Core: Append single character to stream as character, not as a string
This commit is contained in:
@@ -50,14 +50,14 @@ public:
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{
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mob_water_elementalAI(Creature* c) : ScriptedAI(c) {}
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uint32 uiWaterBoltTimer;
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uint64 uiBalindaGUID;
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uint32 uiResetTimer;
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uint32 waterBoltTimer;
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uint64 balindaGUID;
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uint32 resetTimer;
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void Reset()
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{
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uiWaterBoltTimer = 3*IN_MILLISECONDS;
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uiResetTimer = 5*IN_MILLISECONDS;
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waterBoltTimer = 3*IN_MILLISECONDS;
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resetTimer = 5*IN_MILLISECONDS;
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}
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void UpdateAI(const uint32 diff)
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@@ -65,20 +65,20 @@ public:
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if (!UpdateVictim())
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return;
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if (uiWaterBoltTimer < diff)
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if (waterBoltTimer < diff)
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{
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DoCast(me->getVictim(), SPELL_WATERBOLT);
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uiWaterBoltTimer = 5*IN_MILLISECONDS;
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} else uiWaterBoltTimer -= diff;
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waterBoltTimer = 5*IN_MILLISECONDS;
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} else waterBoltTimer -= diff;
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// check if creature is not outside of building
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if (uiResetTimer < diff)
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if (resetTimer < diff)
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{
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if (Creature* pBalinda = Unit::GetCreature(*me, uiBalindaGUID))
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if (Creature* pBalinda = Unit::GetCreature(*me, balindaGUID))
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if (me->GetDistance2d(pBalinda->GetHomePosition().GetPositionX(), pBalinda->GetHomePosition().GetPositionY()) > 50)
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EnterEvadeMode();
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uiResetTimer = 5*IN_MILLISECONDS;
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} else uiResetTimer -= diff;
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resetTimer = 5*IN_MILLISECONDS;
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} else resetTimer -= diff;
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DoMeleeAttackIfReady();
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}
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@@ -97,27 +97,27 @@ public:
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struct boss_balindaAI : public ScriptedAI
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{
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boss_balindaAI(Creature* c) : ScriptedAI(c), Summons(me) {}
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boss_balindaAI(Creature* c) : ScriptedAI(c), summons(me) {}
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uint32 uiArcaneExplosionTimer;
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uint32 uiConeOfColdTimer;
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uint32 uiFireBoltTimer;
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uint32 uiFrostboltTimer;
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uint32 uiResetTimer;
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uint32 uiWaterElementalTimer;
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uint32 arcaneExplosionTimer;
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uint32 coneOfColdTimer;
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uint32 fireBoltTimer;
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uint32 frostboltTimer;
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uint32 resetTimer;
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uint32 waterElementalTimer;
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SummonList Summons;
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SummonList summons;
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void Reset()
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{
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uiArcaneExplosionTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
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uiConeOfColdTimer = 8*IN_MILLISECONDS;
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uiFireBoltTimer = 1*IN_MILLISECONDS;
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uiFrostboltTimer = 4*IN_MILLISECONDS;
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uiResetTimer = 5*IN_MILLISECONDS;
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uiWaterElementalTimer = 0;
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arcaneExplosionTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
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coneOfColdTimer = 8*IN_MILLISECONDS;
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fireBoltTimer = 1*IN_MILLISECONDS;
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frostboltTimer = 4*IN_MILLISECONDS;
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resetTimer = 5*IN_MILLISECONDS;
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waterElementalTimer = 0;
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Summons.DespawnAll();
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summons.DespawnAll();
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}
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void EnterCombat(Unit* /*who*/)
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@@ -132,15 +132,15 @@ public:
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void JustSummoned(Creature* summoned)
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{
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CAST_AI(mob_water_elemental::mob_water_elementalAI, summoned->AI())->uiBalindaGUID = me->GetGUID();
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CAST_AI(mob_water_elemental::mob_water_elementalAI, summoned->AI())->balindaGUID = me->GetGUID();
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summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true));
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summoned->setFaction(me->getFaction());
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Summons.Summon(summoned);
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summons.Summon(summoned);
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}
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void JustDied(Unit* /*Killer*/)
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{
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Summons.DespawnAll();
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summons.DespawnAll();
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}
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void UpdateAI(const uint32 diff)
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@@ -148,47 +148,47 @@ public:
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if (!UpdateVictim())
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return;
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if (uiWaterElementalTimer < diff)
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if (waterElementalTimer < diff)
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{
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if (Summons.empty())
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if (summons.empty())
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me->SummonCreature(NPC_WATER_ELEMENTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45*IN_MILLISECONDS);
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uiWaterElementalTimer = 50*IN_MILLISECONDS;
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} else uiWaterElementalTimer -= diff;
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waterElementalTimer = 50*IN_MILLISECONDS;
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} else waterElementalTimer -= diff;
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if (uiArcaneExplosionTimer < diff)
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if (arcaneExplosionTimer < diff)
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{
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DoCast(me->getVictim(), SPELL_ARCANE_EXPLOSION);
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uiArcaneExplosionTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
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} else uiArcaneExplosionTimer -= diff;
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arcaneExplosionTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
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} else arcaneExplosionTimer -= diff;
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if (uiConeOfColdTimer < diff)
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if (coneOfColdTimer < diff)
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{
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DoCast(me->getVictim(), SPELL_CONE_OF_COLD);
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uiConeOfColdTimer = urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS);
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} else uiConeOfColdTimer -= diff;
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coneOfColdTimer = urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS);
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} else coneOfColdTimer -= diff;
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if (uiFireBoltTimer < diff)
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if (fireBoltTimer < diff)
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{
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DoCast(me->getVictim(), SPELL_FIREBALL);
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uiFireBoltTimer = urand(5*IN_MILLISECONDS, 9*IN_MILLISECONDS);
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} else uiFireBoltTimer -= diff;
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fireBoltTimer = urand(5*IN_MILLISECONDS, 9*IN_MILLISECONDS);
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} else fireBoltTimer -= diff;
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if (uiFrostboltTimer < diff)
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if (frostboltTimer < diff)
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{
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DoCast(me->getVictim(), SPELL_FROSTBOLT);
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uiFrostboltTimer = urand(4*IN_MILLISECONDS, 12*IN_MILLISECONDS);
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} else uiFrostboltTimer -= diff;
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frostboltTimer = urand(4*IN_MILLISECONDS, 12*IN_MILLISECONDS);
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} else frostboltTimer -= diff;
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// check if creature is not outside of building
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if (uiResetTimer < diff)
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if (resetTimer < diff)
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{
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if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
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{
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EnterEvadeMode();
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DoScriptText(YELL_EVADE, me);
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}
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uiResetTimer = 5*IN_MILLISECONDS;
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} else uiResetTimer -= diff;
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resetTimer = 5*IN_MILLISECONDS;
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} else resetTimer -= diff;
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DoMeleeAttackIfReady();
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}
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@@ -204,4 +204,4 @@ void AddSC_boss_balinda()
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{
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new boss_balinda;
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new mob_water_elemental;
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};
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};
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