*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
This commit is contained in:
@@ -17,21 +17,29 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _SPELLMGR_H
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#define _SPELLMGR_H
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// For static or at-server-startup loaded spell data
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// For more high level function for sSpellStore data
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#include "SharedDefines.h"
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#include "SpellAuraDefines.h"
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#include "DBCStructure.h"
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#include "DBCStores.h"
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#include "Database/SQLStorage.h"
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#include "Utilities/UnorderedMap.h"
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#include "Player.h"
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#include <map>
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class Player;
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class Spell;
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struct SpellModifier;
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// only used in code
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enum SpellCategories
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{
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@@ -41,12 +49,14 @@ enum SpellCategories
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SPELLCATEGORY_FOOD = 11,
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SPELLCATEGORY_DRINK = 59,
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};
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enum SpellDisableTypes
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{
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SPELL_DISABLE_PLAYER = 1,
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SPELL_DISABLE_CREATURE = 2,
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SPELL_DISABLE_PET = 4
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};
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enum SpellEffectTargetTypes
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{
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SPELL_REQUIRE_NONE,
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@@ -56,6 +66,7 @@ enum SpellEffectTargetTypes
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SPELL_REQUIRE_CASTER,
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SPELL_REQUIRE_GOBJECT,
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};
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enum SpellSelectTargetTypes
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{
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TARGET_TYPE_DEFAULT,
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@@ -71,6 +82,7 @@ enum SpellSelectTargetTypes
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TARGET_TYPE_DEST_SPECIAL,
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TARGET_TYPE_CHANNEL,
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};
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//Some SpellFamilyFlags
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#define SPELLFAMILYFLAG_ROGUE_VANISH 0x00000800
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#define SPELLFAMILYFLAG_ROGUE_STEALTH 0x00400000
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@@ -81,6 +93,7 @@ enum SpellSelectTargetTypes
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//#define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE 0x9003E0000LL
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#define SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR 0x00004000
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#define SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK 0x80000000
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// Spell clasification
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enum SpellSpecific
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{
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@@ -115,7 +128,9 @@ enum SpellSpecific
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SPELL_HAND = 28,
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SPELL_PHASE = 29,
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};
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#define SPELL_LINKED_MAX_SPELLS 200000
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enum SpellLinkedType
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{
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SPELL_LINK_CAST = 0, // +: cast; -: remove
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@@ -123,8 +138,10 @@ enum SpellLinkedType
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SPELL_LINK_AURA = 2 * 200000, // +: aura; -: immune
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SPELL_LINK_REMOVE = 0,
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};
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SpellSpecific GetSpellSpecific(uint32 spellId);
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AuraState GetSpellAuraState(SpellEntry const * spellInfo);
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// Different spell properties
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inline float GetSpellRadiusForHostile(SpellRadiusEntry const *radius) { return (radius ? radius->radiusHostile : 0); }
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inline float GetSpellRadiusForFriend(SpellRadiusEntry const *radius) { return (radius ? radius->radiusFriend : 0); }
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@@ -144,41 +161,48 @@ inline float GetSpellRadius(SpellEntry const *spellInfo, uint32 effectIdx, bool
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? GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(spellInfo->EffectRadiusIndex[effectIdx]))
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: GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(spellInfo->EffectRadiusIndex[effectIdx]));
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}
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inline float GetSpellMaxRange(SpellEntry const *spellInfo, bool positive)
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{
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return positive
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? GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex))
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: GetSpellMaxRangeForHostile(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex));
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}
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inline float GetSpellMinRange(SpellEntry const *spellInfo, bool positive)
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{
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return positive
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? GetSpellMinRangeForFriend(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex))
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: GetSpellMinRangeForHostile(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex));
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}
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inline float GetSpellMinRange(uint32 id, bool positive)
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{
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SpellEntry const *spellInfo = GetSpellStore()->LookupEntry(id);
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if(!spellInfo) return 0;
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return GetSpellMinRange(spellInfo, positive);
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}
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inline float GetSpellMaxRange(uint32 id, bool positive)
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{
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SpellEntry const *spellInfo = GetSpellStore()->LookupEntry(id);
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if(!spellInfo) return 0;
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return GetSpellMaxRange(spellInfo, positive);
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}
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/*struct DispelEntry
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{
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uint64 casterGuid;
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uint32 spellId;
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Unit * caster;
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uint8 stackAmount;
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bool operator < (const DispelEntry & _Right) const
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{
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return (spellId != _Right.spellId ? spellId < _Right.spellId : casterGuid < _Right.casterGuid);
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}
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};*/
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inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect)
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{
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for(int i= 0; i < 3; ++i)
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@@ -186,6 +210,7 @@ inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect)
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return true;
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return false;
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}
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inline bool IsSpellHaveAura(SpellEntry const *spellInfo, AuraType aura)
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{
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for(int i= 0; i < 3; ++i)
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@@ -193,7 +218,9 @@ inline bool IsSpellHaveAura(SpellEntry const *spellInfo, AuraType aura)
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return true;
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return false;
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}
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//bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
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inline bool IsSealSpell(SpellEntry const *spellInfo)
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{
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//Collection of all the seal family flags. No other paladin spell has any of those.
