*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
This commit is contained in:
@@ -15,6 +15,7 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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@@ -25,6 +26,7 @@
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#include "Database/SQLStorage.h"
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#include "Policies/SingletonImp.h"
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#include "DBCStores.h"
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#include "AccountMgr.h"
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#include "AuctionHouseMgr.h"
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#include "Item.h"
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@@ -33,20 +35,26 @@
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#include "ProgressBar.h"
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#include <vector>
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INSTANTIATE_SINGLETON_1(AuctionHouseMgr);
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using namespace std;
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AuctionHouseMgr::AuctionHouseMgr()
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{
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}
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AuctionHouseMgr::~AuctionHouseMgr()
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{
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for (ItemMap::const_iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
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delete itr->second;
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}
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AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
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{
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if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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return &mNeutralAuctions;
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// team have linked auction houses
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FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
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if (!u_entry)
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@@ -58,15 +66,18 @@ AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
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else
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return &mNeutralAuctions;
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}
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uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem)
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{
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uint32 MSV = pItem->GetProto()->SellPrice;
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int32 deposit;
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uint32 timeHr = (((time / 60) / 60) / 12);
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if (MSV > 0)
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deposit = (int32)floor((double)MSV * (((double)(entry->depositPercent * 3) / 100.0f * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT) * (double)pItem->GetCount()))) * timeHr;
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else
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deposit = 0;
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sLog.outDebug("SellPrice:\t\t%u", MSV);
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sLog.outDebug("Deposit Percent:\t%f", ((double)entry->depositPercent / 100.0f));
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sLog.outDebug("Auction Time1:\t\t%u", time);
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@@ -84,12 +95,14 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32
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return 0;
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}
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}
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//does not clear ram
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void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction)
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{
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Item *pItem = GetAItem(auction->item_guidlow);
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if (!pItem)
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return;
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uint32 bidder_accId = 0;
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uint32 bidder_security = 0;
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uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
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@@ -108,6 +121,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction)
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{
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bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
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bidder_security = accmgr.GetSecurity(bidder_accId);
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if (bidder_security > SEC_PLAYER) // not do redundant DB requests
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{
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if (!objmgr.GetPlayerNameByGUID(bidder_guid,bidder_name))
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@@ -119,34 +133,44 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction)
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std::string owner_name;
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if (!objmgr.GetPlayerNameByGUID(auction->owner,owner_name))
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owner_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
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uint32 owner_accid = objmgr.GetPlayerAccountIdByGUID(auction->owner);
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sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
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bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
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}
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}
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// receiver exist
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if (bidder || bidder_accId)
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{
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std::ostringstream msgAuctionWonSubject;
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msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON;
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std::ostringstream msgAuctionWonBody;
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msgAuctionWonBody.width(16);
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msgAuctionWonBody << std::right << std::hex << auction->owner;
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msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
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sLog.outDebug("AuctionWon body string : %s", msgAuctionWonBody.str().c_str());
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//prepare mail data... :
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uint32 itemTextId = objmgr.CreateItemText(msgAuctionWonBody.str());
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// set owner to bidder (to prevent delete item with sender char deleting)
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// owner in `data` will set at mail receive and item extracting
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CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow());
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CharacterDatabase.CommitTransaction();
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MailItemsInfo mi;
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mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
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if (bidder)
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bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template);
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WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION);
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}
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}
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void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction)
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{
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uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
