*Send correct move flag to client.
--HG-- branch : trunk
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+1
-1
@@ -394,7 +394,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 ty
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}
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//Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
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data << uint32(GetTypeId() == TYPEID_PLAYER ? MOVEMENTFLAG_WALK_MODE : MovementFlags);
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data << uint32((MovementFlags & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK);
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data << Time; // Time in between points
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data << uint32(1); // 1 single waypoint
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+13
-2
@@ -529,6 +529,17 @@ enum NPCFlags
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UNIT_NPC_FLAG_OUTDOORPVP = 0x20000000, // custom flag for outdoor pvp creatures
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};
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enum MoveFlags
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{
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MOVEFLAG_NONE = 0x00000000,
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MOVEFLAG_SLIDE = 0x00000002,
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MOVEFLAG_MARCH_ON_SPOT = 0x00000004,
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MOVEFLAG_JUMP = 0x00000008,
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MOVEFLAG_WALK = 0x00000100,
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MOVEFLAG_FLY = 0x00000200, //For dragon (+walk = glide)
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MOVEFLAG_ORIENTATION = 0x00000400, //Fix orientation
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};
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enum MovementFlags
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{
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MOVEMENTFLAG_NONE = 0x00000000,
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@@ -540,8 +551,8 @@ enum MovementFlags
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MOVEMENTFLAG_RIGHT = 0x00000020,
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MOVEMENTFLAG_PITCH_UP = 0x00000040,
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MOVEMENTFLAG_PITCH_DOWN = 0x00000080,
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MOVEMENTFLAG_WALK_MODE = 0x00000100, // Walking
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MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures
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MOVEMENTFLAG_WALK_MODE = 0x00000100,
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MOVEMENTFLAG_ONTRANSPORT = 0x00000200,
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MOVEMENTFLAG_LEVITATING = 0x00000400,
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MOVEMENTFLAG_FLY_UNK1 = 0x00000800,
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MOVEMENTFLAG_JUMPING = 0x00001000,
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