*Merge.
--HG-- branch : trunk
This commit is contained in:
@@ -13,7 +13,7 @@ EndScriptData */
|
||||
#include "npc_escortAI.h"
|
||||
|
||||
#define WP_LAST_POINT -1
|
||||
#define MAX_PLAYER_DISTANCE 50
|
||||
extern std::list<PointMovement> PointMovementList;
|
||||
|
||||
bool npc_escortAI::IsVisible(Unit* who) const
|
||||
{
|
||||
@@ -132,21 +132,29 @@ void npc_escortAI::UpdateAI(const uint32 diff)
|
||||
//End of the line, Despawn self then immediatly respawn
|
||||
if (CurrentWP == WaypointList.end())
|
||||
{
|
||||
debug_log("SD2: EscortAI reached end of waypoints");
|
||||
if(DespawnAtEnd)
|
||||
{
|
||||
debug_log("SD2: EscortAI reached end of waypoints");
|
||||
|
||||
m_creature->setDeathState(JUST_DIED);
|
||||
m_creature->SetHealth(0);
|
||||
m_creature->CombatStop();
|
||||
m_creature->DeleteThreatList();
|
||||
m_creature->Respawn();
|
||||
m_creature->GetMotionMaster()->Clear(true);
|
||||
m_creature->setDeathState(JUST_DIED);
|
||||
m_creature->SetHealth(0);
|
||||
m_creature->CombatStop();
|
||||
m_creature->DeleteThreatList();
|
||||
m_creature->Respawn();
|
||||
m_creature->GetMotionMaster()->Clear(true);
|
||||
|
||||
//Re-Enable gossip
|
||||
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
//Re-Enable gossip
|
||||
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
|
||||
IsBeingEscorted = false;
|
||||
WaitTimer = 0;
|
||||
return;
|
||||
IsBeingEscorted = false;
|
||||
WaitTimer = 0;
|
||||
return;
|
||||
}else{
|
||||
debug_log("SD2: EscortAI reached end of waypoints with Despawn off");
|
||||
IsBeingEscorted = false;
|
||||
WaitTimer = 0;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if( !IsOnHold )
|
||||
@@ -165,7 +173,7 @@ void npc_escortAI::UpdateAI(const uint32 diff)
|
||||
{
|
||||
Unit* p = Unit::GetUnit(*m_creature, PlayerGUID);
|
||||
|
||||
if (!p || m_creature->GetDistance(p) > MAX_PLAYER_DISTANCE)
|
||||
if (DespawnAtFar && (!p || m_creature->GetDistance(p) > GetMaxPlayerDistance()))
|
||||
{
|
||||
JustDied(m_creature);
|
||||
IsBeingEscorted = false;
|
||||
@@ -187,16 +195,19 @@ void npc_escortAI::UpdateAI(const uint32 diff)
|
||||
}else PlayerTimer -= diff;
|
||||
}
|
||||
|
||||
//Check if we have a current target
|
||||
if( m_creature->isAlive() && UpdateVictim())
|
||||
if(CanMelee)
|
||||
{
|
||||
//If we are within range melee the target
|
||||
if( m_creature->IsWithinMeleeRange(m_creature->getVictim()))
|
||||
//Check if we have a current target
|
||||
if( m_creature->isAlive() && UpdateVictim())
|
||||
{
|
||||
if( m_creature->isAttackReady() )
|
||||
//If we are within range melee the target
|
||||
if( m_creature->IsWithinMeleeRange(m_creature->getVictim()))
|
||||
{
|
||||
m_creature->AttackerStateUpdate(m_creature->getVictim());
|
||||
m_creature->resetAttackTimer();
|
||||
if( m_creature->isAttackReady() )
|
||||
{
|
||||
m_creature->AttackerStateUpdate(m_creature->getVictim());
|
||||
m_creature->resetAttackTimer();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#ifndef SC_ESCORTAI_H
|
||||
#define SC_ESCORTAI_H
|
||||
|
||||
extern std::list<PointMovement> PointMovementList;
|
||||
#define DEFAULT_MAX_PLAYER_DISTANCE 50
|
||||
|
||||
struct Escort_Waypoint
|
||||
{
|
||||
@@ -37,7 +37,7 @@ struct TRINITY_DLL_DECL npc_escortAI : public ScriptedAI
|
