*Creature Groups - additional checks added.(hope it fix the crash). VC71 VC80 updated.

--HG--
branch : trunk
This commit is contained in:
2008-12-16 09:39:33 +02:00
parent 827b706028
commit e4be94461b
5 changed files with 20 additions and 4 deletions
+3 -2
View File
@@ -80,8 +80,9 @@ template<>
inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t)
{
//Call for creature group update
if(i_traveller.IsFormationLeader() && !i_traveller.isInCombat())
CreatureGroupHolder[i_traveller.GetFormationID()]->LeaderMovedInEvade();
if(i_traveller.IsFormationLeader() && !i_traveller.isInCombat() &&
CreatureGroupHolder.find(i_traveller.GetFormationID()) != CreatureGroupHolder.end())
CreatureGroupHolder[i_traveller.GetFormationID()]->LeaderMovedInEvade();
i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0);
}