*Backed out changeset 3be01fb200a5

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-17 15:51:44 -07:00
parent 26b5e033ff
commit e585187b24
2257 changed files with 103863 additions and 761 deletions
+53
View File
@@ -15,12 +15,16 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef OUTDOOR_PVP_H_
#define OUTDOOR_PVP_H_
#include "Util.h"
#include "SharedDefines.h"
#include "ZoneScript.h"
class GameObject;
enum OutdoorPvPTypes
{
OUTDOOR_PVP_HP = 1,
@@ -31,7 +35,9 @@ enum OutdoorPvPTypes
OUTDOOR_PVP_EP,
OPVP_WINTERGRASP,
};
const uint8 CapturePointArtKit[3] = {2, 1, 21};
enum ObjectiveStates
{
OBJECTIVESTATE_NEUTRAL = 0,
@@ -42,6 +48,7 @@ enum ObjectiveStates
OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE,
OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE,
};
// struct for go spawning
struct go_type{
uint32 entry;
@@ -55,6 +62,7 @@ struct go_type{
float rot2;
float rot3;
};
// struct for creature spawning
struct creature_type{
uint32 entry;
@@ -65,6 +73,7 @@ struct creature_type{
float z;
float o;
};
// some class predefs
class Player;
class GameObject;
@@ -72,45 +81,63 @@ class WorldPacket;
class Creature;
class Unit;
struct GossipOption;
typedef std::set<Player*> PlayerSet;
class OutdoorPvP;
class OPvPCapturePoint
{
public:
OPvPCapturePoint(OutdoorPvP * pvp);
virtual void FillInitialWorldStates(WorldPacket & data) {}
// send world state update to all players present
void SendUpdateWorldState(uint32 field, uint32 value);
// send kill notify to players in the controlling faction
void SendObjectiveComplete(uint32 id, uint64 guid);
// used when player is activated/inactivated in the area
virtual bool HandlePlayerEnter(Player * plr);
virtual void HandlePlayerLeave(Player * plr);
//virtual void HandlePlayerActivityChanged(Player * plr);
// checks if player is in range of a capture credit marker
bool IsInsideObjective(Player * plr) const;
virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go);
virtual int32 HandleOpenGo(Player *plr, uint64 guid);
// returns true if the state of the objective has changed, in this case, the OutdoorPvP must send a world state ui update.
virtual bool Update(uint32 diff);
virtual void ChangeState() = 0;
virtual void ChangeTeam(TeamId oldTeam) {}
virtual void SendChangePhase();
virtual bool HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid);
virtual bool CanTalkTo(Player * plr, Creature * c, GossipOption &gso);
virtual bool HandleDropFlag(Player * plr, uint32 spellId);
virtual void DeleteSpawns();
uint32 m_capturePointGUID;
GameObject *m_capturePoint;
void AddGO(uint32 type, uint32 guid, uint32 entry = 0);
void AddCre(uint32 type, uint32 guid, uint32 entry = 0);
bool SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o = 0, float rotation0 = 0, float rotation1 = 0, float rotation2 = 0, float rotation3 = 0);
protected:
bool AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3);
bool AddCreature(uint32 type, uint32 entry, uint32 teamval, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0);
bool DelCreature(uint32 type);
bool DelObject(uint32 type);
bool DelCapturePoint();
protected:
// active players in the area of the objective, 0 - alliance, 1 - horde
PlayerSet m_activePlayers[2];
@@ -127,8 +154,10 @@ protected:
ObjectiveStates m_State;
// neutral value on capture bar
uint32 m_neutralValuePct;
// pointer to the OutdoorPvP this objective belongs to
OutdoorPvP* m_PvP;
// map to store the various gameobjects and creatures spawned by the objective
// type , guid
std::map<uint32,uint64> m_Objects;
@@ -136,6 +165,7 @@ protected:
std::map<uint64,uint32> m_ObjectTypes;
std::map<uint64,uint32> m_CreatureTypes;
};
// base class for specific outdoor pvp handlers
class OutdoorPvP : public ZoneScript
{
@@ -147,7 +177,9 @@ public:
~OutdoorPvP();
// deletes all gos/creatures spawned by the pvp
void DeleteSpawns();
typedef std::map<uint32/*lowguid*/, OPvPCapturePoint*> OPvPCapturePointMap;
virtual void FillInitialWorldStates(WorldPacket & data) {}
// called when a player triggers an areatrigger
virtual bool HandleAreaTrigger(Player * plr, uint32 trigger);
@@ -155,41 +187,60 @@ public:
virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go);
// called on go use
virtual bool HandleOpenGo(Player *plr, uint64 guid);
// setup stuff
virtual bool SetupOutdoorPvP() {return true;}
void OnGameObjectCreate(GameObject *go, bool add);
void OnCreatureCreate(Creature *, bool add) {}
// send world state update to all players present
void SendUpdateWorldState(uint32 field, uint32 value);
// called by OutdoorPvPMgr, updates the objectives and if needed, sends new worldstateui information
virtual bool Update(uint32 diff);
// handle npc/player kill
virtual void HandleKill(Player * killer, Unit * killed);
virtual void HandleKillImpl(Player * killer, Unit * killed) {}
// checks if player is in range of a capture credit marker
bool IsInsideObjective(Player * plr) const;
// awards rewards for player kill
virtual void AwardKillBonus(Player * plr) {}
uint32 GetTypeId() {return m_TypeId;}
virtual bool HandleDropFlag(Player * plr, uint32 spellId);
virtual bool HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid);
virtual bool CanTalkTo(Player * plr, Creature * c, GossipOption &gso);
void TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2 = 0);
protected:
// the map of the objectives belonging to this outdoorpvp
OPvPCapturePointMap m_capturePoints;
PlayerSet m_players[2];
uint32 m_TypeId;
bool m_sendUpdate;
// world state stuff
virtual void SendRemoveWorldStates(Player * plr) {}
void BroadcastPacket(WorldPacket & data) const;
virtual void HandlePlayerEnterZone(Player * plr, uint32 zone);
virtual void HandlePlayerLeaveZone(Player * plr, uint32 zone);
void AddCapturePoint(OPvPCapturePoint* cp)
{
m_capturePoints[cp->m_capturePointGUID] = cp;
}
OPvPCapturePoint * GetCapturePoint(uint32 lowguid) const
{
OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.find(lowguid);
@@ -197,9 +248,11 @@ protected:
return itr->second;
return NULL;
}
void RegisterZone(uint32 zoneid);
bool HasPlayer(Player *plr) const;
void TeamCastSpell(TeamId team, int32 spellId);
};
#endif /*OUTDOOR_PVP_H_*/