*Backed out changeset 3be01fb200a5

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-17 15:51:44 -07:00
parent 26b5e033ff
commit e585187b24
2257 changed files with 103863 additions and 761 deletions
+24
View File
@@ -17,11 +17,15 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_DESTINATIONHOLDERIMP_H
#define TRINITY_DESTINATIONHOLDERIMP_H
#include "MapManager.h"
#include "DestinationHolder.h"
#include <cmath>
template<typename TRAVELLER>
void
DestinationHolder<TRAVELLER>::_findOffSetPoint(float x1, float y1, float x2, float y2, float offset, float &x, float &y)
@@ -57,6 +61,7 @@ DestinationHolder<TRAVELLER>::_findOffSetPoint(float x1, float y1, float x2, flo
}
}
}
template<typename TRAVELLER>
uint32
DestinationHolder<TRAVELLER>::SetDestination(TRAVELLER &traveller, float dest_x, float dest_y, float dest_z, bool sendMove)
@@ -65,34 +70,42 @@ DestinationHolder<TRAVELLER>::SetDestination(TRAVELLER &traveller, float dest_x,
i_destX = dest_x;
i_destY = dest_y;
i_destZ = dest_z;
return StartTravel(traveller, sendMove);
}
template<typename TRAVELLER>
uint32
DestinationHolder<TRAVELLER>::StartTravel(TRAVELLER &traveller, bool sendMove)
{
if(!i_destSet) return 0;
i_fromX = traveller.GetPositionX();
i_fromY = traveller.GetPositionY();
i_fromZ = traveller.GetPositionZ();
i_totalTravelTime = traveller.GetTotalTrevelTimeTo(i_destX,i_destY,i_destZ);
i_timeElapsed = 0;
if(sendMove)
traveller.MoveTo(i_destX, i_destY, i_destZ, i_totalTravelTime);
return i_totalTravelTime;
}
template<typename TRAVELLER>
bool
DestinationHolder<TRAVELLER>::UpdateTraveller(TRAVELLER &traveller, uint32 diff, bool micro_movement)
{
i_timeElapsed += diff;
// Update every TRAVELLER_UPDATE_INTERVAL
i_tracker.Update(diff);
if(!i_tracker.Passed())
return false;
else
ResetUpdate();
if(!i_destSet) return true;
float x, y, z;
if (!micro_movement)
GetLocationNowNoMicroMovement(x, y, z);
@@ -100,29 +113,36 @@ DestinationHolder<TRAVELLER>::UpdateTraveller(TRAVELLER &traveller, uint32 diff,
{
if (!traveller.GetTraveller().hasUnitState(UNIT_STAT_MOVING | UNIT_STAT_IN_FLIGHT))
return true;
if (traveller.GetTraveller().hasUnitState(UNIT_STAT_IN_FLIGHT))
GetLocationNow(traveller.GetTraveller().GetBaseMap() ,x, y, z, true); // Should reposition Object with right Coord, so I can bypass some Grid Relocation
else
GetLocationNow(traveller.GetTraveller().GetBaseMap(), x, y, z, false);
// Change movement computation to micro movement based on last tick coords, this makes system work
// even on multiple floors zones without hugh vmaps usage ;)
// Take care of underrun of uint32
if (i_totalTravelTime >= i_timeElapsed)
i_totalTravelTime -= i_timeElapsed; // Consider only the remaining part
else
i_totalTravelTime = 0;
i_timeElapsed = 0;
i_fromX = x; // and change origine
i_fromY = y; // then I take into account only micro movement
i_fromZ = z;
}
if (traveller.GetTraveller().GetPositionX() != x || traveller.GetTraveller().GetPositionY() != y || traveller.GetTraveller().GetPositionZ() != z)
{
float ori = traveller.GetTraveller().GetAngle(x, y);
traveller.Relocation(x, y, z, ori);
}
return true;
}
template<typename TRAVELLER>
void
DestinationHolder<TRAVELLER>::GetLocationNow(const Map * map, float &x, float &y, float &z, bool is3D) const
@@ -157,6 +177,7 @@ DestinationHolder<TRAVELLER>::GetLocationNow(const Map * map, float &x, float &y
}
}
}
template<typename TRAVELLER>
float
DestinationHolder<TRAVELLER>::GetDistance3dFromDestSq(const WorldObject &obj) const
@@ -165,12 +186,14 @@ DestinationHolder<TRAVELLER>::GetDistance3dFromDestSq(const WorldObject &obj) co
obj.GetPosition(x,y,z);
return (i_destX-x)*(i_destX-x)+(i_destY-y)*(i_destY-y)+(i_destZ-z)*(i_destZ-z);
}
template<typename TRAVELLER>
float
DestinationHolder<TRAVELLER>::GetDestinationDiff(float x, float y, float z) const
{
return sqrt(((x-i_destX)*(x-i_destX)) + ((y-i_destY)*(y-i_destY)) + ((z-i_destZ)*(z-i_destZ)));
}
template<typename TRAVELLER>
void
DestinationHolder<TRAVELLER>::GetLocationNowNoMicroMovement(float &x, float &y, float &z) const
@@ -189,5 +212,6 @@ DestinationHolder<TRAVELLER>::GetLocationNowNoMicroMovement(float &x, float &y,
z = i_fromZ + ((i_destZ - i_fromZ) * percent_passed);
}
}
#endif