*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
This commit is contained in:
@@ -4,20 +4,25 @@
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**/
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/*
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Copyright (C) 2004-2007 Anders Hedstrom
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This library is made available under the terms of the GNU GPL.
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If you would like to use this library in a closed-source application,
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a separate license agreement is available. For information about
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the closed-source license agreement for the C++ sockets library,
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please visit http://www.alhem.net/Sockets/license.html and/or
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email [email protected].
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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@@ -25,13 +30,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef _SOCKETS_ISocketHandler_H
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#define _SOCKETS_ISocketHandler_H
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#include "sockets-config.h"
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#include <list>
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#include "socket_include.h"
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#include "Socket.h"
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#include "StdLog.h"
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#ifdef SOCKETS_NAMESPACE
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namespace SOCKETS_NAMESPACE {
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#endif
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typedef enum {
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LIST_CALLONCONNECT = 0,
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#ifdef ENABLE_DETACH
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@@ -41,14 +50,17 @@ typedef enum {
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LIST_RETRY,
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LIST_CLOSE
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} list_t;
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class SocketAddress;
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class Mutex;
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/** Socket container class, event generator.
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\ingroup basic */
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class ISocketHandler
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{
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friend class Socket;
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public:
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/** Connection pool class for internal use by the ISocketHandler.
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\ingroup internal */
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@@ -60,22 +72,29 @@ public:
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CopyConnection( src );
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SetIsClient();
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}
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void OnRead() {
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Handler().LogError(this, "OnRead", 0, "data on hibernating socket", LOG_LEVEL_FATAL);
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SetCloseAndDelete();
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}
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void OnOptions(int,int,int,SOCKET) {}
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};
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#endif
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public:
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virtual ~ISocketHandler() {}
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/** Get mutex reference for threadsafe operations. */
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virtual Mutex& GetMutex() const = 0;
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/** Register StdLog object for error callback.
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\param log Pointer to log class */
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virtual void RegStdLog(StdLog *log) = 0;
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/** Log error to log class for print out / storage. */
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virtual void LogError(Socket *p,const std::string& user_text,int err,const std::string& sys_err,loglevel_t t = LOG_LEVEL_WARNING) = 0;
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// -------------------------------------------------------------------------
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// Socket stuff
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// -------------------------------------------------------------------------
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@@ -89,21 +108,26 @@ public:
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virtual void Get(SOCKET s,bool& r,bool& w,bool& e) = 0;
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/** Set read/write/exception file descriptor sets (fd_set). */
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virtual void Set(SOCKET s,bool bRead,bool bWrite,bool bException = true) = 0;
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/** Wait for events, generate callbacks. */
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virtual int Select(long sec,long usec) = 0;
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/** This method will not return until an event has been detected. */
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virtual int Select() = 0;
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/** Wait for events, generate callbacks. */
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virtual int Select(struct timeval *tsel) = 0;
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/** Check that a socket really is handled by this socket handler. */
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virtual bool Valid(Socket *) = 0;
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/** Return number of sockets handled by this handler. */
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virtual size_t GetCount() = 0;
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/** Override and return false to deny all incoming connections.
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\param p ListenSocket class pointer (use GetPort to identify which one) */
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virtual bool OkToAccept(Socket *p) = 0;
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/** Called by Socket when a socket changes state. */
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virtual void AddList(SOCKET s,list_t which_one,bool add) = 0;
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// -------------------------------------------------------------------------
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// Connection pool
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// -------------------------------------------------------------------------
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@@ -116,6 +140,7 @@ public:
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\return true if connection pool is enabled */
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virtual bool PoolEnabled() = 0;
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#endif // ENABLE_POOL
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// -------------------------------------------------------------------------
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// Socks4
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// -------------------------------------------------------------------------
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@@ -143,6 +168,7 @@ public:
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\return true if direct connection should be tried if connection to socks4 server fails */
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virtual bool Socks4TryDirect() = 0;
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#endif // ENABLE_SOCKS4
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// -------------------------------------------------------------------------
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// DNS resolve server
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// -------------------------------------------------------------------------
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@@ -172,6 +198,7 @@ public:
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/** Returns true if socket waiting for a resolve event. */
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virtual bool Resolving(Socket *) = 0;
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#endif // ENABLE_RESOLVER
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#ifdef ENABLE_TRIGGERS
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/** Fetch unique trigger id. */
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virtual int TriggerID(Socket *src) = 0;
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@@ -186,16 +213,21 @@ public:
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Leave them in place if 'false' - if a trigger should be called many times */
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virtual void Trigger(int id, Socket::TriggerData& data, bool erase = true) = 0;
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#endif // ENABLE_TRIGGERS
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#ifdef ENABLE_DETACH
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/** Indicates that the handler runs under SocketThread. */
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virtual void SetSlave(bool x = true) = 0;
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/** Indicates that the handler runs under SocketThread. */
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virtual bool IsSlave() = 0;
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#endif // ENABLE_DETACH
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};
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#ifdef SOCKETS_NAMESPACE
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}
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#endif
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#endif // _SOCKETS_ISocketHandler_H
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