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@@ -157,19 +181,26 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction)
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{
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std::ostringstream msgAuctionSalePendingSubject;
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msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;
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std::ostringstream msgAuctionSalePendingBody;
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uint32 auctionCut = auction->GetAuctionCut();
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time_t distrTime = time(NULL) + sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY);
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msgAuctionSalePendingBody.width(16);
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msgAuctionSalePendingBody << std::right << std::hex << auction->bidder;
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msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
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msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:";
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msgAuctionSalePendingBody << secsToTimeBitFields(distrTime);
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sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
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uint32 itemTextId = objmgr.CreateItemText(msgAuctionSalePendingBody.str());
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WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION);
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}
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}
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//call this method to send mail to auction owner, when auction is successful, it does not clear ram
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void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction)
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{
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@@ -181,15 +212,21 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction)
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{
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std::ostringstream msgAuctionSuccessfulSubject;
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msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL;
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std::ostringstream auctionSuccessfulBody;
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uint32 auctionCut = auction->GetAuctionCut();
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auctionSuccessfulBody.width(16);
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auctionSuccessfulBody << std::right << std::hex << auction->bidder;
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auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
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auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut;
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sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
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uint32 itemTextId = objmgr.CreateItemText(auctionSuccessfulBody.str());
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uint32 profit = auction->bid + auction->deposit - auctionCut;
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//FIXME: what do if owner offline
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if (owner && owner->GetGUIDLow() != auctionbot.GetAHBplayerGUID())
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{
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@@ -200,12 +237,14 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction)
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WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY));
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}
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}
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//does not clear ram
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void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction)
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{ //return an item in auction to its owner by mail
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Item *pItem = GetAItem(auction->item_guidlow);
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if (!pItem)
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return;
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uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
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Player *owner = objmgr.GetPlayer(owner_guid);
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uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
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@@ -214,17 +253,22 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction)
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{
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std::ostringstream subject;
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subject << auction->item_template << ":0:" << AUCTION_EXPIRED;
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if (owner && owner->GetGUIDLow() != auctionbot.GetAHBplayerGUID())
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owner->GetSession()->SendAuctionOwnerNotification(auction);
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MailItemsInfo mi;
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mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
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WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
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}
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}
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void AuctionHouseMgr::LoadAuctionItems()
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{
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// data needs to be at first place for Item::LoadFromDB
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QueryResult *result = CharacterDatabase.Query("SELECT data,itemguid,item_template FROM auctionhouse JOIN item_instance ON itemguid = guid");
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if (!result)
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{
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barGoLink bar(1);
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@@ -233,34 +277,45 @@ void AuctionHouseMgr::LoadAuctionItems()
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sLog.outString(">> Loaded 0 auction items");
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return;
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}
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barGoLink bar(result->GetRowCount());
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uint32 count = 0;
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Field *fields;
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do
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{
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bar.step();
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fields = result->Fetch();
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uint32 item_guid = fields[1].GetUInt32();
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uint32 item_template = fields[2].GetUInt32();
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ItemPrototype const *proto = objmgr.GetItemPrototype(item_template);
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if (!proto)
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{
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sLog.outError("AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
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continue;
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}
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Item *item = NewItemOrBag(proto);
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if (!item->LoadFromDB(item_guid,0, result))
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{
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delete item;
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continue;
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}
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AddAItem(item);
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++count;
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} while (result->NextRow());
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delete result;
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sLog.outString();
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sLog.outString(">> Loaded %u auction items", count);
