*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
This commit is contained in:
@@ -15,12 +15,16 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef OUTDOOR_PVP_H_
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#define OUTDOOR_PVP_H_
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#include "Util.h"
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#include "SharedDefines.h"
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#include "ZoneScript.h"
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class GameObject;
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enum OutdoorPvPTypes
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{
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OUTDOOR_PVP_HP = 1,
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@@ -31,7 +35,9 @@ enum OutdoorPvPTypes
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OUTDOOR_PVP_EP,
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OPVP_WINTERGRASP,
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};
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const uint8 CapturePointArtKit[3] = {2, 1, 21};
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enum ObjectiveStates
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{
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OBJECTIVESTATE_NEUTRAL = 0,
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@@ -42,6 +48,7 @@ enum ObjectiveStates
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OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE,
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OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE,
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};
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// struct for go spawning
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struct go_type{
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uint32 entry;
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@@ -55,6 +62,7 @@ struct go_type{
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float rot2;
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float rot3;
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};
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// struct for creature spawning
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struct creature_type{
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uint32 entry;
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@@ -65,6 +73,7 @@ struct creature_type{
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float z;
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float o;
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};
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// some class predefs
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class Player;
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class GameObject;
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@@ -72,45 +81,63 @@ class WorldPacket;
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class Creature;
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class Unit;
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struct GossipOption;
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typedef std::set<Player*> PlayerSet;
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class OutdoorPvP;
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class OPvPCapturePoint
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{
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public:
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OPvPCapturePoint(OutdoorPvP * pvp);
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virtual void FillInitialWorldStates(WorldPacket & data) {}
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// send world state update to all players present
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void SendUpdateWorldState(uint32 field, uint32 value);
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// send kill notify to players in the controlling faction
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void SendObjectiveComplete(uint32 id, uint64 guid);
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// used when player is activated/inactivated in the area
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virtual bool HandlePlayerEnter(Player * plr);
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virtual void HandlePlayerLeave(Player * plr);
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//virtual void HandlePlayerActivityChanged(Player * plr);
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// checks if player is in range of a capture credit marker
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bool IsInsideObjective(Player * plr) const;
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virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go);
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virtual int32 HandleOpenGo(Player *plr, uint64 guid);
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// returns true if the state of the objective has changed, in this case, the OutdoorPvP must send a world state ui update.
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virtual bool Update(uint32 diff);
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virtual void ChangeState() = 0;
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virtual void ChangeTeam(TeamId oldTeam) {}
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virtual void SendChangePhase();
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virtual bool HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid);
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virtual bool CanTalkTo(Player * plr, Creature * c, GossipOption &gso);
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virtual bool HandleDropFlag(Player * plr, uint32 spellId);
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virtual void DeleteSpawns();
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uint32 m_capturePointGUID;
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GameObject *m_capturePoint;
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void AddGO(uint32 type, uint32 guid, uint32 entry = 0);
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void AddCre(uint32 type, uint32 guid, uint32 entry = 0);
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bool SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o = 0, float rotation0 = 0, float rotation1 = 0, float rotation2 = 0, float rotation3 = 0);
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protected:
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bool AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3);
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bool AddCreature(uint32 type, uint32 entry, uint32 teamval, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0);
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bool DelCreature(uint32 type);
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bool DelObject(uint32 type);
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bool DelCapturePoint();
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protected:
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// active players in the area of the objective, 0 - alliance, 1 - horde
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PlayerSet m_activePlayers[2];
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@@ -127,8 +154,10 @@ protected:
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ObjectiveStates m_State;
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// neutral value on capture bar
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uint32 m_neutralValuePct;
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// pointer to the OutdoorPvP this objective belongs to
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OutdoorPvP* m_PvP;
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// map to store the various gameobjects and creatures spawned by the objective
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// type , guid
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std::map<uint32,uint64> m_Objects;
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@@ -136,6 +165,7 @@ protected:
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std::map<uint64,uint32> m_ObjectTypes;
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std::map<uint64,uint32> m_CreatureTypes;
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};
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// base class for specific outdoor pvp handlers
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class OutdoorPvP : public ZoneScript
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{
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@@ -147,7 +177,9 @@ public:
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~OutdoorPvP();
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// deletes all gos/creatures spawned by the pvp
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void DeleteSpawns();
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typedef std::map<uint32/*lowguid*/, OPvPCapturePoint*> OPvPCapturePointMap;
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virtual void FillInitialWorldStates(WorldPacket & data) {}
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// called when a player triggers an areatrigger
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virtual bool HandleAreaTrigger(Player * plr, uint32 trigger);
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@@ -155,41 +187,60 @@ public:
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virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go);
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// called on go use
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virtual bool HandleOpenGo(Player *plr, uint64 guid);
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// setup stuff
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virtual bool SetupOutdoorPvP() {return true;}
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void OnGameObjectCreate(GameObject *go, bool add);
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void OnCreatureCreate(Creature *, bool add) {}
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// send world state update to all players present
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void SendUpdateWorldState(uint32 field, uint32 value);
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// called by OutdoorPvPMgr, updates the objectives and if needed, sends new worldstateui information
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virtual bool Update(uint32 diff);
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// handle npc/player kill
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virtual void HandleKill(Player * killer, Unit * killed);
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virtual void HandleKillImpl(Player * killer, Unit * killed) {}
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// checks if player is in range of a capture credit marker
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bool IsInsideObjective(Player * plr) const;
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// awards rewards for player kill
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virtual void AwardKillBonus(Player * plr) {}
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uint32 GetTypeId() {return m_TypeId;}
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virtual bool HandleDropFlag(Player * plr, uint32 spellId);
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virtual bool HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid);
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virtual bool CanTalkTo(Player * plr, Creature * c, GossipOption &gso);
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void TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2 = 0);
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protected:
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// the map of the objectives belonging to this outdoorpvp
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OPvPCapturePointMap m_capturePoints;
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PlayerSet m_players[2];
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uint32 m_TypeId;
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bool m_sendUpdate;
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// world state stuff
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virtual void SendRemoveWorldStates(Player * plr) {}
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void BroadcastPacket(WorldPacket & data) const;
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virtual void HandlePlayerEnterZone(Player * plr, uint32 zone);
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virtual void HandlePlayerLeaveZone(Player * plr, uint32 zone);
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void AddCapturePoint(OPvPCapturePoint* cp)
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{
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m_capturePoints[cp->m_capturePointGUID] = cp;
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}
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OPvPCapturePoint * GetCapturePoint(uint32 lowguid) const
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{
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OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.find(lowguid);
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@@ -197,9 +248,11 @@ protected:
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return itr->second;
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return NULL;
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}
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void RegisterZone(uint32 zoneid);
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bool HasPlayer(Player *plr) const;
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void TeamCastSpell(TeamId team, int32 spellId);
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};
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#endif /*OUTDOOR_PVP_H_*/
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