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@@ -201,6 +228,7 @@ inline bool IsSealSpell(SpellEntry const *spellInfo)
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( spellInfo->SpellFamilyFlags[1] & 0x26000C00
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|| spellInfo->SpellFamilyFlags[0] & 0x0A000000 );
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}
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inline bool IsElementalShield(SpellEntry const *spellInfo)
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{
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// family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus
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@@ -208,48 +236,60 @@ inline bool IsElementalShield(SpellEntry const *spellInfo)
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|| spellInfo->SpellFamilyFlags[0] & 0x00000400)
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|| spellInfo->Id == 23552;
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}
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inline bool IsExplicitDiscoverySpell(SpellEntry const *spellInfo)
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{
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return ((spellInfo->Effect[0] == SPELL_EFFECT_CREATE_RANDOM_ITEM
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&& spellInfo->Effect[1] == SPELL_EFFECT_SCRIPT_EFFECT)
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|| spellInfo->Id == 64323); // Book of Glyph Mastery (Effect0==SPELL_EFFECT_SCRIPT_EFFECT without any other data)
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}
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inline bool IsLootCraftingSpell(SpellEntry const *spellInfo)
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{
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return (spellInfo->Effect[0]==SPELL_EFFECT_CREATE_RANDOM_ITEM ||
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// different random cards from Inscription (121==Virtuoso Inking Set category)
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(spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->TotemCategory[0] == 121));
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}
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bool IsHigherHankOfSpell(uint32 spellId_1,uint32 spellId_2);
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bool IsSingleFromSpellSpecificPerCaster(SpellSpecific spellSpec1, SpellSpecific spellSpec2);
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bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1, SpellSpecific spellSpec2);
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bool IsPassiveSpell(uint32 spellId);
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bool IsAutocastableSpell(uint32 spellId);
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uint32 CalculatePowerCost(SpellEntry const * spellInfo, Unit const * caster, SpellSchoolMask schoolMask);
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inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto)
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{
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if(!IsPassiveSpell(spellProto->Id))
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return false;
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return !IsSpellHaveEffect(spellProto,SPELL_EFFECT_APPLY_AURA);
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}
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inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo)
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{
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return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT;
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}
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inline bool IsNonCombatSpell(SpellEntry const *spellInfo)
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{
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return (spellInfo->Attributes & SPELL_ATTR_CANT_USED_IN_COMBAT) != 0;
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}
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bool IsPositiveSpell(uint32 spellId);
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bool IsPositiveEffect(uint32 spellId, uint32 effIndex);
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bool IsPositiveTarget(uint32 targetA, uint32 targetB);
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bool IsDispelableBySpell(SpellEntry const * dispelSpell, uint32 spellId, bool def = false);
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bool IsSingleTargetSpell(SpellEntry const *spellInfo);
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bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2);
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extern bool IsAreaEffectTarget[TOTAL_SPELL_TARGETS];
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extern SpellEffectTargetTypes EffectTargetType[TOTAL_SPELL_EFFECTS];
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extern SpellSelectTargetTypes SpellTargetType[TOTAL_SPELL_TARGETS];
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inline bool IsCasterSourceTarget(uint32 target)
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{
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switch (SpellTargetType[target])
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@@ -264,6 +304,7 @@ inline bool IsCasterSourceTarget(uint32 target)
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}
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return false;
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}
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inline bool IsPositionTarget(uint32 target)
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{
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switch (SpellTargetType[target])
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@@ -277,6 +318,7 @@ inline bool IsPositionTarget(uint32 target)
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}
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return false;
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}
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inline bool IsSpellWithCasterSourceTargetsOnly(SpellEntry const* spellInfo)
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{
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for(int i = 0; i < 3; ++i)
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@@ -284,14 +326,17 @@ inline bool IsSpellWithCasterSourceTargetsOnly(SpellEntry const* spellInfo)
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uint32 targetA = spellInfo->EffectImplicitTargetA[i];
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if(targetA && !IsCasterSourceTarget(targetA))
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return false;
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uint32 targetB = spellInfo->EffectImplicitTargetB[i];
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if(targetB && !IsCasterSourceTarget(targetB))
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return false;
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if(!targetA && !targetB)
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return false;
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}
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return true;
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}
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inline bool IsAreaOfEffectSpell(SpellEntry const *spellInfo)
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{
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if(IsAreaEffectTarget[spellInfo->EffectImplicitTargetA[0]] || IsAreaEffectTarget[spellInfo->EffectImplicitTargetB[0]])
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@@ -302,6 +347,7 @@ inline bool IsAreaOfEffectSpell(SpellEntry const *spellInfo)
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return true;
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return false;
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}
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inline bool IsAreaAuraEffect(uint32 effect)
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{
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if( effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
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@@ -322,6 +368,7 @@ inline bool IsDispel(SpellEntry const *spellInfo)
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return true;
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return false;
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}
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inline bool IsDispelSpell(SpellEntry const *spellInfo)
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{
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//spellsteal is also dispel
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@@ -332,33 +379,41 @@ inline bool IsDispelSpell(SpellEntry const *spellInfo)
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return true;
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return false;
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}
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inline bool isSpellBreakStealth(SpellEntry const* spellInfo)
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{
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return !(spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH);
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}
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inline bool IsAutoRepeatRangedSpell(SpellEntry const* spellInfo)
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{
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return spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG;
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}
