*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
This commit is contained in:
+47
-1
@@ -19,14 +19,18 @@
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*/
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#ifndef TRINITY_SPELLAURAS_H
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#define TRINITY_SPELLAURAS_H
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#include "SpellAuraDefines.h"
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class Unit;
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struct SpellEntry;
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struct SpellModifier;
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struct ProcTriggerSpell;
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// forward decl
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class Aura;
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class AuraEffect;
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typedef void(AuraEffect::*pAuraHandler)(bool Apply, bool Real, bool changeAmount);
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// Real == true at aura add/remove
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// Real == false at aura mod unapply/reapply; when adding/removing dependent aura/item/stat mods
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@@ -41,30 +45,35 @@ typedef void(AuraEffect::*pAuraHandler)(bool Apply, bool Real, bool changeAmount
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// each setting object update field code line moved under if(Real) check is significant Trinity speedup, and less server->client data sends
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// each packet sending code moved under if(Real) check is _large_ Trinity speedup, and lot less server->client data sends
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//
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// changeAmount == true at changing existing aura amount - called wit real == false
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// changeAmount == true at changing existing aura amount - called wit real == false
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// if aura has amount dependant effect handler has to allow proceeding it
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// example: change speed aura, modifier aura
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class TRINITY_DLL_SPEC Aura
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{
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friend void Player::SendAurasForTarget(Unit *target);
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public:
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virtual ~Aura();
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explicit Aura(SpellEntry const* spellproto, uint32 effMask, Unit *target, WorldObject *source, Unit *caster, int32 *currentBasePoints = NULL, Item *castItem = NULL);
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SpellEntry const* GetSpellProto() const { return m_spellProto; }
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uint32 GetId() const{ return m_spellProto->Id; }
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uint64 GetCastItemGUID() const { return m_castItemGuid; }
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uint64 const& GetCasterGUID() const { return m_casterGuid; }
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Unit* GetCaster() const;
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uint64 const& GetSourceGUID() const { return m_sourceGuid; }
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Unit *GetUnitSource() const;
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Unit* GetTarget() const { return m_target; }
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time_t GetAuraApplyTime() const { return m_applyTime; }
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int32 GetAuraMaxDuration() const { return m_maxduration; }
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void SetAuraMaxDuration(int32 duration) { m_maxduration = duration; }
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int32 GetAuraDuration() const { return m_duration; }
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void SetAuraDuration(int32 duration, bool withMods = false);
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void RefreshAura() { SetAuraDuration(m_maxduration);}
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bool IsExpired() const { return !GetAuraDuration() && !(IsPermanent() || IsPassive()); }
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void SendAuraUpdate();
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uint8 GetAuraSlot() const { return m_auraSlot; }
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void SetAuraSlot(uint8 slot) { m_auraSlot = slot; }
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@@ -73,24 +82,30 @@ class TRINITY_DLL_SPEC Aura
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bool DropAuraCharge();
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void SetProcDamage(uint32 val) { m_procDamage = val; }
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uint32 GetProcDamage() const { return m_procDamage; }
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uint8 GetStackAmount() const { return m_stackAmount; }
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void SetStackAmount(uint8 num, bool applied = true);
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bool modStackAmount(int32 num); // return true if last charge dropped
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void SetRemoveMode(AuraRemoveMode mode) { m_removeMode = mode; }
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uint8 GetRemoveMode() const {return m_removeMode;}
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inline uint8 GetEffectMask() const {return m_auraFlags & 7;}
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AuraEffect * GetPartAura (uint8 effIndex) const {assert (effIndex < MAX_SPELL_EFFECTS); return m_partAuras[effIndex];}
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bool SetPartAura(AuraEffect* aurEff, uint8 effIndex);
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bool IsPositive() const { return m_positive; }
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void SetNegative() { m_positive = false; }
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void SetPositive() { m_positive = true; }
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bool IsPermanent() const { return m_permanent; }
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void SetPermanent(bool val) { m_permanent = val; }
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bool IsPassive() const { return m_isPassive; }
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bool IsDeathPersistent() const { return m_isDeathPersist; }
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bool IsRemovedOnShapeLost() const { return m_isRemovedOnShapeLost; }
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bool CanBeSaved() const;
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bool IsRemoved() const { return m_isRemoved; }
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bool IsPersistent() const;
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bool IsAreaAura() const;
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bool IsAuraType(AuraType type) const;
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@@ -104,16 +119,21 @@ class TRINITY_DLL_SPEC Aura
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}
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void ApplyAllModifiers(bool apply, bool Real=false);
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void HandleAuraSpecificMods(bool apply);
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void Update(uint32 diff);
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void _AddAura();
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void _RemoveAura();
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// Allow Apply Aura Handler to modify and access m_AuraDRGroup
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void setDiminishGroup(DiminishingGroup group) { m_AuraDRGroup = group; }
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DiminishingGroup getDiminishGroup() const { return m_AuraDRGroup; }
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// Single cast aura helpers
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void UnregisterSingleCastAura();
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bool IsSingleTarget() const {return m_isSingleTargetAura;}
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void SetIsSingleTarget(bool val) { m_isSingleTargetAura = val;}
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private:
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const SpellEntry * const m_spellProto;
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Unit * const m_target;
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@@ -122,18 +142,23 @@ class TRINITY_DLL_SPEC Aura
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const uint64 m_casterGuid;
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const uint64 m_castItemGuid; // it is NOT safe to keep a pointer to the item because it may get deleted
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const time_t m_applyTime;
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int32 m_maxduration; // Max aura duration
