*Mangos [7026] Current arena season id and state send and setting in mangosd.conf. By GriffonHeart.
--HG-- branch : trunk
This commit is contained in:
@@ -154,9 +154,10 @@ enum BattleGroundQueueTypeId
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BATTLEGROUND_QUEUE_WS = 2,
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BATTLEGROUND_QUEUE_AB = 3,
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BATTLEGROUND_QUEUE_EY = 4,
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BATTLEGROUND_QUEUE_2v2 = 5,
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BATTLEGROUND_QUEUE_3v3 = 6,
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BATTLEGROUND_QUEUE_5v5 = 7,
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BATTLEGROUND_QUEUE_SA = 5,
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BATTLEGROUND_QUEUE_2v2 = 6,
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BATTLEGROUND_QUEUE_3v3 = 7,
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BATTLEGROUND_QUEUE_5v5 = 8,
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};
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enum ScoreType
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@@ -29,6 +29,9 @@
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#include "BattleGroundBE.h"
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#include "BattleGroundAA.h"
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#include "BattleGroundRL.h"
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#include "BattleGroundSA.h"
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#include "BattleGroundDS.h"
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#include "BattleGroundRV.h"
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#include "SharedDefines.h"
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#include "Policies/SingletonImp.h"
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#include "MapManager.h"
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@@ -1195,6 +1198,15 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro
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case BATTLEGROUND_RL:
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*data << uint8(8);
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break;
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case BATTLEGROUND_SA:
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*data << uint8(9);
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break;
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case BATTLEGROUND_DS:
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*data << uint8(10);
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break;
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case BATTLEGROUND_RV:
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*data << uint8(11);
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break;
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default: // unknown
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*data << uint8(0);
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break;
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@@ -1471,6 +1483,15 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(uint32 bgTypeId)
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case BATTLEGROUND_RL:
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bg = new BattleGroundRL(*(BattleGroundRL*)bg_template);
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break;
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case BATTLEGROUND_SA:
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bg = new BattleGroundSA(*(BattleGroundSA*)bg_template);
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break;
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case BATTLEGROUND_DS:
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bg = new BattleGroundDS(*(BattleGroundDS*)bg_template);
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break;
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case BATTLEGROUND_RV:
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bg = new BattleGroundRV(*(BattleGroundRV*)bg_template);
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break;
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default:
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//bg = new BattleGround;
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return 0;
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@@ -1517,6 +1538,9 @@ uint32 BattleGroundMgr::CreateBattleGround(uint32 bgTypeId, uint32 MinPlayersPer
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case BATTLEGROUND_AA: bg = new BattleGroundAA; break;
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case BATTLEGROUND_EY: bg = new BattleGroundEY; break;
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case BATTLEGROUND_RL: bg = new BattleGroundRL; break;
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case BATTLEGROUND_SA: bg = new BattleGroundSA; break;
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case BATTLEGROUND_DS: bg = new BattleGroundDS; break;
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case BATTLEGROUND_RV: bg = new BattleGroundRV; break;
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default:bg = new BattleGround; break; // placeholder for non implemented BG
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}
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@@ -1837,10 +1861,14 @@ uint32 BattleGroundMgr::BGQueueTypeId(uint32 bgTypeId, uint8 arenaType) const
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return BATTLEGROUND_QUEUE_AV;
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case BATTLEGROUND_EY:
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return BATTLEGROUND_QUEUE_EY;
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case BATTLEGROUND_SA:
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return BATTLEGROUND_QUEUE_SA;
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case BATTLEGROUND_AA:
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case BATTLEGROUND_NA:
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case BATTLEGROUND_RL:
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case BATTLEGROUND_BE:
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case BATTLEGROUND_DS:
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case BATTLEGROUND_RV:
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switch(arenaType)
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{
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case ARENA_TYPE_2v2:
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@@ -1869,6 +1897,8 @@ uint32 BattleGroundMgr::BGTemplateId(uint32 bgQueueTypeId) const
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return BATTLEGROUND_AV;
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case BATTLEGROUND_QUEUE_EY:
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return BATTLEGROUND_EY;
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case BATTLEGROUND_QUEUE_SA:
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return BATTLEGROUND_SA;
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case BATTLEGROUND_QUEUE_2v2:
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case BATTLEGROUND_QUEUE_3v3:
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case BATTLEGROUND_QUEUE_5v5:
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@@ -36,7 +36,7 @@ typedef std::deque<BattleGround*> BGFreeSlotQueueType;
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#define MAX_BATTLEGROUND_TYPES 12 // each BG type will be in array
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#define MAX_BATTLEGROUND_QUEUE_TYPES 8
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#define MAX_BATTLEGROUND_QUEUE_TYPES 9
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#define BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY 86400 // seconds in a day
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@@ -51,18 +51,24 @@ libmangosgame_a_SOURCES = \
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BattleGroundAB.cpp \
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BattleGroundAV.cpp \
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BattleGroundBE.cpp \
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BattleGroundDS.cpp \
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BattleGroundEY.cpp \
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BattleGroundNA.cpp \