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}
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void AuctionHouseMgr::LoadAuctions()
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{
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QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse");
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@@ -272,9 +327,11 @@ void AuctionHouseMgr::LoadAuctions()
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sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
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return;
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}
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Field *fields = result->Fetch();
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uint32 AuctionCount=fields[0].GetUInt32();
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delete result;
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if (!AuctionCount)
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{
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barGoLink bar(1);
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@@ -283,6 +340,7 @@ void AuctionHouseMgr::LoadAuctions()
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sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
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return;
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}
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result = CharacterDatabase.Query("SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit FROM auctionhouse");
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if (!result)
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{
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@@ -292,12 +350,17 @@ void AuctionHouseMgr::LoadAuctions()
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sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
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return;
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}
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barGoLink bar(AuctionCount);
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AuctionEntry *aItem;
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do
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{
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fields = result->Fetch();
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bar.step();
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aItem = new AuctionEntry;
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aItem->Id = fields[0].GetUInt32();
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aItem->auctioneer = fields[1].GetUInt32();
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@@ -310,6 +373,7 @@ void AuctionHouseMgr::LoadAuctions()
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aItem->bid = fields[8].GetUInt32();
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aItem->startbid = fields[9].GetUInt32();
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aItem->deposit = fields[10].GetUInt32();
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CreatureData const* auctioneerData = objmgr.GetCreatureData(aItem->auctioneer);
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if (!auctioneerData)
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{
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@@ -318,6 +382,7 @@ void AuctionHouseMgr::LoadAuctions()
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delete aItem;
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continue;
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}
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CreatureInfo const* auctioneerInfo = objmgr.GetCreatureTemplate(auctioneerData->id);
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if (!auctioneerInfo)
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{
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@@ -326,6 +391,7 @@ void AuctionHouseMgr::LoadAuctions()
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delete aItem;
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continue;
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}
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aItem->auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(auctioneerInfo->faction_A);
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if (!aItem->auctionHouseEntry)
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{
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@@ -335,6 +401,7 @@ void AuctionHouseMgr::LoadAuctions()
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delete aItem;
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continue;
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}
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// check if sold item exists for guid
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// and item_template in fact (GetAItem will fail if problematic in result check in AuctionHouseMgr::LoadAuctionItems)
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if (!GetAItem(aItem->item_guidlow))
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@@ -344,35 +411,44 @@ void AuctionHouseMgr::LoadAuctions()
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delete aItem;
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continue;
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||||
}
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GetAuctionsMap(auctioneerInfo->faction_A)->AddAuction(aItem);
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} while (result->NextRow());
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delete result;
|
||||
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sLog.outString();
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||||
sLog.outString(">> Loaded %u auctions", AuctionCount);
|
||||
}
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||||
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||||
void AuctionHouseMgr::AddAItem(Item* it)
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||||
{
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||||
ASSERT(it);
|
||||
ASSERT(mAitems.find(it->GetGUIDLow()) == mAitems.end());
|
||||
mAitems[it->GetGUIDLow()] = it;
|
||||
}
|
||||
|
||||
bool AuctionHouseMgr::RemoveAItem(uint32 id)
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||||
{
|
||||
ItemMap::iterator i = mAitems.find(id);
|
||||
if (i == mAitems.end())
|
||||
return false;
|
||||
|
||||
mAitems.erase(i);
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||||
return true;
|
||||
}
|
||||
|
||||
void AuctionHouseMgr::Update()
|
||||
{
|
||||
mHordeAuctions.Update();
|
||||
mAllianceAuctions.Update();
|
||||
mNeutralAuctions.Update();
|
||||
}
|
||||
|
||||
AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTemplateId)
|
||||
{
|
||||
uint32 houseid = 7; // goblin auction house
|
||||
|
||||
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
||||
{
|
||||
//FIXME: found way for proper auctionhouse selection by another way
|
||||
@@ -405,6 +481,7 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return sAuctionHouseStore.LookupEntry(houseid);
|
||||
}
|
||||
void AuctionHouseObject::AddAuction(AuctionEntry *ah)
|
||||
@@ -413,45 +490,57 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem
|
||||
AuctionsMap[ah->Id] = ah;
|
||||
auctionbot.IncrementItemCounts(ah);
|
||||
}
|
||||
|
||||
bool AuctionHouseObject::RemoveAuction(AuctionEntry *auction, uint32 item_template)
|
||||
{
|
||||
auctionbot.DecrementItemCounts(auction, item_template);
|
||||
return AuctionsMap.erase(auction->Id) ? true : false;
|
||||
}
|
||||
|
||||
void AuctionHouseObject::Update()
|
||||
{
|
||||
time_t curTime = sWorld.GetGameTime();
|
||||
///- Handle expired auctions
|
||||
|
||||
// If storage is empty, no need to update. next == NULL in this case.
|
||||
if (AuctionsMap.empty())
|
||||
return;
|
||||
|
||||
QueryResult* result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE time <= %u ORDER BY TIME ASC", (uint32)curTime+60);
|
||||
|
||||
if (!result)
|
||||
{
|
||||
delete result;
|
||||
return;
|
||||
}
|
||||
|
||||
if (result->GetRowCount() == 0)
|
||||
{
|
||||
delete result;
|
||||
return;
|
||||
}
|
||||
|
||||
vector<uint32> expiredAuctions;
|
||||
|
||||
do
|
||||
{
|
||||
uint32 tmpdata = result->Fetch()->GetUInt32();
|
||||
expiredAuctions.push_back(tmpdata);
|
||||
} while (result->NextRow());
|
||||
delete result;
|
||||
|
||||
vector<uint32>::iterator iter = expiredAuctions.begin();
|
||||
while (!expiredAuctions.empty())
|
||||
{
|
||||
// from auctionhousehandler.cpp, creates auction pointer & player pointer
|
||||
AuctionEntry* auction = GetAuction(*iter);
|
||||
|
||||
// Erase the auction from the vector.
