Fix weekly reset time being updated twice
Patch by NoFantasy --HG-- branch : trunk
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@@ -1852,10 +1852,7 @@ void World::Update(uint32 diff)
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}
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if (m_gameTime > m_NextWeeklyQuestReset)
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{
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ResetWeeklyQuests();
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m_NextWeeklyQuestReset += WEEK;
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}
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/// <ul><li> Handle auctions when the timer has passed
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if (m_timers[WUPDATE_AUCTIONS].Passed())
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