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inline bool IsRangedWeaponSpell(SpellEntry const* spellInfo)
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{
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//spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED should be checked outside
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return (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && !(spellInfo->SpellFamilyFlags[1] & 0x10000000)) // for 53352, cannot find better way
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|| (spellInfo->EquippedItemSubClassMask & ITEM_SUBCLASS_MASK_WEAPON_RANGED);
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}
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SpellCastResult GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form);
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inline bool IsChanneledSpell(SpellEntry const* spellInfo)
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{
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return (spellInfo->AttributesEx & (SPELL_ATTR_EX_CHANNELED_1 | SPELL_ATTR_EX_CHANNELED_2));
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}
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inline bool NeedsComboPoints(SpellEntry const* spellInfo)
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{
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return (spellInfo->AttributesEx & (SPELL_ATTR_EX_REQ_COMBO_POINTS1 | SPELL_ATTR_EX_REQ_COMBO_POINTS2));
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}
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inline SpellSchoolMask GetSpellSchoolMask(SpellEntry const* spellInfo)
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{
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return SpellSchoolMask(spellInfo->SchoolMask);
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}
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inline uint32 GetSpellMechanicMask(SpellEntry const* spellInfo, int32 effect)
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{
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uint32 mask = 0;
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@@ -368,6 +423,7 @@ inline uint32 GetSpellMechanicMask(SpellEntry const* spellInfo, int32 effect)
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mask |= 1<<spellInfo->EffectMechanic[effect];
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return mask;
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}
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inline uint32 GetAllSpellMechanicMask(SpellEntry const* spellInfo)
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{
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uint32 mask = 0;
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@@ -378,6 +434,7 @@ inline uint32 GetAllSpellMechanicMask(SpellEntry const* spellInfo)
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mask |= 1<<spellInfo->EffectMechanic[i];
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return mask;
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}
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inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, int32 effect)
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{
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if (spellInfo->EffectMechanic[effect])
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@@ -386,6 +443,7 @@ inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, int32 effect)
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return Mechanics(spellInfo->Mechanic);
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return MECHANIC_NONE;
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}
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inline uint32 GetDispellMask(DispelType dispel)
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{
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// If dispel all
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@@ -394,41 +452,57 @@ inline uint32 GetDispellMask(DispelType dispel)
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else
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return (1 << dispel);
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}
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// Diminishing Returns interaction with spells
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DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered);
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bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group);
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DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group);
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int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellEntry const* spellproto);
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// Spell proc event related declarations (accessed using SpellMgr functions)
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enum ProcFlags
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{
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PROC_FLAG_NONE = 0x00000000,
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PROC_FLAG_KILLED = 0x00000001, // 00 Killed by agressor
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PROC_FLAG_KILL = 0x00000002, // 01 Kill target (in most cases need XP/Honor reward)
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PROC_FLAG_SUCCESSFUL_MELEE_HIT = 0x00000004, // 02 Successful melee auto attack
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PROC_FLAG_TAKEN_MELEE_HIT = 0x00000008, // 03 Taken damage from melee auto attack hit
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PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT = 0x00000010, // 04 Successful attack by Spell that use melee weapon
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PROC_FLAG_TAKEN_MELEE_SPELL_HIT = 0x00000020, // 05 Taken damage by Spell that use melee weapon
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PROC_FLAG_SUCCESSFUL_RANGED_HIT = 0x00000040, // 06 Successful Ranged auto attack
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PROC_FLAG_TAKEN_RANGED_HIT = 0x00000080, // 07 Taken damage from ranged auto attack
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PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT = 0x00000100, // 08 Successful Ranged attack by Spell that use ranged weapon
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PROC_FLAG_TAKEN_RANGED_SPELL_HIT = 0x00000200, // 09 Taken damage by Spell that use ranged weapon
|
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PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT = 0x00000400, // 10 Successful Positive spell hit
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PROC_FLAG_TAKEN_POSITIVE_SPELL = 0x00000800, // 11 Taken Positive spell hit
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PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT = 0x00001000, // 12 Successful Negative spell hit
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PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT = 0x00002000, // 13 Taken Negative spell hit
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PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL = 0x00004000, // 14 Successful Positive Magic spell hit
|
||||
PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL = 0x00008000, // 15 Taken Positive Magic spell hit
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||||
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PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL = 0x00010000, // 16 Successful Negative Magic spell hit
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PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL = 0x00020000, // 17 Taken Negative Magic spell hit
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PROC_FLAG_ON_DO_PERIODIC = 0x00040000, // 18 Successful do periodic (damage / healing, determined from 14,16 flags)
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PROC_FLAG_ON_TAKE_PERIODIC = 0x00080000, // 19 Taken spell periodic (damage / healing, determined from 15,17 flags)
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||||
PROC_FLAG_TAKEN_ANY_DAMAGE = 0x00100000, // 20 Taken any damage
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PROC_FLAG_ON_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation (possibly needs name change to ON_GAMEOBJECT_CAST or USE)
|
||||
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||||
PROC_FLAG_TAKEN_OFFHAND_HIT = 0x00400000, // 22 Taken off-hand melee attacks ( this is probably wrong )
|
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PROC_FLAG_SUCCESSFUL_OFFHAND_HIT = 0x00800000, // 23 Successful off-hand melee attacks ( this is probably wrong )
|
||||
|
||||
PROC_FLAG_DEATH = 0x01000000 // 24 Died in any way
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};
|
||||
|
||||
#define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MELEE_HIT | \
|
||||
PROC_FLAG_TAKEN_MELEE_HIT | \
|
||||
PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT | \
|
||||
@@ -437,6 +511,7 @@ enum ProcFlags
|
||||
PROC_FLAG_TAKEN_RANGED_HIT | \
|
||||
PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT | \
|
||||
PROC_FLAG_TAKEN_RANGED_SPELL_HIT)
|
||||
|
||||
enum ProcFlagsEx
|
||||
{
|
||||
PROC_EX_NONE = 0x0000000, // If none can tigger on Hit/Crit only (passive spells MUST defined by SpellFamily flag)
|
||||
@@ -459,6 +534,7 @@ enum ProcFlagsEx
|
||||
PROC_EX_EX_TRIGGER_ALWAYS = 0x0010000, // If set trigger always no matter of hit result
|
||||
PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000, // If set trigger always but only one time (not implemented yet)
|
||||
PROC_EX_ONLY_ACTIVE_SPELL = 0x0040000, // Spell has to do damage/heal to proc
|
||||
|
||||
// Flags for internal use - do not use these in db!