|
||||
expiredAuctions.erase(iter);
|
||||
|
||||
if (!auction)
|
||||
continue;
|
||||
|
||||
///- Either cancel the auction if there was no bidder
|
||||
if (auction->bidder == 0)
|
||||
auctionmgr.SendAuctionExpiredMail(auction);
|
||||
@@ -464,6 +553,7 @@ void AuctionHouseObject::Update()
|
||||
auctionmgr.SendAuctionSuccessfulMail(auction);
|
||||
auctionmgr.SendAuctionWonMail(auction);
|
||||
}
|
||||
|
||||
///- In any case clear the auction
|
||||
auction->DeleteFromDB();
|
||||
uint32 item_template = auction->item_template;
|
||||
@@ -471,6 +561,7 @@ void AuctionHouseObject::Update()
|
||||
RemoveAuction(auction, item_template);
|
||||
}
|
||||
}
|
||||
|
||||
void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
|
||||
{
|
||||
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
|
||||
@@ -480,10 +571,12 @@ void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player,
|
||||
{
|
||||
if (itr->second->BuildAuctionInfo(data))
|
||||
++count;
|
||||
|
||||
++totalcount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
|
||||
{
|
||||
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
|
||||
@@ -493,38 +586,50 @@ void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player,
|
||||
{
|
||||
if (Aentry->BuildAuctionInfo(data))
|
||||
++count;
|
||||
|
||||
++totalcount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player,
|
||||
std::wstring const& wsearchedname, uint32 listfrom, uint32 levelmin, uint32 levelmax, uint32 usable,
|
||||
uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
|
||||
uint32& count, uint32& totalcount)
|
||||
{
|
||||
int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
|
||||
|
||||
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
|
||||
{
|
||||
AuctionEntry *Aentry = itr->second;
|
||||
Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
|
||||
if (!item)
|
||||
continue;
|
||||
|
||||
ItemPrototype const *proto = item->GetProto();
|
||||
|
||||
if (itemClass != 0xffffffff && proto->Class != itemClass)
|
||||
continue;
|
||||
|
||||
if (itemSubClass != 0xffffffff && proto->SubClass != itemSubClass)
|
||||
continue;
|
||||
|
||||
if (inventoryType != 0xffffffff && proto->InventoryType != inventoryType)
|
||||
continue;
|
||||
|
||||
if (quality != 0xffffffff && proto->Quality != quality)
|
||||
continue;
|
||||
|
||||
if (levelmin != 0x00 && (proto->RequiredLevel < levelmin || (levelmax != 0x00 && proto->RequiredLevel > levelmax)))
|
||||
continue;
|
||||
|
||||
if (usable != 0x00 && player->CanUseItem(item) != EQUIP_ERR_OK)
|
||||
continue;
|
||||
|
||||
std::string name = proto->Name1;
|
||||
if (name.empty())
|
||||
continue;
|
||||
|
||||
// local name
|
||||
if (loc_idx >= 0)
|
||||
{
|
||||
@@ -535,8 +640,10 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
|
||||
name = il->Name[loc_idx];
|
||||
}
|
||||
}
|
||||
|
||||
if (!wsearchedname.empty() && !Utf8FitTo(name, wsearchedname))
|
||||
continue;
|
||||
|
||||
if (count < 50 && totalcount >= listfrom)
|
||||
{
|
||||
++count;
|
||||
@@ -545,6 +652,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
|
||||
++totalcount;
|
||||
}
|
||||
}
|
||||
|
||||
//this function inserts to WorldPacket auction's data
|
||||
bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
|
||||
{
|
||||
@@ -556,12 +664,14 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
|
||||
}
|
||||
data << uint32(Id);
|
||||
data << uint32(pItem->GetEntry());
|
||||
|
||||
for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; ++i)
|
||||
{
|
||||
data << uint32(pItem->GetEnchantmentId(EnchantmentSlot(i)));
|
||||
data << uint32(pItem->GetEnchantmentDuration(EnchantmentSlot(i)));
|
||||
data << uint32(pItem->GetEnchantmentCharges(EnchantmentSlot(i)));
|
||||
}
|
||||
|
||||
data << uint32(pItem->GetItemRandomPropertyId()); //random item property id
|
||||
data << uint32(pItem->GetItemSuffixFactor()); //SuffixFactor
|
||||
data << uint32(pItem->GetCount()); //item->count
|
||||
@@ -577,6 +687,7 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
|
||||
data << uint32(bid); //current bid
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 AuctionEntry::GetAuctionCut() const
|
||||
{
|
||||
int32 cut = int32(((double)auctionHouseEntry->cutPercent / 100.0f) * (double)sWorld.getRate(RATE_AUCTION_CUT)) * bid;
|
||||
@@ -585,6 +696,7 @@ uint32 AuctionEntry::GetAuctionCut() const
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
|
||||
uint32 AuctionEntry::GetAuctionOutBid() const
|
||||
{
|
||||
@@ -593,11 +705,13 @@ uint32 AuctionEntry::GetAuctionOutBid() const
|
||||
outbid = 1;
|
||||
return outbid;
|
||||
}
|
||||
|
||||
void AuctionEntry::DeleteFromDB() const
|
||||
{
|
||||
//No SQL injection (Id is integer)
|
||||
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",Id);
|
||||
}
|
||||
|
||||
void AuctionEntry::SaveToDB() const
|
||||
{
|
||||
//No SQL injection (no strings)
|
||||
|
||||
Reference in New Issue
Block a user