*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
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@@ -17,51 +17,65 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "TotemAI.h"
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#include "Totem.h"
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#include "Creature.h"
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#include "DBCStores.h"
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#include "ObjectAccessor.h"
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#include "SpellMgr.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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int
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TotemAI::Permissible(const Creature *creature)
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{
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if( creature->isTotem() )
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return PERMIT_BASE_PROACTIVE;
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return PERMIT_BASE_NO;
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}
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TotemAI::TotemAI(Creature *c) : CreatureAI(c), i_victimGuid(0)
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{
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assert(c->isTotem());
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}
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void
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TotemAI::MoveInLineOfSight(Unit *)
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{
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}
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void TotemAI::EnterEvadeMode()
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{
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m_creature->CombatStop(true);
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}
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void
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TotemAI::UpdateAI(const uint32 /*diff*/)
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{
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if (((Totem*)m_creature)->GetTotemType() != TOTEM_ACTIVE)
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return;
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if (!m_creature->isAlive() || m_creature->IsNonMeleeSpellCasted(false))
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return;
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// Search spell
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(((Totem*)m_creature)->GetSpell());
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if (!spellInfo)
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return;
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// Get spell range
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SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
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float max_range = GetSpellMaxRangeForHostile(srange);
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// SPELLMOD_RANGE not applied in this place just because not existence range mods for attacking totems
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// pointer to appropriate target if found any
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Unit* victim = i_victimGuid ? ObjectAccessor::GetUnit(*m_creature, i_victimGuid) : NULL;
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// Search victim if no, not attackable, or out of range, or friendly (possible in case duel end)
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if( !victim ||
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!victim->isTargetableForAttack() || !m_creature->IsWithinDistInMap(victim, max_range) ||
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@@ -72,11 +86,13 @@ TotemAI::UpdateAI(const uint32 /*diff*/)
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Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck> checker(m_creature, victim, u_check);
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m_creature->VisitNearbyObject(max_range, checker);
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}
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// If have target
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if (victim)
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{
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// remember
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i_victimGuid = victim->GetGUID();
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// attack
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m_creature->SetInFront(victim); // client change orientation by self
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m_creature->CastSpell(victim, ((Totem*)m_creature)->GetSpell(), false);
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@@ -84,6 +100,7 @@ TotemAI::UpdateAI(const uint32 /*diff*/)
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else
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i_victimGuid = 0;
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}
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void
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TotemAI::AttackStart(Unit *)
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{
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