|
||||
PROC_EX_INTERNAL_CANT_PROC = 0x0800000,
|
||||
PROC_EX_INTERNAL_DOT = 0x1000000,
|
||||
@@ -468,11 +544,13 @@ enum ProcFlagsEx
|
||||
};
|
||||
#define AURA_REMOVE_PROC_EX_MASK \
|
||||
(PROC_EX_AURA_REMOVE_DESTROY | PROC_EX_AURA_REMOVE_EXPIRE)
|
||||
|
||||
#define AURA_SPELL_PROC_EX_MASK \
|
||||
(PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT | PROC_EX_MISS | \
|
||||
PROC_EX_RESIST | PROC_EX_DODGE | PROC_EX_PARRY | PROC_EX_BLOCK | \
|
||||
PROC_EX_EVADE | PROC_EX_IMMUNE | PROC_EX_DEFLECT | \
|
||||
PROC_EX_ABSORB | PROC_EX_REFLECT | PROC_EX_INTERRUPT)
|
||||
|
||||
struct SpellProcEventEntry
|
||||
{
|
||||
uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
|
||||
@@ -484,6 +562,7 @@ struct SpellProcEventEntry
|
||||
float customChance; // Owerride chance (in most cases for debug only)
|
||||
uint32 cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_
|
||||
};
|
||||
|
||||
struct SpellBonusEntry
|
||||
{
|
||||
float direct_damage;
|
||||
@@ -491,23 +570,29 @@ struct SpellBonusEntry
|
||||
float ap_bonus;
|
||||
float ap_dot_bonus;
|
||||
};
|
||||
|
||||
typedef UNORDERED_MAP<uint32, SpellProcEventEntry> SpellProcEventMap;
|
||||
|
||||
struct SpellEnchantProcEntry
|
||||
{
|
||||
uint32 customChance;
|
||||
float PPMChance;
|
||||
uint32 procEx;
|
||||
};
|
||||
|
||||
typedef UNORDERED_MAP<uint32, SpellEnchantProcEntry> SpellEnchantProcEventMap;
|
||||
typedef UNORDERED_MAP<uint32, SpellBonusEntry> SpellBonusMap;
|
||||
|
||||
#define ELIXIR_BATTLE_MASK 0x01
|
||||
#define ELIXIR_GUARDIAN_MASK 0x02
|
||||
#define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK)
|
||||
#define ELIXIR_UNSTABLE_MASK 0x04
|
||||
#define ELIXIR_SHATTRATH_MASK 0x08
|
||||
#define ELIXIR_WELL_FED 0x10 // Some foods have SPELLFAMILY_POTION
|
||||
|
||||
typedef std::map<uint32, uint8> SpellElixirMap;
|
||||
typedef std::map<uint32, uint16> SpellThreatMap;
|
||||
|
||||
// Spell script target related declarations (accessed using SpellMgr functions)
|
||||
enum SpellScriptTargetType
|
||||
{
|
||||
@@ -516,15 +601,19 @@ enum SpellScriptTargetType
|
||||
SPELL_TARGET_TYPE_DEAD = 2,
|
||||
SPELL_TARGET_TYPE_CONTROLLED = 3,
|
||||
};
|
||||
|
||||
#define MAX_SPELL_TARGET_TYPE 4
|
||||
|
||||
struct SpellTargetEntry
|
||||
{
|
||||
SpellTargetEntry(SpellScriptTargetType type_,uint32 targetEntry_) : type(type_), targetEntry(targetEntry_) {}
|
||||
SpellScriptTargetType type;
|
||||
uint32 targetEntry;
|
||||
};
|
||||
|
||||
typedef std::multimap<uint32,SpellTargetEntry> SpellScriptTarget;
|
||||
typedef std::pair<SpellScriptTarget::const_iterator,SpellScriptTarget::const_iterator> SpellScriptTargetBounds;
|
||||
|
||||
// coordinates for spells (accessed using SpellMgr functions)
|
||||
struct SpellTargetPosition
|
||||
{
|
||||
@@ -534,7 +623,9 @@ struct SpellTargetPosition
|
||||
float target_Z;
|
||||
float target_Orientation;
|
||||
};
|
||||
|
||||
typedef UNORDERED_MAP<uint32, SpellTargetPosition> SpellTargetPositionMap;
|
||||
|
||||
// Spell pet auras
|
||||
class PetAura
|
||||
{
|
||||
@@ -543,11 +634,13 @@ class PetAura
|
||||
{
|
||||
auras.clear();
|
||||
}
|
||||
|
||||
PetAura(uint32 petEntry, uint32 aura, bool _removeOnChangePet, int _damage) :
|
||||
removeOnChangePet(_removeOnChangePet), damage(_damage)
|
||||
{
|
||||
auras[petEntry] = aura;
|
||||
}
|
||||
|
||||
uint32 GetAura(uint32 petEntry) const
|
||||
{
|
||||
std::map<uint32, uint32>::const_iterator itr = auras.find(petEntry);
|
||||
@@ -558,24 +651,29 @@ class PetAura
|
||||
return itr2->second;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void AddAura(uint32 petEntry, uint32 aura)
|
||||
{
|
||||
auras[petEntry] = aura;
|
||||
}
|
||||
|
||||
bool IsRemovedOnChangePet() const
|
||||
{
|
||||
return removeOnChangePet;
|