||||
virtual void Reset() = 0;
|
||||
|
||||
// CreatureAI functions
|
||||
npc_escortAI(Creature *c) : ScriptedAI(c), IsBeingEscorted(false), PlayerTimer(1000) {m_creature->GetPosition(LastPos.x, LastPos.y, LastPos.z);}
|
||||
npc_escortAI(Creature *c) : ScriptedAI(c), IsBeingEscorted(false), PlayerTimer(1000), MaxPlayerDistance(DEFAULT_MAX_PLAYER_DISTANCE), CanMelee(true), DespawnAtEnd(true), DespawnAtFar(true) {m_creature->GetPosition(LastPos.x, LastPos.y, LastPos.z);}
|
||||
|
||||
bool IsVisible(Unit*) const;
|
||||
|
||||
@@ -62,6 +62,13 @@ struct TRINITY_DLL_DECL npc_escortAI : public ScriptedAI
|
||||
|
||||
void Start(bool bAttack, bool bDefend, bool bRun, uint64 pGUID = 0);
|
||||
|
||||
void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; }
|
||||
float GetMaxPlayerDistance() { return MaxPlayerDistance; }
|
||||
|
||||
void SetCanMelee(bool usemelee) { CanMelee = usemelee; }
|
||||
void SetDespawnAtEnd(bool despawn) { DespawnAtEnd = despawn; }
|
||||
void SetDespawnAtFar(bool despawn) { DespawnAtFar = despawn; }
|
||||
|
||||
// EscortAI variables
|
||||
protected:
|
||||
uint64 PlayerGUID;
|
||||
@@ -71,6 +78,7 @@ struct TRINITY_DLL_DECL npc_escortAI : public ScriptedAI
|
||||
private:
|
||||
uint32 WaitTimer;
|
||||
uint32 PlayerTimer;
|
||||
float MaxPlayerDistance;
|
||||
|
||||
struct
|
||||
{
|
||||
@@ -87,6 +95,9 @@ struct TRINITY_DLL_DECL npc_escortAI : public ScriptedAI
|
||||
bool Returning;
|
||||
bool ReconnectWP;
|
||||
bool Run;
|
||||
bool CanMelee;
|
||||
bool DespawnAtEnd;
|
||||
bool DespawnAtFar;
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
@@ -211,6 +211,7 @@ struct TRINITY_DLL_DECL npc_thrall_old_hillsbradAI : public npc_escortAI
|
||||
npc_thrall_old_hillsbradAI(Creature *c) : npc_escortAI(c)
|
||||
{
|
||||
pInstance = ((ScriptedInstance*)c->GetInstanceData());
|
||||
m_creature->setActive(true);
|
||||
}
|
||||
|
||||
ScriptedInstance *pInstance;
|
||||
@@ -354,32 +355,39 @@ struct TRINITY_DLL_DECL npc_thrall_old_hillsbradAI : public npc_escortAI
|
||||
//trigger epoch Yell("Thrall! Come outside and face your fate! ....")
|
||||
//from here, thrall should not never be allowed to move to point 106 which he currently does.
|
||||
break;
|
||||
|
||||
case 106:
|
||||
if (!PlayerGUID)
|
||||
break;
|
||||
|
||||
//trigger taretha to run down outside
|
||||
if (uint64 TarethaGUID = pInstance->GetData64(DATA_TARETHA))
|
||||
{
|
||||
if (Creature* Taretha = ((Creature*)Unit::GetUnit(*m_creature, TarethaGUID)))
|
||||
((npc_escortAI*)(Taretha->AI()))->Start(false, false, true, PlayerGUID);
|
||||
}
|
||||
if (!PlayerGUID)
|
||||
break;
|
||||
|
||||
//kill credit creature for quest
|
||||
Map *map = m_creature->GetMap();
|
||||
Map::PlayerList const& players = map->GetPlayers();
|
||||
if (!players.isEmpty() && map->IsDungeon())
|
||||
{
|
||||
for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
||||
//trigger taretha to run down outside
|
||||
if (uint64 TarethaGUID = pInstance->GetData64(DATA_TARETHA))
|
||||
{
|
||||
if (Player* pPlayer = itr->getSource())
|
||||
pPlayer->KilledMonster(20156,m_creature->GetGUID());
|
||||
if (Creature* Taretha = ((Creature*)Unit::GetUnit(*m_creature, TarethaGUID)))
|
||||
((npc_escortAI*)(Taretha->AI()))->Start(false, false, true, PlayerGUID);
