Fix hit chance calculation for Fist Weapons. Patch by krz

--HG--
branch : trunk
This commit is contained in:
Kudlaty
2009-10-31 01:14:58 +01:00
parent 1134fd99f0
commit e44c123184
+5 -1
View File
@@ -5315,6 +5315,9 @@ bool Player::UpdateSkill(uint32 skill_id, uint32 step)
if(!skill_id)
return false;
if(skill_id == SKILL_FIST_WEAPONS)
skill_id = SKILL_UNARMED;
uint16 i=0;
for (; i < PLAYER_MAX_SKILLS; i++)
if ((GetUInt32Value(PLAYER_SKILL_INDEX(i)) & 0x0000FFFF) == skill_id)
@@ -20352,8 +20355,9 @@ uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const
if(attType != BASE_ATTACK && !item)
return 0;
// weapon skill or (unarmed for base attack)
// weapon skill or (unarmed for base attack and for fist weapons)
uint32 skill = item ? item->GetSkill() : uint32(SKILL_UNARMED);
uint32 skill = (item && item->GetSkill() != SKILL_FIST_WEAPONS) ? item->GetSkill() : uint32(SKILL_UNARMED);
return GetBaseSkillValue(skill);
}