||||
}
|
||||
|
||||
int32 GetDamage() const
|
||||
{
|
||||
return damage;
|
||||
}
|
||||
|
||||
private:
|
||||
std::map<uint32, uint32> auras;
|
||||
bool removeOnChangePet;
|
||||
int32 damage;
|
||||
};
|
||||
typedef std::map<uint32, PetAura> SpellPetAuraMap;
|
||||
|
||||
struct SpellArea
|
||||
{
|
||||
uint32 spellId;
|
||||
@@ -587,9 +685,11 @@ struct SpellArea
|
||||
Gender gender; // can be applied only to gender
|
||||
bool questStartCanActive; // if true then quest start can be active (not only rewarded)
|
||||
bool autocast; // if true then auto applied at area enter, in other case just allowed to cast
|
||||
|
||||
// helpers
|
||||
bool IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const;
|
||||
};
|
||||
|
||||
typedef std::multimap<uint32,SpellArea> SpellAreaMap;
|
||||
typedef std::multimap<uint32,SpellArea const*> SpellAreaForQuestMap;
|
||||
typedef std::multimap<uint32,SpellArea const*> SpellAreaForAuraMap;
|
||||
@@ -599,6 +699,7 @@ typedef std::pair<SpellAreaForQuestMap::const_iterator,SpellAreaForQuestMap::con
|
||||
typedef std::pair<SpellAreaForAuraMap::const_iterator, SpellAreaForAuraMap::const_iterator> SpellAreaForAuraMapBounds;
|
||||
typedef std::pair<SpellAreaForAreaMap::const_iterator, SpellAreaForAreaMap::const_iterator> SpellAreaForAreaMapBounds;
|
||||
|
||||
|
||||
// Spell rank chain (accessed using SpellMgr functions)
|
||||
struct SpellChainNode
|
||||
{
|
||||
@@ -608,10 +709,14 @@ struct SpellChainNode
|
||||
uint32 last;
|
||||
uint8 rank;
|
||||
};
|
||||
|
||||
typedef UNORDERED_MAP<uint32, SpellChainNode> SpellChainMap;
|
||||
|
||||
// spell_id req_spell
|
||||
typedef UNORDERED_MAP<uint32, uint32> SpellRequiredMap;
|
||||
|
||||
typedef std::multimap<uint32, uint32> SpellsRequiringSpellMap;
|
||||
|
||||
// Spell learning properties (accessed using SpellMgr functions)
|
||||
struct SpellLearnSkillNode
|
||||
{
|
||||
@@ -619,39 +724,51 @@ struct SpellLearnSkillNode
|
||||
uint32 value; // 0 - max skill value for player level
|
||||
uint32 maxvalue; // 0 - max skill value for player level
|
||||
};
|
||||
|
||||
typedef std::map<uint32, SpellLearnSkillNode> SpellLearnSkillMap;
|
||||
|
||||
struct SpellLearnSpellNode
|
||||
{
|
||||
uint32 spell;
|
||||
bool active; // show in spellbook or not
|
||||
bool autoLearned;
|
||||
};
|
||||
|
||||
typedef std::multimap<uint32, SpellLearnSpellNode> SpellLearnSpellMap;
|
||||
typedef std::pair<SpellLearnSpellMap::const_iterator,SpellLearnSpellMap::const_iterator> SpellLearnSpellMapBounds;
|
||||
|
||||
typedef std::multimap<uint32, SkillLineAbilityEntry const*> SkillLineAbilityMap;
|
||||
typedef std::pair<SkillLineAbilityMap::const_iterator,SkillLineAbilityMap::const_iterator> SkillLineAbilityMapBounds;
|
||||
|
||||
typedef std::multimap<uint32, uint32> PetLevelupSpellSet;
|
||||
typedef std::map<uint32, PetLevelupSpellSet> PetLevelupSpellMap;
|
||||
|
||||
struct PetDefaultSpellsEntry
|
||||
{
|
||||
uint32 spellid[MAX_CREATURE_SPELL_DATA_SLOT];
|
||||
};
|
||||
|
||||
// < 0 for petspelldata id, > 0 for creature_id
|
||||
typedef std::map<int32, PetDefaultSpellsEntry> PetDefaultSpellsMap;
|
||||
|
||||
|
||||
inline bool IsPrimaryProfessionSkill(uint32 skill)
|
||||
{
|
||||
SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill);
|
||||
if(!pSkill)
|
||||
return false;
|
||||
|
||||
if(pSkill->categoryId != SKILL_CATEGORY_PROFESSION)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool IsProfessionSkill(uint32 skill)
|
||||
{
|
||||
return IsPrimaryProfessionSkill(skill) || skill == SKILL_FISHING || skill == SKILL_COOKING || skill == SKILL_FIRST_AID;
|
||||
}
|
||||
|
||||
#define SPELL_ATTR_CU_CONE_BACK 0x00000002
|
||||
#define SPELL_ATTR_CU_CONE_LINE 0x00000004
|
||||
#define SPELL_ATTR_CU_SHARE_DAMAGE 0x00000008