|
||||
}
|
||||
}
|
||||
|
||||
//alot will happen here, thrall and taretha talk, erozion appear at spot to explain
|
||||
m_creature->SummonCreature(EROZION_ENTRY,2646.47,680.416,55.38,4.16,TEMPSUMMON_TIMED_DESPAWN,120000);
|
||||
break;
|
||||
//kill credit creature for quest
|
||||
Map *map = m_creature->GetMap();
|
||||
Map::PlayerList const& players = map->GetPlayers();
|
||||
if (!players.isEmpty() && map->IsDungeon())
|
||||
{
|
||||
for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
||||
{
|
||||
if (Player* pPlayer = itr->getSource())
|
||||
pPlayer->KilledMonster(20156,m_creature->GetGUID());
|
||||
}
|
||||
}
|
||||
|
||||
//alot will happen here, thrall and taretha talk, erozion appear at spot to explain
|
||||
m_creature->SummonCreature(EROZION_ENTRY,2646.47,680.416,55.38,4.16,TEMPSUMMON_TIMED_DESPAWN,120000);
|
||||
}
|
||||
break;
|
||||
case 108:
|
||||
//last waypoint, just set Thrall invisible, respawn is turned off
|
||||
m_creature->SetVisibility(VISIBILITY_OFF);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -704,6 +712,9 @@ bool GossipSelect_npc_thrall_old_hillsbrad(Player *player, Creature *_Creature,
|
||||
DoScriptText(SAY_TH_START_EVENT_PART1, _Creature);
|
||||
|
||||
((npc_escortAI*)(_Creature->AI()))->Start(true, true, true, player->GetGUID());
|
||||
((npc_escortAI*)(_Creature->AI()))->SetMaxPlayerDistance(100.0f);//not really needed, because it will not despawn if player is too far
|
||||
((npc_escortAI*)(_Creature->AI()))->SetDespawnAtEnd(false);
|
||||
((npc_escortAI*)(_Creature->AI()))->SetDespawnAtFar(false);
|
||||
break;
|
||||
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
@@ -810,8 +821,8 @@ bool GossipSelect_npc_taretha(Player *player, Creature *_Creature, uint32 sender
|
||||
if( pInstance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS )
|
||||
{
|
||||
pInstance->SetData(TYPE_THRALL_PART4,IN_PROGRESS);
|
||||
if(pInstance->GetData64(DATA_EPOCH) == 0)
|
||||
_Creature->SummonCreature(ENTRY_EPOCH,2639.13,698.55,65.43,4.59,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,120000);
|
||||
if(pInstance->GetData64(DATA_EPOCH) == 0)
|
||||
_Creature->SummonCreature(ENTRY_EPOCH,2639.13,698.55,65.43,4.59,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,120000);
|
||||
|
||||
if (uint64 ThrallGUID = pInstance->GetData64(DATA_THRALL))
|
||||
{
|
||||
|
||||
+2
-2
@@ -287,13 +287,13 @@ struct TRINITY_DLL_DECL boss_warbringer_omroggAI : public ScriptedAI
|
||||
{
|
||||
Delay_Timer = 3500;
|
||||
|
||||
if (!LeftHead && !RightHead)
|
||||
if (!LeftHead || !RightHead)
|
||||
return;
|
||||
|
||||
Unit *Left = Unit::GetUnit(*m_creature,LeftHead);
|
||||
Unit *Right = Unit::GetUnit(*m_creature,RightHead);
|
||||
|
||||
if (!Left && !Right)
|
||||
if (!Left || !Right)
|
||||
return;
|
||||
|
||||
if (AggroYell)
|
||||
|
||||
@@ -341,7 +341,8 @@ struct TRINITY_DLL_DECL boss_priestess_guestAI : public ScriptedAI
|
||||
boss_priestess_guestAI(Creature* c) : ScriptedAI(c)
|
||||
{
|
||||
Group.clear();
|
||||
pInstance = ((ScriptedInstance*)c->GetInstanceData()); AcquireGUIDs();
|
||||
pInstance = ((ScriptedInstance*)c->GetInstanceData());
|
||||
AcquireGUIDs();
|
||||
}
|
||||
|
||||
ScriptedInstance* pInstance;
|
||||
|
||||
Reference in New Issue
Block a user