*Some clean up of spell target selection.
--HG-- branch : trunk
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@@ -480,6 +480,8 @@ class TRINITY_DLL_SPEC WorldObject : public Object
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bool isActive() const { return m_isActive; }
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void setActive(bool isActive);
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template<class NOTIFIER> void VisitNearbyObject(const float &radius, NOTIFIER ¬ifier) const { GetMap()->VisitAll(GetPositionX(), GetPositionY(), radius, notifier); }
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template<class NOTIFIER> void VisitNearbyGridObject(const float &radius, NOTIFIER ¬ifier) const { GetMap()->VisitGrid(GetPositionX(), GetPositionY(), radius, notifier); }
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template<class NOTIFIER> void VisitNearbyWorldObject(const float &radius, NOTIFIER ¬ifier) const { GetMap()->VisitWorld(GetPositionX(), GetPositionY(), radius, notifier); }
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protected:
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explicit WorldObject();
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std::string m_name;
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