*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
This commit is contained in:
@@ -17,6 +17,7 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "BattleGround.h"
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#include "BattleGroundNA.h"
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#include "Language.h"
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@@ -24,9 +25,11 @@
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "WorldPacket.h"
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BattleGroundNA::BattleGroundNA()
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{
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m_BgObjects.resize(BG_NA_OBJECT_MAX);
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m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
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m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
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m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
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@@ -37,69 +40,90 @@ BattleGroundNA::BattleGroundNA()
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m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
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m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
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}
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BattleGroundNA::~BattleGroundNA()
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{
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}
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void BattleGroundNA::Update(uint32 diff)
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{
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BattleGround::Update(diff);
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/*if (GetStatus() == STATUS_IN_PROGRESS)
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{
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// update something
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}*/
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}
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void BattleGroundNA::StartingEventCloseDoors()
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{
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for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; ++i)
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SpawnBGObject(i, RESPAWN_IMMEDIATELY);
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}
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void BattleGroundNA::StartingEventOpenDoors()
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{
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for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; ++i)
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DoorOpen(i);
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for(uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; ++i)
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SpawnBGObject(i, 60);
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}
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void BattleGroundNA::AddPlayer(Player *plr)
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{
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BattleGround::AddPlayer(plr);
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//create score and add it to map, default values are set in constructor
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BattleGroundNAScore* sc = new BattleGroundNAScore;
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m_PlayerScores[plr->GetGUID()] = sc;
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UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
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UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
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}
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void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
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{
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if (GetStatus() == STATUS_WAIT_LEAVE)
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return;
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UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
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UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
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CheckArenaWinConditions();
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}
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void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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if (!killer)
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{
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sLog.outError("BattleGroundNA: Killer player not found");
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return;
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}
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BattleGround::HandleKillPlayer(player,killer);
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UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
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UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
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CheckArenaWinConditions();
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}
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bool BattleGroundNA::HandlePlayerUnderMap(Player *player)
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{
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player->TeleportTo(GetMapId(),4055.504395,2919.660645,13.611241,player->GetOrientation(),false);
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return true;
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}
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void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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//uint32 SpellId = 0;
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//uint64 buff_guid = 0;
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switch(Trigger)
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@@ -112,20 +136,24 @@ void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
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Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
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break;
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}
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//if (buff_guid)
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// HandleTriggerBuff(buff_guid,Source);
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}
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void BattleGroundNA::FillInitialWorldStates(WorldPacket &data)
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{
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data << uint32(0xa0f) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7
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data << uint32(0xa10) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8
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data << uint32(0xa11) << uint32(1); // 9
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}
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void BattleGroundNA::Reset()
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{
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//call parent's class reset
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BattleGround::Reset();
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}
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bool BattleGroundNA::SetupBattleGround()
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{
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// gates
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@@ -140,8 +168,10 @@ bool BattleGroundNA::SetupBattleGround()
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sLog.outErrorDb("BatteGroundNA: Failed to spawn some object!");
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return false;
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}
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return true;
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}
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/*
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20:12:14 id:036668 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
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0000: 2f 02 00 00 72 0e 00 00 00 00 00 00 09 00 11 0a | /...r...........
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