*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
This commit is contained in:
@@ -17,6 +17,7 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "BattleGround.h"
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#include "BattleGroundBE.h"
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#include "Language.h"
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@@ -24,9 +25,11 @@
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "WorldPacket.h"
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BattleGroundBE::BattleGroundBE()
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{
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m_BgObjects.resize(BG_BE_OBJECT_MAX);
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m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
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m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
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m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
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@@ -37,72 +40,94 @@ BattleGroundBE::BattleGroundBE()
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m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
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m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
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}
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BattleGroundBE::~BattleGroundBE()
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{
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}
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void BattleGroundBE::Update(uint32 diff)
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{
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BattleGround::Update(diff);
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/*if (GetStatus() == STATUS_IN_PROGRESS)
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{
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// update something
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}*/
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}
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void BattleGroundBE::StartingEventCloseDoors()
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{
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for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; ++i)
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SpawnBGObject(i, RESPAWN_IMMEDIATELY);
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for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i)
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SpawnBGObject(i, RESPAWN_ONE_DAY);
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}
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void BattleGroundBE::StartingEventOpenDoors()
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{
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for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; ++i)
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DoorOpen(i);
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for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i)
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SpawnBGObject(i, 60);
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}
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void BattleGroundBE::AddPlayer(Player *plr)
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{
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BattleGround::AddPlayer(plr);
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//create score and add it to map, default values are set in constructor
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BattleGroundBEScore* sc = new BattleGroundBEScore;
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m_PlayerScores[plr->GetGUID()] = sc;
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UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
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UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE));
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}
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void BattleGroundBE::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
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{
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if (GetStatus() == STATUS_WAIT_LEAVE)
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return;
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UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
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UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE));
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CheckArenaWinConditions();
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}
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void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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if (!killer)
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{
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sLog.outError("Killer player not found");
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return;
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}
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BattleGround::HandleKillPlayer(player,killer);
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UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
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UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE));
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CheckArenaWinConditions();
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}
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bool BattleGroundBE::HandlePlayerUnderMap(Player *player)
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{
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player->TeleportTo(GetMapId(),6238.930176,262.963470,0.889519,player->GetOrientation(),false);
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return true;
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}
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void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger)
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{
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// this is wrong way to implement these things. On official it done by gameobject spell cast.
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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//uint32 SpellId = 0;
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//uint64 buff_guid = 0;
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switch(Trigger)
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@@ -118,20 +143,24 @@ void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger)
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Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
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break;
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}
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//if (buff_guid)
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// HandleTriggerBuff(buff_guid,Source);
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}
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void BattleGroundBE::FillInitialWorldStates(WorldPacket &data)
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{
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data << uint32(0x9f1) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7
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data << uint32(0x9f0) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8
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data << uint32(0x9f3) << uint32(1); // 9
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}
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void BattleGroundBE::Reset()
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{
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//call parent's class reset
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BattleGround::Reset();
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}
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bool BattleGroundBE::SetupBattleGround()
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{
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// gates
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@@ -146,16 +175,22 @@ bool BattleGroundBE::SetupBattleGround()
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sLog.outErrorDb("BatteGroundBE: Failed to spawn some object!");
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return false;
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}
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return true;
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}
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void BattleGroundBE::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
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{
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BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
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if(itr == m_PlayerScores.end()) // player not found...
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return;
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//there is nothing special in this score
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BattleGround::UpdatePlayerScore(Source,type,value);
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}
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/*
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21:45:46 id:231310 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
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0000: 32 02 00 00 76 0e 00 00 00 00 00 00 09 00 f3 09 | 2...v...........
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@@ -164,6 +199,7 @@ void BattleGroundBE::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
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0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................
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0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................
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0050: 00 00 00 00 00 00 | ......
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spell 32724 - Gold Team
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spell 32725 - Green Team
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35774 Gold Team
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