Core: Append single character to stream as character, not as a string
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@@ -95,9 +95,9 @@ namespace VMAP
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{
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std::stringstream tilefilename;
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tilefilename.fill('0');
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tilefilename << std::setw(3) << mapID << "_";
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//tilefilename << std::setw(2) << tileX << "_" << std::setw(2) << tileY << ".vmtile";
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tilefilename << std::setw(2) << tileY << "_" << std::setw(2) << tileX << ".vmtile";
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tilefilename << std::setw(3) << mapID << '_';
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//tilefilename << std::setw(2) << tileX << '_' << std::setw(2) << tileY << ".vmtile";
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tilefilename << std::setw(2) << tileY << '_' << std::setw(2) << tileX << ".vmtile";
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return tilefilename.str();
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}
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@@ -129,7 +129,7 @@ namespace VMAP
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{
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if (iBasePath.length() > 0 && (iBasePath[iBasePath.length()-1] != '/' || iBasePath[iBasePath.length()-1] != '\\'))
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{
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iBasePath.append("/");
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iBasePath.push_back('/');
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}
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}
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@@ -242,7 +242,7 @@ namespace VMAP
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{
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std::string basePath = vmapPath;
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if (basePath.length() > 0 && (basePath[basePath.length()-1] != '/' || basePath[basePath.length()-1] != '\\'))
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basePath.append("/");
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basePath.push_back('/');
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std::string fullname = basePath + VMapManager2::getMapFileName(mapID);
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bool success = true;
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FILE *rf = fopen(fullname.c_str(), "rb");
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@@ -112,7 +112,7 @@ namespace VMAP
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// write map tree file
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std::stringstream mapfilename;
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mapfilename << iDestDir << "/" << std::setfill('0') << std::setw(3) << map_iter->first << ".vmtree";
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mapfilename << iDestDir << '/' << std::setfill('0') << std::setw(3) << map_iter->first << ".vmtree";
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FILE *mapfile = fopen(mapfilename.str().c_str(), "wb");
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if (!mapfile)
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{
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@@ -153,10 +153,10 @@ namespace VMAP
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uint32 nSpawns = tileEntries.count(tile->first);
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std::stringstream tilefilename;
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tilefilename.fill('0');
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tilefilename << iDestDir << "/" << std::setw(3) << map_iter->first << "_";
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tilefilename << iDestDir << '/' << std::setw(3) << map_iter->first << '_';
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uint32 x, y;
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StaticMapTree::unpackTileID(tile->first, x, y);
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tilefilename << std::setw(2) << x << "_" << std::setw(2) << y << ".vmtile";
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tilefilename << std::setw(2) << x << '_' << std::setw(2) << y << ".vmtile";
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FILE *tilefile = fopen(tilefilename.str().c_str(), "wb");
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// file header
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if (success && fwrite(VMAP_MAGIC, 1, 8, tilefile) != 8) success = false;
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@@ -242,7 +242,10 @@ namespace VMAP
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bool TileAssembler::calculateTransformedBound(ModelSpawn &spawn)
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{
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std::string modelFilename = iSrcDir + "/" + spawn.name;
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std::string modelFilename(iSrcDir);
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modelFilename.push_back('/');
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modelFilename.append(spawn.name);
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ModelPosition modelPosition;
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modelPosition.iDir = spawn.iRot;
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modelPosition.iScale = spawn.iScale;
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@@ -358,7 +361,7 @@ namespace VMAP
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bool success = true;
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std::string filename = iSrcDir;
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if (filename.length() >0)
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filename.append("/");
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filename.push_back('/');
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filename.append(pModelFilename);
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FILE *rf = fopen(filename.c_str(), "rb");
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@@ -496,7 +499,11 @@ namespace VMAP
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if (!groupsArray.empty())
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{
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model.setGroupModels(groupsArray);
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success = model.writeFile(iDestDir + "/" + pModelFilename + ".vmo");
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std::string filename(iSrcDir);
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filename.push_back('/');
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filename.append(pModelFilename).append(".vmo");
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success = model.writeFile(filename);
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}
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//std::cout << "readRawFile2: '" << pModelFilename << "' tris: " << nElements << " nodes: " << nNodes << std::endl;
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@@ -49,7 +49,7 @@ namespace VMAP
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// std::cout << "Ray crosses bound of '" << name << "'\n";
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/* std::cout << "ray from:" << pRay.origin().x << ", " << pRay.origin().y << ", " << pRay.origin().z
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<< " dir:" << pRay.direction().x << ", " << pRay.direction().y << ", " << pRay.direction().z
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<< " t/tmax:" << time << "/" << pMaxDist;
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<< " t/tmax:" << time << '/' << pMaxDist;
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std::cout << "\nBound lo:" << iBound.low().x << ", " << iBound.low().y << ", " << iBound.low().z << " hi: "
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<< iBound.high().x << ", " << iBound.high().y << ", " << iBound.high().z << std::endl; */
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// child bounds are defined in object space:
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