|
||||
@@ -668,30 +785,40 @@ inline bool IsProfessionSkill(uint32 skill)
|
||||
#define SPELL_ATTR_CU_NEGATIVE_EFF1 0x00020000
|
||||
#define SPELL_ATTR_CU_NEGATIVE_EFF2 0x00040000
|
||||
#define SPELL_ATTR_CU_NEGATIVE 0x00070000
|
||||
|
||||
typedef std::vector<uint32> SpellCustomAttribute;
|
||||
typedef std::vector<bool> EnchantCustomAttribute;
|
||||
|
||||
typedef std::map<int32, std::vector<int32> > SpellLinkedMap;
|
||||
|
||||
inline bool IsProfessionOrRidingSkill(uint32 skill)
|
||||
{
|
||||
return IsProfessionSkill(skill) || skill == SKILL_RIDING;
|
||||
}
|
||||
|
||||
class SpellMgr
|
||||
{
|
||||
// Constructors
|
||||
public:
|
||||
SpellMgr();
|
||||
~SpellMgr();
|
||||
|
||||
// Accessors (const or static functions)
|
||||
public:
|
||||
|
||||
bool IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod) const;
|
||||
|
||||
SpellElixirMap const& GetSpellElixirMap() const { return mSpellElixirs; }
|
||||
|
||||
uint32 GetSpellElixirMask(uint32 spellid) const
|
||||
{
|
||||
SpellElixirMap::const_iterator itr = mSpellElixirs.find(spellid);
|
||||
if(itr==mSpellElixirs.end())
|
||||
return 0x0;
|
||||
|
||||
return itr->second;
|
||||
}
|
||||
|
||||
SpellSpecific GetSpellElixirSpecific(uint32 spellid) const
|
||||
{
|
||||
uint32 mask = GetSpellElixirMask(spellid);
|
||||
@@ -706,13 +833,16 @@ class SpellMgr
|
||||
else
|
||||
return SPELL_NORMAL;
|
||||
}
|
||||
|
||||
uint16 GetSpellThreat(uint32 spellid) const
|
||||
{
|
||||
SpellThreatMap::const_iterator itr = mSpellThreatMap.find(spellid);
|
||||
if(itr==mSpellThreatMap.end())
|
||||
return 0;
|
||||
|
||||
return itr->second;
|
||||
}
|
||||
|
||||
// Spell proc events
|
||||
SpellProcEventEntry const* GetSpellProcEvent(uint32 spellId) const
|
||||
{
|
||||
@@ -721,7 +851,9 @@ class SpellMgr
|
||||
return &itr->second;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active);
|
||||
|
||||
SpellEnchantProcEntry const* GetSpellEnchantProcEvent(uint32 enchId) const
|
||||
{
|
||||
SpellEnchantProcEventMap::const_iterator itr = mSpellEnchantProcEventMap.find(enchId);
|
||||
@@ -729,6 +861,7 @@ class SpellMgr
|
||||
return &itr->second;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Spell bonus data
|
||||
SpellBonusEntry const* GetSpellBonusData(uint32 spellId) const
|
||||
{
|
||||
@@ -745,6 +878,7 @@ class SpellMgr
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Spell target coordinates
|
||||
SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const
|
||||
{
|
||||
@@ -753,27 +887,34 @@ class SpellMgr
|
||||
return &itr->second;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Spell ranks chains
|
||||
SpellChainNode const* GetSpellChainNode(uint32 spell_id) const
|
||||
{
|
||||
SpellChainMap::const_iterator itr = mSpellChains.find(spell_id);
|
||||
if(itr == mSpellChains.end())
|
||||
return NULL;
|
||||
|
||||
return &itr->second;
|
||||
}
|
||||
|
||||
uint32 GetSpellRequired(uint32 spell_id) const
|
||||
{
|
||||
SpellRequiredMap::const_iterator itr = mSpellReq.find(spell_id);
|
||||
if(itr == mSpellReq.end())
|
||||
return NULL;
|
||||
|
||||
return itr->second;
|
||||
}
|
||||
|
||||
uint32 GetFirstSpellInChain(uint32 spell_id) const
|
||||
{
|
||||
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
|
||||
return node->first;
|
||||
|
||||
return spell_id;
|
||||
}
|
||||
|
||||
uint32 GetSpellWithRank(uint32 spell_id, uint32 rank) const
|
||||
{
|
||||
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
|
||||
@@ -783,52 +924,70 @@ class SpellMgr
|
||||
}
|
||||
return spell_id;
|
||||
}
|
||||
|
||||
uint32 GetPrevSpellInChain(uint32 spell_id) const
|
||||
{
|
||||
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
|
||||
return node->prev;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32 GetNextSpellInChain(uint32 spell_id) const