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BattleGroundRL.cpp \
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BattleGroundRV.cpp \
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BattleGroundSA.cpp \
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BattleGroundWS.cpp \
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BattleGround.h \
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BattleGroundAA.h \
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BattleGroundAB.h \
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BattleGroundAV.h \
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BattleGroundBE.h \
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BattleGroundDS.h \
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BattleGroundEY.h \
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BattleGroundNA.h \
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BattleGroundRL.h \
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BattleGroundRV.h \
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BattleGroundSA.h \
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BattleGroundWS.h \
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BattleGroundHandler.cpp \
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BattleGroundMgr.cpp \
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+21
-11
@@ -7694,7 +7694,13 @@ void Player::SendInitWorldStates(bool forceZone, uint32 forceZoneId)
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case 1537:
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case 2257:
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case 2918:
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NumberOfFields = 6;
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NumberOfFields = 8;
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break;
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case 139:
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NumberOfFields = 41;
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break;
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case 1377:
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NumberOfFields = 15;
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break;
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case 139:
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NumberOfFields = 39;
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@@ -7703,37 +7709,37 @@ void Player::SendInitWorldStates(bool forceZone, uint32 forceZoneId)
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NumberOfFields = 13;
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break;
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case 2597:
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NumberOfFields = 81;
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NumberOfFields = 83;
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break;
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case 3277:
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NumberOfFields = 14;
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NumberOfFields = 16;
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break;
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case 3358:
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case 3820:
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NumberOfFields = 38;
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NumberOfFields = 40;
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break;
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case 3483:
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NumberOfFields = 25;
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NumberOfFields = 27;
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break;
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case 3518:
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NumberOfFields = 37;
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NumberOfFields = 39;
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break;
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case 3519:
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NumberOfFields = 36;
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NumberOfFields = 38;
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break;
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case 3521:
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NumberOfFields = 35;
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NumberOfFields = 37;
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break;
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case 3698:
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case 3702:
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case 3968:
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NumberOfFields = 9;
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NumberOfFields = 11;
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break;
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case 3703:
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NumberOfFields = 9;
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NumberOfFields = 11;
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break;
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default:
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NumberOfFields = 10;
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NumberOfFields = 12;
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break;
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}
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@@ -7748,6 +7754,10 @@ void Player::SendInitWorldStates(bool forceZone, uint32 forceZoneId)
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data << uint32(0x8d5) << uint32(0x0); // 4
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data << uint32(0x8d4) << uint32(0x0); // 5
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data << uint32(0x8d3) << uint32(0x0); // 6
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// 7 1 - Arena season in progress, 0 - end of season
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data << uint32(0xC77) << uint32(sWorld.getConfig(CONFIG_ARENA_SEASON_IN_PROGRESS));
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// 8 Arena season id
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data << uint32(0xF3D) << uint32(sWorld.getConfig(CONFIG_ARENA_SEASON_ID));
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if(mapid == 530) // Outland
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{
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data << uint32(0x9bf) << uint32(0x0); // 7
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@@ -754,6 +754,8 @@ void World::LoadConfigSettings(bool reload)
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m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", false);
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m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
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m_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.Enable", false);
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m_configs[CONFIG_ARENA_SEASON_ID] = sConfig.GetIntDefault ("Arena.ArenaSeason.ID", 1);
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m_configs[CONFIG_ARENA_SEASON_IN_PROGRESS] = sConfig.GetBoolDefault("Arena.ArenaSeason.InProgress", true);
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m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true);
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m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4);
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@@ -186,6 +186,8 @@ enum WorldConfigs
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CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS,
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CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS,
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CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE,
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CONFIG_ARENA_SEASON_ID,
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CONFIG_ARENA_SEASON_IN_PROGRESS,
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CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER,
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CONFIG_SKILL_MILLING,
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