not used / Not implemented
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const uint16 GameEventWintergraspDefender[2] = {50, 51};
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enum OutdoorPvP_WG_Sounds
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{
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OutdoorPvP_WG_SOUND_KEEP_CLAIMED = 8192,
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@@ -68,10 +80,12 @@ enum OutdoorPvP_WG_Sounds
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OutdoorPvP_WG_SOUND_KEEP_ASSAULTED_HORDE = 8174,
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OutdoorPvP_WG_SOUND_NEAR_VICTORY = 8456
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};
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enum DataId
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{
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DATA_ENGINEER_DIE,
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};
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enum OutdoorPvP_WG_KeepStatus
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{
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OutdoorPvP_WG_KEEP_TYPE_NEUTRAL = 0,
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@@ -83,6 +97,7 @@ enum OutdoorPvP_WG_KeepStatus
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OutdoorPvP_WG_KEEP_STATUS_HORDE_OCCUPIED = 4
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};
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*/
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enum WintergraspCreType
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{
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CREATURE_OTHER,
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@@ -92,19 +107,23 @@ enum WintergraspCreType
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CREATURE_GUARD,
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CREATURE_SPECIAL,
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};
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enum BuildingType
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{
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BUILDING_WALL,
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BUILDING_WORKSHOP,
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BUILDING_TOWER,
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};
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enum DamageState
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{
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DAMAGE_INTACT,
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DAMAGE_DAMAGED,
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DAMAGE_DESTROYED,
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};
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const uint32 AreaPOIIconId[3][3] = {{7,8,9},{4,5,6},{1,2,3}};
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struct BuildingState
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{
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explicit BuildingState(uint32 _worldState, TeamId _team, bool asDefault)
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@@ -119,14 +138,17 @@ struct BuildingState
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GameObject *building;
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uint32 *graveTeam;
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BuildingType type;
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void SendUpdate(Player *player) const
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{
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player->SendUpdateWorldState(worldState, AreaPOIIconId[team][damageState]);
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}
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void FillData(WorldPacket &data) const
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{
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data << worldState << AreaPOIIconId[team][damageState];
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}
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TeamId GetTeam() const { return team; }
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void SetTeam(TeamId t)
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{
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@@ -134,11 +156,15 @@ struct BuildingState
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if(graveTeam)
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*graveTeam = TeamId2Team[t];
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}
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private:
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TeamId team;
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};
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typedef std::map<uint32, uint32> TeamPairMap;
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class SiegeWorkshop;
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class OPvPWintergrasp : public OutdoorPvP
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{
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protected:
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@@ -148,18 +174,26 @@ class OPvPWintergrasp : public OutdoorPvP
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public:
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explicit OPvPWintergrasp() : m_tenacityStack(0), m_gate(NULL) {}
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bool SetupOutdoorPvP();
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uint32 GetCreatureEntry(uint32 guidlow, const CreatureData *data);
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//uint32 GetGameObjectEntry(uint32 guidlow, uint32 entry);
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void OnCreatureCreate(Creature *creature, bool add);
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void OnGameObjectCreate(GameObject *go, bool add);
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void ProcessEvent(GameObject *obj, uint32 eventId);
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void HandlePlayerEnterZone(Player *plr, uint32 zone);
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void HandlePlayerLeaveZone(Player *plr, uint32 zone);
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void HandleKill(Player *killer, Unit *victim);
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bool Update(uint32 diff);
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void BroadcastStateChange(BuildingState *state) const;
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uint32 GetData(uint32 id);
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void SetData(uint32 id, uint32 value);
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void ModifyWorkshopCount(TeamId team, bool add);
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uint32 GetTimer() const { return m_timer / 1000; };
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TeamId GetTeam() const { return m_defender; };
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@@ -167,24 +201,32 @@ class OPvPWintergrasp : public OutdoorPvP
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protected:
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TeamId m_defender;
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int32 m_tenacityStack;
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BuildingStateMap m_buildingStates;
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BuildingState *m_gate;
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CreatureSet m_creatures;
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CreatureSet m_vehicles[2];
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GameObjectSet m_gobjects;
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TeamPairMap m_creEntryPair, m_goDisplayPair;
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bool m_wartime;
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bool m_changeDefender;
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uint32 m_timer;
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uint32 m_clock[5];
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uint32 m_workshopCount[2];
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uint32 m_towerCount[2][2];
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uint32 m_customHonorReward[WG_REWARD_EVENT_MAX];
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SiegeWorkshop *GetWorkshop(uint32 lowguid) const;
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SiegeWorkshop *GetWorkshopByEngGuid(uint32 lowguid) const;
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SiegeWorkshop *GetWorkshopByGOGuid(uint32 lowguid) const;
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void StartBattle();
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void EndBattle();
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void UpdateClock();
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void UpdateClockDigit(uint32 &timer, uint32 digit, uint32 mod);
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void PromotePlayer(Player *player) const;
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@@ -193,15 +235,20 @@ class OPvPWintergrasp : public OutdoorPvP
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void UpdateAllWorldObject();
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bool UpdateCreatureInfo(Creature *creature) const;
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bool UpdateGameObjectInfo(GameObject *go) const;
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bool CanBuildVehicle(SiegeWorkshop *workshop) const;
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WintergraspCreType GetCreatureType(uint32 entry) const;
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void RebuildAllBuildings();
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void LieutenantCastSpell(TeamId team, int32 spellId) const;
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void VehicleCastSpell(TeamId team, int32 spellId) const;
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void SendInitWorldStatesTo(Player *player = NULL) const;
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void RemoveOfflinePlayerWGAuras();
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void RewardMarkOfHonor(Player *player, uint32 count);
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};
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class SiegeWorkshop : public OPvPCapturePoint
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{
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public:
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@@ -210,7 +257,9 @@ class SiegeWorkshop : public OPvPCapturePoint
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void ChangeState() {}
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void ChangeTeam(TeamId oldteam);
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//void DespawnAllVehicles();
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//bool CanBuildVehicle() const { return m_vehicles.size() < MAX_VEHICLE_PER_WORKSHOP && m_buildingState->damageState != DAMAGE_DESTROYED; }
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uint32 *m_engEntry;
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uint32 m_engGuid;
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Creature *m_engineer;
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@@ -220,4 +269,5 @@ class SiegeWorkshop : public OPvPCapturePoint
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protected:
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OPvPWintergrasp *m_wintergrasp;
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};
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#endif
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