|
||||
{
|
||||
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
|
||||
return node->next;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
SpellsRequiringSpellMap const& GetSpellsRequiringSpell() const { return mSpellsReqSpell; }
|
||||
|
||||
uint8 GetSpellRank(uint32 spell_id) const
|
||||
{
|
||||
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
|
||||
return node->rank;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32 GetLastSpellInChain(uint32 spell_id) const
|
||||
{
|
||||
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
|
||||
return node->last;
|
||||
|
||||
return spell_id;
|
||||
}
|
||||
|
||||
uint32 IsArenaAllowedEnchancment(uint32 ench_id) const
|
||||
{
|
||||
return mEnchantCustomAttr[ench_id];
|
||||
}
|
||||
|
||||
uint8 IsHighRankOfSpell(uint32 spell1,uint32 spell2) const
|
||||
{
|
||||
SpellChainMap::const_iterator itr = mSpellChains.find(spell1);
|
||||
|
||||
uint32 rank2 = GetSpellRank(spell2);
|
||||
|
||||
// not ordered correctly by rank value
|
||||
if(itr == mSpellChains.end() || !rank2 || itr->second.rank <= rank2)
|
||||
return false;
|
||||
|
||||
// check present in same rank chain
|
||||
for(; itr != mSpellChains.end(); itr = mSpellChains.find(itr->second.prev))
|
||||
if(itr->second.prev==spell2)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const;
|
||||
static bool canStackSpellRanks(SpellEntry const *spellInfo);
|
||||
bool CanAurasStack(SpellEntry const *spellInfo_1, SpellEntry const *spellInfo_2, bool sameCaster) const;
|
||||
|
||||
SpellEntry const* SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const;
|
||||
|
||||
// Spell learning
|
||||
SpellLearnSkillNode const* GetSpellLearnSkill(uint32 spell_id) const
|
||||
{
|
||||
@@ -838,14 +997,17 @@ class SpellMgr
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool IsSpellLearnSpell(uint32 spell_id) const
|
||||
{
|
||||
return mSpellLearnSpells.find(spell_id) != mSpellLearnSpells.end();
|
||||
}
|
||||
|
||||
SpellLearnSpellMapBounds GetSpellLearnSpellMapBounds(uint32 spell_id) const
|
||||
{
|
||||
return SpellLearnSpellMapBounds(mSpellLearnSpells.lower_bound(spell_id),mSpellLearnSpells.upper_bound(spell_id));
|
||||
}
|
||||
|
||||
bool IsSpellLearnToSpell(uint32 spell_id1,uint32 spell_id2) const
|
||||
{
|
||||
SpellLearnSpellMapBounds bounds = GetSpellLearnSpellMapBounds(spell_id1);
|
||||
@@ -854,24 +1016,30 @@ class SpellMgr
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool IsProfessionOrRidingSpell(uint32 spellId);
|
||||
static bool IsProfessionSpell(uint32 spellId);
|
||||
static bool IsPrimaryProfessionSpell(uint32 spellId);
|
||||
bool IsPrimaryProfessionFirstRankSpell(uint32 spellId) const;
|
||||
|
||||
bool IsSkillBonusSpell(uint32 spellId) const;
|
||||
bool IsSkillTypeSpell(uint32 spellId, SkillType type) const;
|
||||
|
||||
|
||||
// Spell script targets
|
||||
SpellScriptTargetBounds GetSpellScriptTargetBounds(uint32 spell_id) const
|
||||
{
|
||||
return SpellScriptTargetBounds(mSpellScriptTarget.lower_bound(spell_id),mSpellScriptTarget.upper_bound(spell_id));
|
||||
}
|
||||
|
||||
// Spell correctess for client using
|
||||
static bool IsSpellValid(SpellEntry const * spellInfo, Player* pl = NULL, bool msg = true);
|
||||
|
||||
SkillLineAbilityMapBounds GetSkillLineAbilityMapBounds(uint32 spell_id) const
|
||||
{
|
||||
return SkillLineAbilityMapBounds(mSkillLineAbilityMap.lower_bound(spell_id),mSkillLineAbilityMap.upper_bound(spell_id));
|
||||
}
|
||||
|
||||
PetAura const* GetPetAura(uint32 spell_id, uint8 eff)
|
||||
{
|
||||
SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find((spell_id<<8) + eff);
|
||||
@@ -880,6 +1048,7 @@ class SpellMgr
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
