*Fix a crash.
--HG-- branch : trunk
This commit is contained in:
+11
-7
@@ -1074,27 +1074,31 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)
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return false;
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return false;
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DEBUG_LOG("Unloading grid[%u,%u] for map %u", x,y, i_id);
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DEBUG_LOG("Unloading grid[%u,%u] for map %u", x,y, i_id);
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ObjectGridUnloader unloader(*grid);
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ObjectGridUnloader unloader(*grid);
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if(!unloadAll)
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if(!unloadAll)
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{
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{
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// Finish creature moves, remove and delete all creatures with delayed remove before moving to respawn grids
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// Finish creature moves, remove and delete all creatures with delayed remove before moving to respawn grids
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// Must know real mob position before move
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// Must know real mob position before move
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DoDelayedMovesAndRemoves();
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MoveAllCreaturesInMoveList();
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// move creatures to respawn grids if this is diff.grid or to remove list
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// move creatures to respawn grids if this is diff.grid or to remove list
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unloader.MoveToRespawnN();
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unloader.MoveToRespawnN();
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// Finish creature moves, remove and delete all creatures with delayed remove before unload
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// Finish creature moves, remove and delete all creatures with delayed remove before unload
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DoDelayedMovesAndRemoves();
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MoveAllCreaturesInMoveList();
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}
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}
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else
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RemoveAllObjectsInRemoveList();
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//assert(grid.NoWorldObjectInGrid());
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ObjectGridCleaner cleaner(*grid);
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cleaner.CleanN();
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RemoveAllObjectsInRemoveList();
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unloader.UnloadN();
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unloader.UnloadN();
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//assert(grid.NoWorldObjectInGrid());
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//assert(grid.NoGridObjectInGrid());
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assert(i_objectsToRemove.empty());
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delete grid;
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delete grid;
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setNGrid(NULL, x, y);
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setNGrid(NULL, x, y);
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}
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}
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@@ -293,33 +293,11 @@ ObjectGridUnloader::Visit(GridRefManager<T> &m)
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// if option set then object already saved at this moment
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// if option set then object already saved at this moment
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if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
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if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
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obj->SaveRespawnTime();
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obj->SaveRespawnTime();
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///- object must be out of world before delete
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obj->RemoveFromWorld();
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///- object will get delinked from the manager when deleted
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///- object will get delinked from the manager when deleted
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delete obj;
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delete obj;
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}
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}
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}
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}
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template<>
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void
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ObjectGridUnloader::Visit(CreatureMapType &m)
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{
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// remove all cross-reference before deleting
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for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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iter->getSource()->CleanupsBeforeDelete();
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while(!m.isEmpty())
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{
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Creature *obj = m.getFirst()->getSource();
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// if option set then object already saved at this moment
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if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
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obj->SaveRespawnTime();
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///- object will get delinked from the manager when deleted
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obj->CleanupsBeforeDelete();
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delete obj;
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}
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}
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void
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void
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ObjectGridStoper::Stop(GridType &grid)
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ObjectGridStoper::Stop(GridType &grid)
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{
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{
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@@ -339,6 +317,29 @@ ObjectGridStoper::Visit(CreatureMapType &m)
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}
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}
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}
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}
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template void ObjectGridUnloader::Visit(GameObjectMapType &);
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void
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template void ObjectGridUnloader::Visit(DynamicObjectMapType &);
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ObjectGridCleaner::Stop(GridType &grid)
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{
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TypeContainerVisitor<ObjectGridCleaner, GridTypeMapContainer > stoper(*this);
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grid.Visit(stoper);
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}
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void
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ObjectGridCleaner::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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iter->getSource()->CleanupsBeforeDelete();
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}
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template<class T>
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void
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ObjectGridCleaner::Visit(GridRefManager<T> &m)
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{
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for(GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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iter->getSource()->RemoveFromWorld();
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}
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/*template void ObjectGridUnloader::Visit(GameObjectMapType &);
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template void ObjectGridUnloader::Visit(DynamicObjectMapType &);
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template void ObjectGridCleaner::Visit(GameObjectMapType &);
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template void ObjectGridCleaner::Visit(DynamicObjectMapType &);*/
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@@ -85,7 +85,6 @@ class TRINITY_DLL_DECL ObjectGridStoper
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public:
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public:
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ObjectGridStoper(NGridType &grid) : i_grid(grid) {}
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ObjectGridStoper(NGridType &grid) : i_grid(grid) {}
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void MoveToRespawnN();
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void StopN()
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void StopN()
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{
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{
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for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
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for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
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@@ -106,6 +105,30 @@ class TRINITY_DLL_DECL ObjectGridStoper
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NGridType &i_grid;
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NGridType &i_grid;
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};
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};
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class TRINITY_DLL_DECL ObjectGridCleaner
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{
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public:
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ObjectGridCleaner(NGridType &grid) : i_grid(grid) {}
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void CleanN()
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{
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for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
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{
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for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
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{
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GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
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loader.Stop(i_grid(x, y), *this);
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}
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}
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}
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void Stop(GridType &grid);
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void Visit(CreatureMapType &m);
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template<class T> void Visit(GridRefManager<T> &);
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private:
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NGridType &i_grid;
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};
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typedef GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> GridLoaderType;
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typedef GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> GridLoaderType;
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#endif
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#endif
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