Core: Fixed warnings:
C4100: 'variable' : unreferenced formal parameter C4701: potentially uninitialized local variable C4389: '!=' : signed/unsigned mismatch C4245: 'argument' : conversion from 'X' to 'Y', signed/unsigned mismatch
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@@ -139,7 +139,7 @@ class mob_core_rager : public CreatureScript
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mangleTimer = 7*IN_MILLISECONDS; // These times are probably wrong
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}
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void DamageTaken(Unit* /*attacker*/, uint32& damage)
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void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/)
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{
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if (HealthAbovePct(50) || !instance)
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return;
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+2
-2
@@ -126,8 +126,8 @@ struct boss_twin_baseAI : public ScriptedAI
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uint32 m_uiTouchTimer;
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uint32 m_uiBerserkTimer;
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uint32 m_uiVortexSay;
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uint32 m_uiVortexEmote;
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int32 m_uiVortexSay;
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int32 m_uiVortexEmote;
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uint32 m_uiSisterNpcId;
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uint32 m_uiColorballNpcId;
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uint32 m_uiEssenceNpcId;
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@@ -284,7 +284,7 @@ class spell_trash_mob_glacial_strike : public SpellScriptLoader
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{
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PrepareAuraScript(spell_trash_mob_glacial_strike_AuraScript);
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void PeriodicTick(AuraEffect const* aurEff)
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void PeriodicTick(AuraEffect const* /*aurEff*/)
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{
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if (GetTarget()->IsFullHealth())
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{
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@@ -781,7 +781,7 @@ class npc_rimefang : public CreatureScript
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break;
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case EVENT_ICY_BLAST:
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{
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icyBlastCounter = RAID_MODE<uint32>(5, 7, 6, 8);
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icyBlastCounter = RAID_MODE<uint8>(5, 7, 6, 8);
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me->SetReactState(REACT_PASSIVE);
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me->AttackStop();
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me->SetFlying(true);
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@@ -1391,7 +1391,7 @@ class spell_frostwarden_handler_focus_fire : public SpellScriptLoader
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{
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PrepareAuraScript(spell_frostwarden_handler_focus_fire_AuraScript);
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void PeriodicTick(AuraEffect const* aurEff)
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void PeriodicTick(AuraEffect const* /*aurEff*/)
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{
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PreventDefaultAction();
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if (Unit* caster = GetCaster())
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@@ -300,7 +300,7 @@ class spell_icc_harvest_blight_specimen : public SpellScriptLoader
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GetHitUnit()->RemoveAurasDueToSpell(uint32(GetEffectValue()));
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}
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void HandleQuestComplete(SpellEffIndex effIndex)
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void HandleQuestComplete(SpellEffIndex /*effIndex*/)
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{
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GetHitUnit()->RemoveAurasDueToSpell(uint32(GetEffectValue()));
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}
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@@ -286,7 +286,7 @@ enum SharedActions
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// Sindragosa
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ACTION_START_FROSTWYRM = -368530,
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ACTION_TRIGGER_ASPHYXIATION = -368531,
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ACTION_TRIGGER_ASPHYXIATION = 368531,
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};
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// Declaration
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@@ -117,7 +117,7 @@ class boss_kologarn : public CreatureScript
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bool left, right;
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uint64 eyebeamTarget;
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void EnterCombat(Unit * who)
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void EnterCombat(Unit* /*who*/)
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{
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DoScriptText(SAY_AGGRO, me);
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@@ -156,7 +156,7 @@ class boss_kologarn : public CreatureScript
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DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
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}
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void PassengerBoarded(Unit *who, int8 seatId, bool apply)
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void PassengerBoarded(Unit* who, int8 /*seatId*/, bool apply)
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{
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bool isEncounterInProgress = instance->GetBossState(TYPE_KOLOGARN) == IN_PROGRESS;
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if (who->GetEntry() == NPC_LEFT_ARM)
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@@ -549,7 +549,7 @@ class spell_ulduar_stone_grip_absorb : public SpellScriptLoader
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//! This will be called when Right Arm (vehicle) has sustained a specific amount of damage depending on instance mode
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//! What we do here is remove all harmful aura's related and teleport to safe spot.
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void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes mode)
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void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes mode)
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{
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if (!(mode & AURA_EFFECT_HANDLE_REAL))
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return;
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@@ -596,7 +596,7 @@ class spell_ulduar_stone_grip : public SpellScriptLoader
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pOwner->RemoveAurasDueToSpell(aurEff->GetAmount());
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}
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void OnRemoveVehicle(AuraEffect const* aurEff, AuraEffectHandleModes mode)
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void OnRemoveVehicle(AuraEffect const* /*aurEff*/, AuraEffectHandleModes mode)
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{
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if (!(mode & AURA_EFFECT_HANDLE_REAL))
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return;
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@@ -674,8 +674,8 @@ public:
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{
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npc_icefangAI(Creature* creature) : npc_escortAI(creature) {}
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void AttackStart(Unit* who) {}
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void EnterCombat(Unit* who) {}
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void AttackStart(Unit* /*who*/) {}
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void EnterCombat(Unit* /*who*/) {}
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void EnterEvadeMode() {}
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void PassengerBoarded(Unit* who, int8 /*seatId*/, bool apply)
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@@ -687,11 +687,11 @@ public:
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}
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}
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void WaypointReached(uint32 wp)
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void WaypointReached(uint32 /*wp*/)
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{
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}
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void JustDied(Unit* killer)
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void JustDied(Unit* /*killer*/)
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{
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}
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@@ -828,6 +828,7 @@ class spell_item_create_heart_candy : public SpellScriptLoader
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void HandleScript(SpellEffIndex effIndex)
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{
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PreventHitDefaultEffect(effIndex);
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if (!GetHitUnit() || !GetHitUnit()->ToPlayer())
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return;
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