PetLevelupSpellSet const* GetPetLevelupSpellList(uint32 petFamily) const
|
||||
{
|
||||
PetLevelupSpellMap::const_iterator itr = mPetLevelupSpellMap.find(petFamily);
|
||||
@@ -888,6 +1057,7 @@ class SpellMgr
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
uint32 GetSpellCustomAttr(uint32 spell_id) const
|
||||
{
|
||||
if(spell_id >= mSpellCustomAttr.size())
|
||||
@@ -895,11 +1065,13 @@ class SpellMgr
|
||||
else
|
||||
return mSpellCustomAttr[spell_id];
|
||||
}
|
||||
|
||||
const std::vector<int32> *GetSpellLinked(int32 spell_id) const
|
||||
{
|
||||
SpellLinkedMap::const_iterator itr = mSpellLinkedMap.find(spell_id);
|
||||
return itr != mSpellLinkedMap.end() ? &(itr->second) : NULL;
|
||||
}
|
||||
|
||||
// < 0 for petspelldata id, > 0 for creature_id
|
||||
PetDefaultSpellsEntry const* GetPetDefaultSpellsEntry(int32 id) const
|
||||
{
|
||||
@@ -908,11 +1080,14 @@ class SpellMgr
|
||||
return &itr->second;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SpellCastResult GetSpellAllowedInLocationError(SpellEntry const *spellInfo, uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = NULL);
|
||||
|
||||
SpellAreaMapBounds GetSpellAreaMapBounds(uint32 spell_id) const
|
||||
{
|
||||
return SpellAreaMapBounds(mSpellAreaMap.lower_bound(spell_id),mSpellAreaMap.upper_bound(spell_id));
|
||||
}
|
||||
|
||||
SpellAreaForQuestMapBounds GetSpellAreaForQuestMapBounds(uint32 quest_id, bool active) const
|
||||
{
|
||||
if(active)
|
||||
@@ -920,19 +1095,24 @@ class SpellMgr
|
||||
else
|
||||
return SpellAreaForQuestMapBounds(mSpellAreaForQuestMap.lower_bound(quest_id),mSpellAreaForQuestMap.upper_bound(quest_id));
|
||||
}
|
||||
|
||||
SpellAreaForQuestMapBounds GetSpellAreaForQuestEndMapBounds(uint32 quest_id) const
|
||||
{
|
||||
return SpellAreaForQuestMapBounds(mSpellAreaForQuestEndMap.lower_bound(quest_id),mSpellAreaForQuestEndMap.upper_bound(quest_id));
|
||||
}
|
||||
|
||||
SpellAreaForAuraMapBounds GetSpellAreaForAuraMapBounds(uint32 spell_id) const
|
||||
{
|
||||
return SpellAreaForAuraMapBounds(mSpellAreaForAuraMap.lower_bound(spell_id),mSpellAreaForAuraMap.upper_bound(spell_id));
|
||||
}
|
||||
|
||||
SpellAreaForAreaMapBounds GetSpellAreaForAreaMapBounds(uint32 area_id) const
|
||||
{
|
||||
return SpellAreaForAreaMapBounds(mSpellAreaForAreaMap.lower_bound(area_id),mSpellAreaForAreaMap.upper_bound(area_id));
|
||||
}
|
||||
|
||||
bool IsSrcTargetSpell(SpellEntry const *spellInfo) const;
|
||||
|
||||
inline bool IsCasterSourceTarget(uint32 target)
|
||||
{
|
||||
switch (SpellTargetType[target])
|
||||
@@ -945,6 +1125,7 @@ class SpellMgr
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool IsSpellWithCasterSourceTargetsOnly(SpellEntry const* spellInfo)
|
||||
{
|
||||
for(int i = 0; i < 3; ++i)
|
||||
@@ -953,9 +1134,11 @@ class SpellMgr
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Modifiers
|
||||
public:
|
||||
static SpellMgr& Instance();
|
||||
|
||||
// Loading data at server startup
|
||||
void LoadSpellChains();
|
||||
void LoadSpellRequired();
|
||||
@@ -976,10 +1159,13 @@ class SpellMgr
|
||||
void LoadPetLevelupSpellMap();
|
||||
void LoadPetDefaultSpells();
|
||||
void LoadSpellAreas();
|
||||
|
||||
bool CheckDB() const;
|
||||
|
||||
private:
|
||||
bool _isPositiveSpell(uint32 spellId, bool deep) const;
|
||||
bool _isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) const;
|
||||
|
||||
SpellScriptTarget mSpellScriptTarget;
|
||||
SpellChainMap mSpellChains;
|
||||
SpellsRequiringSpellMap mSpellsReqSpell;
|
||||
@@ -1006,6 +1192,7 @@ class SpellMgr
|
||||
SpellAreaForAuraMap mSpellAreaForAuraMap;
|
||||
SpellAreaForAreaMap mSpellAreaForAreaMap;
|
||||
};
|
||||
|
||||
#define spellmgr SpellMgr::Instance()
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user