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int32 m_duration; // Current time
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int32 m_timeCla; // Timer for power per sec calcultion
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AuraRemoveMode m_removeMode:8; // Store info for know remove aura reason
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DiminishingGroup m_AuraDRGroup:8; // Diminishing
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uint8 m_auraSlot; // Aura slot on unit (for show in client)
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uint8 m_auraFlags; // Aura info flag (for send data to client)
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uint8 m_auraLevel; // Aura level (store caster level for correct show level dep amount)
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uint8 m_procCharges; // Aura charges (0 for infinite)
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uint8 m_stackAmount; // Aura stack amount
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AuraEffect * m_partAuras[3];
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uint32 m_procDamage; // used in aura proc code
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bool m_isDeathPersist:1;
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bool m_isRemovedOnShapeLost:1;
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bool m_isPassive:1;
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@@ -141,8 +166,10 @@ class TRINITY_DLL_SPEC Aura
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bool m_permanent:1;
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bool m_isRemoved:1;
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bool m_isSingleTargetAura:1; // true if it's a single target spell and registered at caster - can change at spell steal for example
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bool IsVisible() const;
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};
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class TRINITY_DLL_SPEC AuraEffect
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{
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public:
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@@ -306,20 +333,26 @@ class TRINITY_DLL_SPEC AuraEffect
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void HandleAuraCloneCaster(bool Apply, bool Real, bool changeAmount);
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void HandleAuraModCritPct(bool Apply, bool Real, bool changeAmount);
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void HandleAuraLinked(bool Apply, bool Real, bool changeAmount);
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void HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount);
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int32 CalculateCrowdControlAuraAmount(Unit * caster);
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// add/remove SPELL_AURA_MOD_SHAPESHIFT (36) linked auras
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void HandleShapeshiftBoosts(bool apply);
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Unit * GetCaster() const { return m_parentAura->GetCaster(); }
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uint64 GetCasterGUID() const{ return m_parentAura->GetCasterGUID(); }
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Aura * GetParentAura() const { return m_parentAura; }
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SpellEntry const* GetSpellProto() const { return m_spellProto; }
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uint32 GetId() const { return m_spellProto->Id; }
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uint32 GetEffIndex() const { return m_effIndex; }
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int32 GetBasePoints() const { return m_currentBasePoints; }
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int32 GetAuraAmplitude(){return m_amplitude;}
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void ResetPeriodicTimer(){m_periodicTimer = m_amplitude;}
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virtual void Update(uint32 diff);
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uint32 GetTickNumber() const { return m_tickNumber; }
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int32 GetTotalTicks () const { return m_amplitude ? (GetParentAura()->GetAuraMaxDuration() / m_amplitude) : 1;}
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bool IsAreaAura() const { return m_isAreaAura; }
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@@ -328,34 +361,43 @@ class TRINITY_DLL_SPEC AuraEffect
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bool IsApplied() const { return m_isApplied; }
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void SetApplied (bool val) {m_isApplied = val; }
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bool isAffectedOnSpell(SpellEntry const *spell) const;
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void ApplyModifier(bool apply, bool Real = false, bool changeAmount=false);
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void RecalculateAmount(bool applied = true);
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void HandleAuraEffect(bool apply);
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void ApplyAllModifiers(bool apply, bool Real);
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Unit* GetTriggerTarget() const;
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void TriggerSpell();
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void TriggerSpellWithValue();
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void PeriodicTick();
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void PeriodicDummyTick();
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int32 GetMiscBValue() const {return m_spellProto->EffectMiscValueB[m_effIndex];}
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int32 GetMiscValue() const {return m_spellProto->EffectMiscValue[m_effIndex];}
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uint32 GetAuraName() const {return m_auraName;}
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int32 GetAmount() const {return m_amount;}
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void SetAmount(int32 amount) { m_amount = amount; }
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void CleanupTriggeredSpells();
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protected:
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explicit AuraEffect(Aura * parentAura, uint8 effIndex, int32 *currentBasePoints = NULL);
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Aura * const m_parentAura;
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Unit * const m_target;
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uint32 m_tickNumber;
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const SpellEntry * const m_spellProto;
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const uint8 m_effIndex;
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const AuraType m_auraName;
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int32 m_currentBasePoints;
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int32 m_amount;
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SpellModifier *m_spellmod;
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int32 m_periodicTimer; // Timer for periodic auras
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int32 m_amplitude;
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bool m_isPeriodic:1;
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bool m_isAreaAura:1;
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bool m_isPersistent:1;
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@@ -363,6 +405,7 @@ class TRINITY_DLL_SPEC AuraEffect
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private:
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bool IsPeriodicTickCrit(Unit const * pCaster) const;
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};
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class TRINITY_DLL_SPEC AreaAuraEffect : public AuraEffect
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{
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public:
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@@ -375,6 +418,7 @@ class TRINITY_DLL_SPEC AreaAuraEffect : public AuraEffect
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int32 m_removeTime;
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AreaAuraType m_areaAuraType;
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};
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class TRINITY_DLL_SPEC PersistentAreaAuraEffect : public AuraEffect
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{
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public:
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@@ -384,5 +428,7 @@ class TRINITY_DLL_SPEC PersistentAreaAuraEffect : public AuraEffect
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protected:
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explicit PersistentAreaAuraEffect(Aura * parentAura, uint32 eff, int32 *currentBasePoints = NULL);
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};
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AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints = NULL);
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#endif
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