diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index e9466967d5..f6d11738d0 100755 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1663,7 +1663,7 @@ void World::SetInitialWorldSettings() m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILLISECONDS); m_timers[WUPDATE_UPTIME].SetInterval(m_int_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILLISECONDS); //Update "uptime" table based on configuration entry in minutes. - m_timers[WUPDATE_CORPSES].SetInterval(3 * HOUR * IN_MILLISECONDS); + m_timers[WUPDATE_CORPSES].SetInterval(20 * MINUTE * IN_MILLISECONDS); //erase corpses every 20 minutes m_timers[WUPDATE_CLEANDB].SetInterval(m_int_configs[CONFIG_LOGDB_CLEARINTERVAL]*MINUTE*IN_MILLISECONDS); // clean logs table every 14 days by default