Scripts/Ulduar:

Some cleanup in Flame Leviathan script
Add support for Shutout - Three Car Garage - Unbroken - Quick Shave
Add reset to Razorscale controller on fight end
This commit is contained in:
Supabad
2011-03-26 10:00:41 +01:00
committed by Shauren
parent 18995661a7
commit e494a154c7
8 changed files with 994 additions and 862 deletions
+9 -9
View File
@@ -584,24 +584,24 @@ inline void UnitAI::DoCastAOE(uint32 spellId, bool triggered)
me->CastSpell((Unit*)NULL, spellId, triggered);
}
inline Creature *CreatureAI::DoSummon(uint32 uiEntry, const Position &pos, uint32 uiDespawntime, TempSummonType uiType)
inline Creature* CreatureAI::DoSummon(uint32 entry, const Position &pos, uint32 despawnTime, TempSummonType summonType)
{
return me->SummonCreature(uiEntry, pos, uiType, uiDespawntime);
return me->SummonCreature(entry, pos, summonType, despawnTime);
}
inline Creature *CreatureAI::DoSummon(uint32 uiEntry, WorldObject* obj, float fRadius, uint32 uiDespawntime, TempSummonType uiType)
inline Creature* CreatureAI::DoSummon(uint32 entry, WorldObject* obj, float radius, uint32 despawnTime, TempSummonType summonType)
{
Position pos;
obj->GetRandomNearPosition(pos, fRadius);
return me->SummonCreature(uiEntry, pos, uiType, uiDespawntime);
obj->GetRandomNearPosition(pos, radius);
return me->SummonCreature(entry, pos, summonType, despawnTime);
}
inline Creature *CreatureAI::DoSummonFlyer(uint32 uiEntry, WorldObject *obj, float _fZ, float fRadius, uint32 uiDespawntime, TempSummonType uiType)
inline Creature* CreatureAI::DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius, uint32 despawnTime, TempSummonType summonType)
{
Position pos;
obj->GetRandomNearPosition(pos, fRadius);
pos.m_positionZ += _fZ;
return me->SummonCreature(uiEntry, pos, uiType, uiDespawntime);
obj->GetRandomNearPosition(pos, radius);
pos.m_positionZ += flightZ;
return me->SummonCreature(entry, pos, summonType, despawnTime);
}
#endif