Fix issue #1437, don't remove passive auras if they're triggering spell that fails for whatever reason
--HG-- branch : trunk
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@@ -2700,7 +2700,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere
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SpellCastResult result = CheckCast(true);
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SpellCastResult result = CheckCast(true);
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if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
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if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
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{
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{
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if(triggeredByAura)
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if(triggeredByAura && !triggeredByAura->GetBase()->IsPassive())
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{
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{
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SendChannelUpdate(0);
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SendChannelUpdate(0);
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triggeredByAura->GetBase()->SetDuration(0);
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triggeredByAura->GetBase()->SetDuration(0);
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